Applies both MUST-FIX items and the code-facing SHOULD-FIX items from the
dual-lens FA1 review (docs/research/2026-08-12-fa1-review-mechanism.md,
docs/research/2026-08-12-fa1-review-blast.md):
Mechanism MF-1 / blast SF-2: AllegianceHierarchy::Add @0x005B6E90 wraps its
entire body in `if (_id != 0)` -- a record whose own id is zero discards
the WHOLE message, for both the monarch and a child record, and this is
also what makes treeParent == 0 unconditionally fatal for a non-monarch
record. ReadAllegianceProfileBody now rejects CharacterId == 0 on both
paths; four new boundary tests in AllegianceProfileVersionGateTests.cs
(zero-id monarch, zero-id child, zero treeParent, plus the existing
orphan/self-parent/duplicate trio).
Mechanism MF-2: added the missing 0x001F AllegianceUpdateRequest builder --
the structural twin of the fellowship 0x00A6 this slice already repaired --
with golden-vector tests for both on/off.
Mechanism SF-1 / blast SF-3: UnPack's last act before returning success
forces the monarch's MayPassupExperience to false regardless of the wire
bit or the HasPackedLevel-absent legacy-compat fallback. Ported at the end
of the record loop; the pre-existing HasPackedLevel-absent test moved off
the monarch record (which the new clear makes indistinguishable from "the
fallback never fired") onto a vassal record, and a new test proves the
monarch clear fires even when the wire bit explicitly asks for true.
Mechanism SF-2: removed ParseFellowshipDisband's invented body-length
validation -- retail's DispatchUI_Disband reads only the opcode and never
inspects a trailing body. The parser now always succeeds; the matching
test flips from asserting rejection to asserting acceptance.
Mechanism SF-3: added the D5 `<<1` shareLoot-shape test at the 0x02C0
FellowshipUpdateFellow site -- previously only pinned at 0x02BE, so a
future split of the shared ReadFellow helper could silently reintroduce a
bool read on this leg undetected.
Mechanism SF-5: renumbered the version-gate comments in
ReadAllegianceProfileBody to the true AllegianceVersion enum values
(1-11, matching acclient.h's SpokespersonAdded..ApprovedVassal) instead of
wire-appearance order, which only reached 10 and silently dropped gate 5
(BannedCharactersAdded, which is real but gates nothing in UnPack -- now
called out explicitly). Fixed the stale "lane B §12" citation in
SocialActions.cs to the actual master-table row.
Blast SF-1: pinned the two retail-faithful but user-visible behavior
changes FA1 made to the ALREADY-LIVE `@allegiance info` command --
reversed vassal print order (3-vassal test through
FormatAllegianceInfoLines) and malformed-tree silent-drop (test at the
GameEventWiring registration layer, which is `if (info is null) return;`).
Blast SF-4: fixed a doc comment citing a nonexistent `ConfirmationResponseTests`
class; the actual class is `ConfirmationTripleTests`.
Blast SF-5: cross-referenced the confirmation-triple discriminator's split
representation (ConfirmationType on the response leg only; bare uint on
the two inbound legs production actually reads) at both sites, so FA4
inherits a stated decision rather than an unexplained inconsistency.
Full Release suite: 13,158 passed / 4 skipped / 0 failed (13,162 total),
up from the pre-fix-round 13,149/4/0 (+9 tests this round).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign FA slice FA1 (lane B field-order sections §3.1-§3.7, lane C §3.2,
§1.4). Two latent acdream builder defects repaired, both cited in lane B
§5.2:
- BuildFellowshipCreate (0x00A2) invented a nonexistent "openness" byte
and silently sent it as the low byte of shareXP -- ACE would read an
INVERTED shareXP value. Corrected to retail's real shape: [str16L
name][u32 shareXP]. shareXP is the FellowshipShareXP character option,
not a dialog checkbox.
