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6 commits

Author SHA1 Message Date
Erik
9f6d79b7e0 feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey
Campaign CT slices C2 and C3.

**C2 — Escape in the chat input did nothing at all.** Not "did the wrong
thing": nothing. Two independent facts had to hold for that. UiField has no
Escape case, AND a focused field reports IsEditControl, which makes UiRoot skip
its own fallback and the input dispatcher withhold game actions — so the player
had no way out of the bar except the mouse.

Retail maps Escape to input action 0x0B, which runs
ChatInterface::DeactivateChatEntry @0x004F2FC0: RelinquishFocus, then
Deactivate. It does NOT clear the field. That is worth stating because the
obvious guess — "Escape clears the input" — is wrong and would have looked
perfectly reasonable; a half-written message survives stepping away from the
bar, and the test pins that rather than just pinning "handled".

**C3 — the timestamp took the message's colour.** Retail appends it as its own
run at a FIXED colour index (0x0C, which BuildChatColorLookupTable @0x004F31C0
fills with colorGrey) rather than the line's, so it stays grey whether the
message is red combat text or white speech.

Most of C3 was already done and stayed untouched: the DisplayTimeStamps option
is polled, and FormatTimestampPrefix already matches retail's "%#H:%M:%S ".
Only the colour was wrong, and it was only fixable now because A1/A4 made a
line able to carry more than one colour.

The stamp is a span ROLE rather than a second tag type: it is not clickable and
carries no payload, so modelling it as a tag would have made it hit-testable
for no reason. Its colour comes from the same runtime table every message
colour comes from, unlike the tagged-name colour, which is authored per element
(0x1D) and deliberately lives elsewhere.

One consequence worth naming: a timestamped line now needs runs even when its
sender is not tagged, because the stamp alone is reason enough. Before this,
only tagged lines got runs.

Also verified and NOT changed, having checked rather than assumed: C1's
auto-scroll half is already retail-faithful — UiScrollable.SetExtents samples
"was at the end" BEFORE applying new extents and only re-sticks if so, which is
exactly retail's IsAtVerticalEnd rule, and chat gets it by default. C1 reduces
to the unread indicator, which does not exist yet.

Solution builds clean; full hermetic gate green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 08:28:45 +02:00
Erik
e62aaebda0 feat(chat): CT-B2 — "/r " expands to a tell at whoever last told you
Campaign CT slice B2, and the autocomplete the user asked about directly.

Typing "/r " now rewrites the chat entry to "@tell {LastTeller}, " the moment
the space lands, matching ChatInterface::HandleTextReplacements @0x004F50D0 ->
SetReplyTextInChatBox @0x004F4760.

This is display sugar rather than routing: "/r hello" already SENT correctly
through ChatInputParser's reply aliases. What was missing is that the player
could not SEE who they were about to reply to before pressing enter.

The trigger strings came out of the constant pool, not the decompiled listing —
Binary Ninja renders them as bare data_* references with no preview:

    data_7C4C70 = "r "      data_7C4C68 = "rp "      data_7C4C58 = "reply "

Retail stores them WITHOUT the leading prefix and tests the first character
separately against '/' (0x2F) or '@' (0x40), which is why both prefixes work.
The research summary for this area listed the triggers as "/t ", "/tell " and
"reply " — reading the pool corrected that.

Three boundaries, each pinned by test because each is a way to get this subtly
wrong:

  - The trailing space is PART of the trigger. "/r" alone must be left alone —
    the player may still be typing "/roleplay", and expanding early would
    hijack a different command mid-word.
  - Only on space. Running the replacer per keystroke would rewrite text out
    from under someone mid-word; retail keys on 0x20 specifically.
  - Only with the caret at the end. Otherwise the player is editing existing
    text, and expanding would corrupt a sentence they are part way through
    fixing.

With nobody to reply to, nothing is rewritten — retail leaves the text alone
rather than producing a tell addressed to nobody, and the ordinary submit path
still reports "Someone must @tell you first!".

Solution builds clean; full hermetic gate green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 08:10:39 +02:00
Erik
67379d1f9a fix(ui): UiField wrapped-line cache coherent with the text at mouse-hit time
Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
Fixes the crash the user hit twice today (captured in
artifacts/coldeve-acceptance-20260729/crash-hunt.log): clicking into a
multiline UiField - the examination window's inscription field - after
the text had changed since the last draw threw an unhandled
ArgumentOutOfRangeException from String.Substring and took the whole
client down (UiField.MeasureRange <- HitChar <- OnEvent MouseDown).

Root cause: _wrappedLines is a DRAW-side cache (rebuilt only in
DrawMultiLine) consumed by the INPUT side (HitChar on MouseDown and
drag-select MouseMove). Input events are pumped before the frame's
draw, so a mutation (backspace, SetText, paste) followed by a click in
the same pumped frame handed HitChar wrap lines describing the OLD,
longer text; measuring those stale ranges ran past the end of the live
string.

Fix: text mutations now bump a version (the _text field became a
private property so every existing mutation site participates without
churn), the draw records which version its wrap lines describe, and
HitChar proves coherence via EnsureWrappedLinesCurrent() - rebuilding
with the last draw width when stale. Rebuilding rather than clamping
keeps caret placement CORRECT against the live text, not merely
non-throwing. Two inversion-sensitive regression tests reproduce the
exact crash sequence (wrap long text, shrink without a draw, click);
they throw without the HitChar coherence call.

App tests 3,962 passed / 3 skipped (3,960 + 2 new).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 19:38:52 +02:00
Erik
f1a7912160 fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
Erik
a20e5c68c7 feat(ui): port retail selected-stack quantity
Bind the authored stack count entry and horizontal slider to one Core split-quantity owner, preserve retail count-first naming and exact 1000-step rounding, refresh on stack changes, and consume the selected amount during merges. Conformance covers the production DAT fixture and retained pointer/focus paths.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 10:07:25 +02:00
Erik
e059a3f6ef feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6)
- Rename UiChatInput → UiField (UIElement_Field, RegisterElementClass(3) @ :126190);
  update doc to cite retail's CatchDroppedItem/MouseOverTop drag-drop hooks for
  future item windows. BackgroundColor default → transparent (controller sets
  the translucent 0.35α value explicitly, matching UiText pattern).
- Register Type 3 in DatWidgetFactory.Create: `3 => new UiField()`.
- ChatWindowController.Bind (Variant B): factory now builds 0x10000016 as an
  invisible UiText placeholder (Type 12); Bind removes that placeholder via
  FindElement(InputId).Parent.RemoveChild and places a UiField at the same rect.
  Result: exactly ONE input widget in the input bar, no stray UiText duplicate.
- Input property type changed from UiChatInput to UiField; GameWindow.cs:1861
  UiField.Keyboard assignment compiles unchanged (field exists).
- Tests: UiChatInputTests → UiFieldTests (class + all ctor refs renamed);
  DatWidgetFactoryTests: new Type3_Field_MakesUiField test; ChatWindowControllerTests:
  updated stale "skipped by factory" comments; LayoutConformanceTests: updated
  VitalsTree_ChromeCornerHasExpectedSprite — Type-3 chrome-corner elements are
  now UiField (sprite rendering for Type-3 dat image elements is a known
  limitation, tracked for post-Task-8 UiField.BackgroundSprite follow-up).
- Full suite: 404 passed, 2 skipped, 0 failed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 17:48:51 +02:00
Renamed from tests/AcDream.App.Tests/UI/UiChatInputTests.cs (Browse further)