Commit graph

2650 commits

Author SHA1 Message Date
Erik
4ce6ffe6ff docs(vt): KB index counts match the verified docs (49 instantiations / 66 entries; 11 waypoint types)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:34:41 +02:00
Erik
bda8745448 docs(vt): owner decision — no interop; slice 9 dropped, all plugins rewritten against acdream's own API
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:34:30 +02:00
Erik
d078863306 docs(vt): owner sharpened the UI decision — resemblance + same interactions, not VVS internals
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:32:02 +02:00
Erik
92f9b36b8f docs(vt): slice-1 ledger — Part A landed, both review verdicts, two-round fix plan
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:26:21 +02:00
Erik
8fa70c3e4a docs(vt): KB 01 RechargeHandlerSet seeds 26 rows, not 24 (found by the Part A implementer against the fixture)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 21:06:37 +02:00
Erik
054bf32605 docs(vt): slice-1 contract amended from the Part B reviews (text onclick, auto width, no header); review ledger
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:34:18 +02:00
Erik
dc91245ba8 docs(vt): KB 05 second citation pass — 31 requirement types, f0.c categories and dz.o.h readers resolved
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:25:19 +02:00
Erik
4549eb02af docs(vt): VT2 ledger records the folded citation pass and the re-judged rows
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:19:33 +02:00
Erik
caf7307522 docs(vt): fold the citation-pass corrections into KB 06 (0.01° turn threshold, OpenVendor busy paths, cm sites vs instantiations, resolved f9.j and item.c meanings, path/count nits)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:19:19 +02:00
Erik
d8f85848b6 docs(vt): KB 08 gap table gains the menu-overflow row the citation pass asked for
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:18:18 +02:00
Erik
69bb164845 docs(vt): fold the citation-pass corrections into KB 08 (icon-id decode, menu wraps not scrolls, slider fixed 0-1, HudList press-point click, dc.xml, resolved clRings and loot-editor call site); repair KB 09 path
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:18:07 +02:00
Erik
19a32cde2e docs(vt): KB 09 header points at the real UtilityBelt tree; slice-1 A3 carries the Change-vs-Bonus fix
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:17:11 +02:00
Erik
ee901b7f26 docs(vt): fold the citation-pass corrections into KB 05 and 09
05: recognized-vs-unrecognized rule payloads, 25 materials, only 3-arg
SpellInfo entries are live, Read/User1..5 unreachable from any loot plugin,
hv.a.e is a dead field, id.a.j = shareLoot, the Change-vs-Bonus branch
selector mis-port in the evaluator.
09: obtest location, the broken params dedup overload, the real ah call
sites, internal relay ctor, the next-waypoint handler at 3621-3639,
TryHandle is host-only, Classic Looter registry narrowed, UtilityBelt's
Harmony bypass route resolved.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:16:56 +02:00
Erik
642eacc13c docs(vt): fold the citation-pass corrections into KB 07 (hn.cs line map, dh/q hierarchy, 74-function count, ReturnFromCall guard, resolved fm/a shapes)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:15:22 +02:00
Erik
b7ed65bc64 docs(vt): VT2 slice 4 re-judged after the KB 04 citation pass (G4 is ordering only)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:04:24 +02:00
Erik
2e36ea8268 docs(vt): fold the citation-pass corrections into KB 04 (Armor Self row, stance legend swap, cr registered twice, G4 global pool, resolved handler-table and HP-yield bullets, MossTankPanel line sweep)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:04:10 +02:00
Erik
887242cd15 docs(vt): fold the citation-pass corrections into KB 02 (ga.a line map, gj/gs identity, fd.cs IdlePeace gate scope, VitalPlan.Threshold branch, entry counts)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 20:02:39 +02:00
Erik
1b81836747 docs(vt): fold the citation-pass corrections into KB 03 (DebuffScheduler.cs path, DebuffScope, six-member l enum, offhand enum, pet comparison owed)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:59:25 +02:00
Erik
59f247664a docs(vt): slice-1 contract — per-column list bindings per KB 08 §3; .af is the only meta/nav store
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:58:47 +02:00
Erik
986bd9668a docs(vt): land KB doc 07, VT2 gap audit draft, slice-1 contract; metas/navs move to metaf .af
Owner amendment 2026-09-06: MossTank implements the human-readable metaf
.af format for metas and nav routes instead of VTank's binary .met/.nav;
the reference converter lives in the owner's metas repo. Docs 06 §1/07 §1
stay as the binary record; their semantics sections remain the oracle.