- BuildFellowshipUpdate(open:) mislabeled 0x00A6 as fellowship openness;
it is FellowshipUpdateRequest -- panel VISIBILITY. Renamed to
BuildFellowshipUpdateRequest(panelOpen:); the wire bytes were already
correct, only the name/doc were wrong. ACE gates the whole 0x02C0
member-vitals stream on this message (lane B §4.5) -- a prerequisite
for live vitals once FA4 wires the panel.
Two builders added that acdream never had at all:
- BuildFellowshipAssignNewLeader (0x0290) -- retail's leader-Quit path
sends this before 0x00A3 disband=0 (lane B §2.5).
- BuildFellowshipChangeOpenness (0x0291) -- the REAL openness toggle.
- AllegianceRequests.BuildKick -- wire-identical to BuildBreak (both are
Event_BreakAllegiance 0x001E); named separately so FA2's panel command
surface can distinguish "break from patron" from "kick a vassal" (lane
C §1.4). AllegianceInfoRequest (0x027B) was already live via
ClientCommandRequests.BuildAllegianceInfoRequest -- not duplicated.
Wrong-shape tests at SocialActionsTests.cs:53-105 re-pinned with
hand-computed golden byte vectors deriving each field from the cited
lane-B sections (not generated by calling the builder under test, per the
OP1 convention this file already follows for BuildSetCharacterOptions).
AllegianceRequestsTests.cs gained golden vectors for the existing
Swear/Break builders plus the new Kick alias.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The retail Options panel (Campaign OP) needs a Runtime-owned option map
covering all 53 PlayerOption ids and the real batched SetCharacterOptions
(0x01A1) blob before any UI can be built on top of it. Today's surface only
modeled 6 ListenTo*Chat ids and the 0x01A1 builder was a malformed 16-byte
stub (deleted at Campaign CH slice CH3, docs/research/2026-08-09-chat-side-
channels-vs-ace.md).
- CharacterOptionTable.cs: the ONE typed table, PlayerOption id (0x00..0x34)
-> (Options1/Options2 word, mask, IsAutoSave, ClientDefault), transcribed
from acclient.h's verbatim CharacterOption/CharacterOptions2/PlayerOption
enums and byte-verified against IsAutoSaveOption @0x0059A600 (the 21-id
auto-save table) and GetDefaultOptionValue @0x005D2A30 (the Defaults-
button table). Reconstructing CharacterOptions1/2 defaults from the
ClientDefault column independently reproduces 0x50C4A54A / 0x00008700,
cross-confirming the id-mask mapping. CharacterOptionId (SocialActions.cs)
widened from 6 to all 53 ids to match.
- RuntimeCharacterOptionsState: SetOptionBit now resolves through the full
table (was a 6-case switch). New TrySetOption is the ONE shared local-
write-then-send/dirty seam — mirrors CPlayerModule::OnChanged exactly:
write the bit locally first, then either send 0x0005 immediately (auto-
save ids) or MarkDirty for the batched blob, no-op on an unchanged value
(retail's own early-return) or an unmodeled id. New dirty model (IsDirty/
FirstDirtiedAt/MarkDirty/TryFlush/TryFlushIfAutoSaveDue) uses an injected
TimeProvider so it's fully unit-testable without a live clock.
- Both IRuntimeCharacterCommands.SetSingleOption adapters (Direct + Current)
now route through TrySetOption instead of duplicating the write; this
fixes the headless local-write gap the OP1 research flagged (the direct
adapter previously sent the wire message without writing the bit first,
same class of bug CH4 fixed for the graphical host). Both also reject an
id outside the table instead of silently accepting it. LiveSessionRuntime
Factory's SendSingleCharacterOption closure now delegates to the same
seam instead of duplicating write-then-send inline.
- New IRuntimeCharacterCommands.SaveOptions(generation) — the explicit
blob-flush verb (retail's SaveToServer(force: 0)) — wired end-to-end in
both adapters, including a new SaveCharacterOptionsRuntimeCmd on the
graphical router.