Doc 07 spot-checked by the lead: ExpressionEvaluator.cs:787-790 (';'
returns the first operand), hn.cs:41-80 (the pass loop), bw.cs:25 (the
'> 5' six-view cap), d6.cs:7-8 (Button/Layout only).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:56:45 +02:00
Erik
b320cbfbc7 docs(vt): VT1 catalog index
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:49:54 +02:00
Erik
58483a1a53 docs(vt): VT1 catalog 05 — VTank loot flow and the Classic Looter .utl format
VTClassic's .utl blocks, all requirement types, EarlyMatch/NeedsID
identify-avoidance, ComputedItemInfo, salvage-combine extra block; VTank's
host-side corpse selection (rare-first, fo.cs:436-446), approach/open/loot
rules, the ownership-denial chat regexes (fo.cs:71-73), timeouts. MossTank
gap ranked. Lead spot-check of those three claims.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:48:33 +02:00
Erik
cf04897694 docs(vt): the UtilityBelt gitlab.io repo is the full plugin source; cloned locally
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:47:53 +02:00
Erik
f1418903fd docs(vt): record the UtilityBelt and Mag-Tools source references supplied by the owner
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:47:19 +02:00
Erik
1a35b83cf8 docs(vt): VT1 catalog 06 — VTank navigation engine and the .nav format
x.cs reader/writer (uTank2 NAV 1.2, route types, ten waypoint types incl.
the live-position quirk of five of them), ca.cs cycle driver, fd.cs steering
and creep band, bi.cs jump (2000 ms cap), b7.cs door/lockpick, priority
interactions, 240 m/unit confirmed at four sites, two real routes decoded.
MossTank gap ranked. Lead spot-check: header vs a real file, jump cap,
conversion sites.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:46:04 +02:00
Erik
289c6706ba docs(vt): VT1 catalog 04 — VTank buffs, item enchantments, helpers and vitals
Buff plan and per-tick re-evaluation, the profile-item enchant pipeline
(PluginCore.cs:8327-8445), helper heals/random helper, the nine recharge
thresholds and rule order, kits/potions/food, dispel and worn-item mana.
MossTank gap ranked. Lead spot-check: fk.b() dead check, ba.cs 100-draw
loop, MySpell.HasScarabsInInventory.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:44:02 +02:00
Erik
cf6d5b94bb docs(vt): VT1 catalog 09 — /vt commands, chat sinks, and VTank's plugin interop surface
~48 documented subcommands plus 15 parser-only debug verbs (no /vt pause),
the d5/ah chat sinks, the three-tier export model (public static PC,
permission-gated relay, LootPluginBase SPI) annotated against
MosswartMassacre's real usage, and the interop gaps in Plugin.Abstractions.
Lead spot-check: PC field, eExternalsPermissionLevel, start/stop parser.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:42:51 +02:00
Erik
8872a9286a docs(vt): VT1 catalog 01 — VTank settings, defaults and the .usd profile format
All 137 settings with type/default/category/UI control/consumer citation,
the self-describing .usd table grammar (parsed from the decompile and
verified against defaultsettings.usd), profile selection and /vt opt.
MossTank gap: no .usd reader/writer, BuffProfileDocument drops ten fields,
RechargeHandlerSet opaque; setting-name coverage is already 137/137.
Lead spot-check: f3 accessors, the four reader classes, catalog count.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:33:06 +02:00
Erik
b4cb516fac docs(vt): VT1 catalog 02 scheduler/actions and 03 combat from the VTank decompile
02: the single-winner priority list (24 rule classes, 45 instantiations),
the 293 ms heartbeat + event poke, the force-combat-mode gate and its
stuck-state recovery, IdlePeace in full, MossTank gap. Two draft errors
corrected by the lead against the source: GoToPeaceModeToUseKits exists
(a5.cs:121, defaultsettings.usd:931) and the fallback-wand list is
Items-page insertion order (eq.cs:83-94, PluginCore.cs:8422-8434).
03: target acquisition/selection, monster rules, weapon/damage/ammo, attack
execution, debuffs, pets, MossTank gap. Spot-checked: the hardcoded
debuff-kind order (hi.cs:123-168) and quality-before-UseArcs (hi.cs:509-535).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:29:22 +02:00
Erik
68abeffb37 docs(vt): VT1 catalog 08 — VTank UI views from its own view XML and VVS semantics
156 controls across nine tabs plus the three secondary views, each with type,
geometry and bound setting where determinable; VVS control semantics our
markup must offer (multi-column lists with text/check/icon columns, combo,
notebook); window icon and StoredViewInfo facts; MossTank gap. Three cited
claims spot-checked against refs/ by the lead.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:23:04 +02:00
Erik
7ef596581e docs(mosstank): record the VTank-source review of c406942ef; fixes deferred to Campaign VT
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:20:29 +02:00
Erik
a40b5a345a docs(vt): open Campaign VT — VTank oracle, knowledge base before parity slices
Owner direction 2026-09-06: decompile VTank, VirindiViewService and Classic
Looter (done, under refs/, gitignored), write the full catalog with citations
before implementing, keep file compatibility (.usd/.met/.nav/.utl), use our
native UI with VTank's own view XML as the layout truth (VVS not ported), and
keep everything Linux-clean. Also records the arbitration commit c406942ef in
its plan ledger; VT2 re-judges it against the catalog.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 19:10:50 +02:00
Erik
7d5fd7cc10 docs(mosstank): plan combat-mode and caster arbitration for buffing and idle
Owner request 2026-09-06: the macro must use the Items profile to wield what
it needs, enter the right combat mode by itself to buff or fight from peace
mode, and return to peace when idle with Peace Mode When Idle on. Verified
gap: ACE drops any cast outside magic mode, and the buff pass never enters
magic mode or wields a caster; idle-peace lives only inside the combat
controller and so never runs with combat disabled.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 18:29:11 +02:00
Erik
e61edd946b fix(plugin-ui): plugin did icons use retail's keyed-white recolor, not a raw blit
Owner report 2026-09-06: MossTank's shelf icon (0x06002C41) drew with a white
ring. DAT icon art reserves pure-white-opaque pixels as the recolor key that
retail IconData::RenderIcons (0x0058d180) replaces per pixel through
SurfaceWindow::ReplaceColor (0x004415b0) from the effect tile — the solid-black
0x21 tile when there are no effects. The inventory already does this through
IconComposer; the plugin did sink (markup <icon did>, <button icon>, <list icons>
and the shelf button) blitted the art raw.

RetailMarkupIconResolver.ResolveDid now hands out IconComposer.GetKeyedIcon —
the drag-icon composite (base art + effects==0 recolor, no overlay, no
underlay), sharing that cache — so did icons look like a mundane inventory item
does. The resolver no longer needs a TextureCache. KeyedIconInstalledDatTests
pins both halves against the real DAT: the raw art carries the key, the
composite carries none, and ResolveDid returns exactly the keyed composite.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 17:40:39 +02:00
Erik
f2d7562c86 chore(plugin-ui): review cleanup — hermetic memo tests, shelf button anchors, outline pin, bounded miss cache; file #486/#487; correct #461
- Split the two hermetic RetailMarkupIconResolver memoization tests (and
  their counting fakes) out of the Lane=InstalledDat class into a new
  untagged RetailMarkupIconResolverMemoizationTests.cs so CI's portable
  filter (Lane!=InstalledDat) actually runs them.
- PluginSidePanel: move the entry button's Anchors = AnchorEdges.None from
  the Add() call site into PluginShelfButton's own constructor (same
  comment carried over) so a second construction path cannot miss it.
- UiRectOutlinePainterOrderTests: assert the back panel's border segment
  carries exactly 4 quads (24 vertices, FloatsPerVertex each) so a partial
  outline cannot pass the painter-order check.
- RetailMarkupIconResolver: document the type as UI-thread-only (every
  caller is a draw-time icon source) and bound the MISS cache to 256
  entries with FIFO eviction — HIT entries stay unbounded (bounded by the
  DAT's own surface count already). New test proves the 257th distinct
  miss evicts the first (re-probe count rises); verified failing first
  against the un-bounded code (Expected 258, Actual 257) before restoring
  the fix.
- docs/plugin-ui-markup.md: split the icon-binding row's failure mode into
  Build-time (missing property only — the binder never checks CLR type)
  vs. draw-time (a resolved value that cannot convert to a number throws
  from the draw, not from Build).
- docs/ISSUES.md: filed #486 (credits picture scroll frozen by the
  per-draw anchor pass) and #487 (radar compass tokens candidate, same
  mechanism, unconfirmed); corrected #461's causality — the graceful
  logout/reveal-cancel log lines are printed by LiveSessionController.Tick's
  catch -> StopAfterFailure -> StopCore AFTER the motion-update exception,
  then it rethrows, so the logout is a consequence of the crash, not its
  cause; real chain is the #462 stalled login-reveal materialization
  leaving PlayerMovementController in RuntimeOwnedDormant outside its
  SetPosition ground phase when an inbound 0xF74C arrives.
- Plan doc: recorded the three fix-round commits' verdicts (all PASS) and
  the Smoke-plugin cleanup commit SHA in the Review ledger, plus a pointer
  to the two newly filed issues.