- SocialActions.BuildSetCharacterOptions + WorldSession.SendSetCharacterOptions:
the real PlayerModule::Pack body per the wire research's field-by-field
layout — header always 0x460 OR'd with 0x001/0x008 when shortcuts/desired
comps are non-empty, favorite spells always 8 lists, never sets 0x100 or
0x200. Echoes last-parsed shortcuts/favorites/desired-comps/spellbook
filters (via new CharacterOptionsBlobSource) instead of zeroing them.
Conformance: a hand-computed golden byte vector (not generated by the
builder under test — the CH3 builder died of tests that pinned a wrong
shape and looked green) plus a round-trip through PlayerDescriptionParser.
Contract deviation: the 480 s auto-save timer and the flush-before-logout
trigger are implemented as fully-tested pure state-machine logic
(TryFlushIfAutoSaveDue) but are NOT wired into either host's live per-frame
loop or graceful-shutdown sequence in this slice — only the explicit
SaveOptions verb is production-wired. Wiring the timer touches App's
UpdateFrameOrchestrator graph and Headless's tick loop (outside this
slice's Runtime/wire-layer scope); wiring logout risks the already-fragile
graceful-shutdown sequence CLAUDE.md flags. Filed as TS-71 per the plan's
own escape valve ("target: not deferred" with a register row if deferred).
Also filed: AP-193 (the 0x34 HearPKDeathMessages id/mask is ACE-sourced,
unverifiable against the 2013 binary) and AP-194 (GetDefaultOptionValue's
table disagrees with the constructor default for ConfirmVolatileRareUse/
ShowHelm/ShowCloak — retail's own quirk, reproduced not fixed).
Tests: table completeness x53, auto-save/client-default split pinned
id-by-id against the byte-verified tables, unknown/reserved-id rejection
(0x35/0x36 landmines), local-write-then-send on both adapters + the router,
the dirty/flush state machine, SaveOptions, and the wire golden vector +
PlayerDescriptionParser round-trip. Full Release suite: 12,745 passed / 4
skipped / 0 failed (baseline 12,611/4/0 — slice adds 134 passing tests,
zero regressions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Applies the Opus review of Campaign CH slice CH3 (614a1e05):
- B1: UN-9 was a phantom divergence — ACE's CharacterOptions1.cs:47
OR-sum is 0x50C4A54A (its own comment confirms 1355064650), identical
to acdream's literal. The wrong 0x50C48D4A existed only in the research
doc. Row deleted, register §5 reverted to 4 rows, research doc corrected
with dated notes.
- S1/S4: AllegianceBroadcast (0x02000000) is a server-echoing channel —
ACE's GameActionChatChannel handler includes the sender in its real-name
Allegiance.Members broadcast (retail's DoAllegianceBroadcast has no
AddTextToScroll), so the client must skip its local optimistic echo, not
keep it. ChatChannelInfo.Legacy.IsSelfEchoChannel() now returns true for
it; RouteLegacyChannel's comment corrected; Turbine.IsSelfEchoChannel()'s
backwards comment rewritten truthfully.
- S3: retail's /a stays on the legacy AllegianceBroadcast bitflag until
StartupTurbineChatSystem successfully starts Turbine chat — "never
started" (TurbineChatState.Enabled == false) now falls back to legacy in
both LiveSessionCommandRouter.RouteChat and
DirectGameRuntimeCommandAdapter.TrySendChannel, while "enabled but no
allegiance room" still correctly refuses locally.
- S5: added a LiveSessionEventRouter test proving the Options.Replace ->
OnCharacterOptionsChanged seeding order, and RuntimeSettingsTargets /
GameWindowLiveSessionOwnershipTests tests proving the concrete
ICommandBus.Publish wiring and the single LiveSessionCommandSurface
construction site.
- S6: AP-181 rewritten to name both of retail's omitted pre-send checks
(IsMessageSafe silent-drop, then IsMessageSpam) and stop misattributing
either to RouteLegacyChannel, which has no such gates.