Verified: dotnet build AcDream.slnx -c Release (0/0), targeted filter
85/0/0, full App suite 7364 passed / 97 skipped / 36 failed (36 pre-existing
InstalledDat/Manual/Linux-only failures, unchanged by name from baseline;
net +1 passed test from the new eviction test).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 17:09:46 +02:00
Erik
ece2104189 chore(plugins): remove the Smoke gate plugin; MossTank shelf icon 0x06002C41
Owner direction 2026-09-06: the owner visually accepted all three connected
gates from the plugin-shelf/DAT-icon work — the movable plugin shelf
(Slice A), the DAT icon markup (Slice B), and the retained-UI outline-order
fix (761a7519f). With that gate passed, the Smoke plugin's job as the gate
artifact is done, so it is deleted outright rather than merely hidden:
src/AcDream.Plugins.Smoke/ (SmokePlugin.cs, SmokeIconPanel.cs, csproj, lock
files).

Reference sites cleaned:
- AcDream.slnx: removed the project entry.
- src/AcDream.App/AcDream.App.csproj: removed the Smoke ProjectReference and
  the CopySmokePluginToBuildOutput/CopySmokePluginToPublishOutput targets;
  the MossTank equivalents are untouched.
- .github/workflows/headless-portability.yml: the Linux package-contract
  step no longer asserts a Smoke plugin.dll/plugin.json pair — repointed at
  MossTank's, since the step's job was to prove the plugin-copy packaging
  mechanism works end to end, not specifically to prove Smoke.
- tests/AcDream.Core.Tests/Plugins/PluginManifestTests.cs: the inline JSON
  fixture used Smoke's manifest values as arbitrary test data; swapped for
  MossTank's so the parser test still proves the same thing.
- tests/AcDream.App.Tests/Rendering/LinuxPlatformBoundaryTests.cs: the
  shipped-plugin-copy shape test counted 4 GetTargetPath targets (Smoke +
  MossTank, build + publish); now 2 (MossTank only).
- tests/AcDream.App.Tests/Plugins/AppAutomationSurfaceIconInstalledDatTests.cs:
  reworded a doc comment that named the now-deleted SmokeIconPanel.
- README.md, docs/plugin-ui-markup.md: dropped Smoke-specific mentions,
  kept the icon markup example/grammar (now citing MossTank's own real
  IconSurfaceId).
- docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md: recorded the owner's
  2026-09-06 acceptance and the Smoke removal in the review ledger; deleted
  the now-moot "before shipment" Smoke-in-release-zip warning.
- docs/reviews/coverage-ledger.md, docs/reviews/findings-ledger.md: left
  untouched — both are frozen audit snapshots ("complete for baseline
  <hash>"), so their Smoke rows are historical record, not live claims.
- docs/ISSUES.md: left untouched — its Smoke mentions are inside closed
  issue #193's historical write-up of a past investigation.

MossTank plugin shelf icon: MossTankPlugin.cs's PluginPanelDescriptor now
sets IconSurfaceId = 0x06002C41 (IconText = "MT" remains the fallback).
Verified against the installed retail DAT with a new InstalledDat-lane test,
tests/AcDream.App.Tests/UI/MossTankIconInstalledDatTests.cs, mirroring
RetailMarkupIconResolverInstalledDatTests's convention: confirms the id is a
real Portal/HighRes RenderSurface and that RetailMarkupIconResolver.ResolveDid
returns a non-zero texture for it.

Verified: dotnet build AcDream.slnx -c Release green; a stale
plugins/AcDream.Plugins.Smoke output folder from a prior build was deleted
and a fresh build does not recreate it. Full App suite: 7,363 passed / 97
skipped / 36 failed (was 7,362/97/36) — the failing set is unchanged and
none are plugin-related; the one new pass is the MossTank DAT-icon test.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:49:17 +02:00
Erik
ce05c4fb03 fix(plugin-ui): Slice B residuals - shelf icon sink without magenta, validated icon bindings, negative ids, memoized DID resolves
Bounded residual round on the Slice B review fix commit (466272ec5),
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md.