- N1-N7: CharacterOptionId moved below SocialActions so its doc comment
re-attaches; TurbineChatMembershipGate reuses TurbineChatDisplayNames
instead of a duplicate table; the gate-to-refusal-text mapping is now
shared via TurbineChatMembershipGate.ResolveRefusalText instead of
duplicated in both hosts; ChatSettings.Default now matches ACE's real
CharacterOptions2.Default (Roleplay/Society start off); a doc-comment
clarifies only the five Hear toggles are server-backed; the register's
§3 header recounted 129 -> 128.
Suite: 11,964 passed / 4 skipped / 0 failed (baseline 11,957/4/0 + 7 new
tests). Campaign ledger CH3 review column updated to APPROVE-WITH-FIXES.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ports retail's SendTurbineChat (@0x0057db10) local pre-send membership gate
so Roleplay/Society/Olthoi stop silently swallowing outbound chat: a new
TurbineChatMembershipGate checks Turbine availability and the player's own
Hear*Chat option before sending, raising "Turbine chat is not available."
or the 0x0551 YouAreNotListeningTo_Channel refusal through the CH2 AddText
chokepoint instead. Wired into both the graphical (LiveSessionCommandRouter)
and headless (DirectGameRuntimeCommandAdapter) send paths so they can't
diverge. Retracts the 26-day-old false "ACE doesn't run a TurbineChat
server" claim from ISSUES.md, the roadmap, and project_chat_pipeline.md —
ACE's TurbineChat implementation is complete and on by default; the real
bug was treating Hear*Chat as a display filter instead of room membership.
Also: implements SetSingleCharacterOption (0x0005), the only wire message
that actually joins/leaves a Turbine room, and wires the five Settings Chat
toggles to it (publish on Save, changed bits only) plus seeds ChatSettings
from the server's own CharacterOptions2 on every PlayerDescription. Fixes
the legacy-channel double-print (Fellow/Vassals/Patron/Monarch/CoVassals
skip the local echo now that ChatChannelInfo.IsSelfEchoChannel is finally
consulted). Routes /a to Turbine unconditionally (retail's @a never falls
back to the legacy bitflag) and adds /ab for the legacy AllegianceBroadcast
verb retail actually has. Surfaces a nonzero TurbineChat ack HResult instead
of discarding it silently. Deletes the malformed, callerless SetCharacterOptions
(0x01A1) and AddChannel/RemoveChannel (0x0145/0x0146) builders.
Files every AC-specific algorithm change cites the named retail decomp
(SendTurbineChat 0x0057db10, StartupTurbineChatSystem 0x0057EFB0,
GameActionSetSingleCharacterOption) plus ACE/holtburger cross-checks.
Register rows AP-181 (no client-side spam throttle) and UN-9 (an
incidentally-discovered CharacterOptions1.Default literal mismatch, not
investigated further) filed per the divergence-register rule.
11,957 passed / 4 skipped / 0 failed (full Release suite, up from the
11,916/4/0 baseline).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Port the authored Link Status, Vitae, and Mini Game detail roots and register every indicator page with retail's one-active gmPanelUI owner. Helpful/Harmful and the new pages now replace Inventory, Character, or Magic at one canonical window position while preserving the DAT restore-previous flag.
Correct the retail ping wire to its payload-free request/response, publish measured RTT, and port Vitae recovery XP from the live modifier and player properties. Keep transport packet-loss averaging and mini-game gameplay explicitly tracked under AP-110.
Release build and all 5,814 tests pass with five intentional skips. Connected visual gate pending.
Co-authored-by: OpenAI Codex <codex@openai.com>
Parse and route the complete 0x0264 guid/fraction/valid response, send exact 0x0263 item-mana queries, and reproduce retail meter visibility plus guid-zero cancellation for mana and health selection changes. Keep the behavior in Core state and the retained selected-object controller with wire/state/UI conformance coverage.
Co-Authored-By: Codex <codex@openai.com>