N1 (BLOCKING): PluginSidePanel's shelf entries resolved icons through
_bindings.Assets.ResolveSprite (= ResolveChrome =
TextureCache.GetOrUploadRenderSurface), which returns a non-zero 1x1
magenta placeholder for a missing id - so PluginShelfButton's initials
fallback could never fire in production. RetailUiRuntime.MountPlugins
now passes the same iconResolver.ResolveDid every markup icon sink
already uses, which returns (0,0,0) for an unresolvable id. Re-pointed
the existing initials-fallback unit test at a resolver matching
ResolveDid's real contract, and added an InstalledDat-lane test
(ShelfButton_BogusDescriptorId_OnTheRealResolver_FallsBackToInitials)
proving a bogus descriptor id on the REAL resolver yields initials.

N2: MarkupDocument's <button icon>/<list icons> handling only built the
uint reader (BindUintLiteralOrBinding/BindUintList) when an
IMarkupIconResolver was wired, so a malformed icon="{Typo}" or
icons="notabinding" silently loaded instead of throwing at Build on a
resolver-less host. Both readers now build unconditionally (same rule
ValidateIconKind already followed); only the IconSource/IconIdsSource
assignment stays gated on icons is not null.

N3: a negative bound icon id threw OverflowException out of
Convert.ToUInt32 every frame from inside UiSimpleButton.OnDraw (scalar
path), while the list's IEnumerable<int> path silently wrapped -1 to
0xFFFFFFFF (unchecked reinterpret). Both paths now map any
out-of-range value (negative, or above uint.MaxValue) to 0u instead -
Decal's own "no icon" convention - via a shared ToUintOrZero helper
that catches exactly the OverflowException Convert.ToUInt32 already
throws for both cases.

N4 (perf): RetailMarkupIconResolver.ResolveDid probed Portal/HighRes
(two cache misses + two B-tree lookups under the database lock) on
EVERY call for an unresolvable id, and re-entered the DAT lock on
every resolve of a hit too. Memoizes the resolved (tex,w,h) tuple per
DID, including the (0,0,0) miss, in a plain Dictionary.

N5 (nit): documented in TextureCache.GetOrUploadRenderSurface that the
(id, nearest) cache key uploads the same RenderSurface twice when both
samplers are wanted (chrome via ResolveChrome, plugin icons via
ResolveDid's nearest:true) - GetOrCreateLinearUiTwin exists but only
shares in the nearest-registered-first direction, so wiring it through
here is left as a documented nit rather than a behavior change.

N6 (nit): corrected stale SampleData.cs:64 citations to :69 (Melee
Defense's real line after the file grew) across SmokeIconPanel.cs,
PluginSidePanelTests.cs, RetailMarkupIconResolverInstalledDatTests.cs,
and docs/plugin-ui-markup.md (including the 64-82 range, now 69-83).

N7 (nit): <icon iconkind="..."> was silently ignored (icon derives its
kind from which of did/spell/item is set, unlike button/list). Now
throws FormatException at Build with a message naming the correct
surfaces; documented in plugin-ui-markup.md.

N8 (nit): the truth-table's `list colors` row now says IEnumerable<uint>
or IEnumerable<int> (shared BindUintList), matching `list icons`.

N9 (ship check): added a "Before shipment" line to the plan's Review
ledger. Confirmed the Smoke plugin (including its auto-open Icon Smoke
panel) IS included in the launcher's client-<rid>.zip release payload:
tools/publish-bin.ps1's New-PayloadZip zips App's entire publish
directory unfiltered, and AcDream.App.csproj's
CopySmokePluginToPublishOutput target runs unconditionally
AfterTargets="Publish". No behavior changed per instruction - flagged
for follow-up after the owner's connected gate.

Verification: dotnet build AcDream.slnx -c Release green; filtered
test command 108/108 passed (0 skipped) including the InstalledDat
lane; full AcDream.App.Tests suite 7362 passed / 97 skipped / 36
failed (all 36 pre-existing, same names, none touching
Markup/PluginSidePanel/RetailMarkupIconResolver/TextureCache/PluginIcons);
AcDream.Plugins.MossTank.Tests 337/337 passed.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 16:28:13 +02:00
Erik
466272ec55 fix(plugin-ui): Slice B review fixes — no magenta for bad DIDs, contract threshold, integral icon bindings, nearest did art, loud markup errors
Two Opus reviews of commit 8217a349e (Slice B: DAT icons in plugin
markup) found one BLOCKING defect and 14 SHOULD-FIX findings. All 15
fixed here in one commit per the review contract.

BLOCKING (finding 1): an unresolvable did painted a magenta square.
TextureCache.GetOrUploadRenderSurface's 1x1 magenta placeholder for a
missing RenderSurface is load-bearing for authored chrome, but
RetailMarkupIconResolver.ResolveDid only short-circuited did==0, so any
other unresolvable id fell through to that placeholder and got scaled
up by UiMarkupIcon/UiMarkupList/UiSimpleButton -- the classic
resolve(0)-style footgun (claude-memory/feedback_ui_resolve_zero_magenta.md),
just triggered by a missing id instead of a literal 0. Fixed by probing
Portal/HighRes existence via IDatReaderWriter.TryGet<RenderSurface>
BEFORE ever calling GetOrUploadRenderSurface -- that TryGet already
serializes concurrent DAT access internally (DatDatabaseWrapper's own
_databaseLock), the same synchronization IconComposer.TryDecode relies
on, so no additional lock was needed. RetailMarkupIconResolver now
takes IDatReaderWriter + TextureCache directly (RetailUiAssets gained a
TextureCache field, its one construction site in
InteractionRetainedUiComposition.cs updated) instead of the old
resolveSprite delegate, since it also needs the nearest-sampled upload
path for finding 6 below.

Finding 2 -- Smoke panel wiring bugs: its list fed iconkind="spell"
raw art DIDs (PluginSpellInfo.IconId) instead of spell ids, so
IMarkupIconResolver.ResolveSpell composited the wrong (or no) badge
every row. SmokeIconPanel.Binding.SpellIds now yields SpellId (the
printed text still shows IconId alongside). The bare-index demo and the
descriptor both moved from the unverified literal 7735 to 0x165 --
retail's real Melee Defense skill icon (SampleData.cs:64,
0x06000165) -- so the owner's visual gate proves real art, not a guess.
StartVisible flipped true, and a character with no self-buffs known
falls back to spell 1's real catalog entry (or an honest "no spells
known" row with icon 0 if even that fails) rather than fabricating art.

Finding 3 -- PluginIcons.Normalize's threshold was silently rewritten
from the contract's 0x01000000 to 0x06000000 during Slice B. Restored
to 0x01000000; the class/method XML docs now state the number directly
(no cref to the private const); the test table adds 0x02000000 (a value
that only distinguishes the two thresholds) and 0x01000000 itself
(passes through unchanged).

Finding 4 -- an unknown iconkind (e.g. "spel") only threw when a
resolver happened to be wired, because BuildIconSource/
BuildRowIconResolve validated inside their own null-icons early return.
A new ValidateIconKind helper runs UNCONDITIONALLY before that branch,
so a malformed iconkind is a Build-time author error on every host.

Finding 5 -- BindUintLiteralOrBinding required an exact uint property
type, rejecting the int-typed bindings Decal-facing code commonly uses
(MosswartMassacre's HudPictureBox.Image is int end to end). It now
matches BindUint's existing leniency: any property, converted via
Convert.ToUInt32 at read time. BindUintList likewise now accepts
IEnumerable<int> alongside IEnumerable<uint> (unchecked per-element
reinterpret -- icon ids never go negative in practice).

Finding 6 -- TextureCache._renderSurfaceGpuTextures was keyed by id
alone, so whichever caller asked for a given RenderSurface id FIRST won
the sampler for every later caller of the same id -- UiDatFont's glyph
atlases already request nearest:true while ResolveChrome's background
art requests nearest:false, so this was a real, reachable collision,
not hypothetical. Rekeyed to (id, nearest); RetailMarkupIconResolver.
ResolveDid now requests nearest:true (pixel-exact 32x32 icon art);
ResolveChrome is untouched (still nearest:false/linear). Audited every
other _renderSurfaceGpuTextures use site (TryGetValue/set/Dispose
iteration+Clear) plus the separate _nearestUiTextureSources/
_linearUiTwinHandles/_uploadMetadata dictionaries (all keyed by handle
or accounting name, unaffected) -- no other eviction/accounting path
assumed id-only keying.

Finding 7 -- column-reservation semantics, per the DECIDED shape:
MarkupDocument now sets button.IconSource / list.IconIdsSource +
IconResolve ONLY when a resolver (icons parameter) is actually wired --
previously button.IconSource was always assigned (even to an
always-empty func on an icons:null host); combined with this finding's
other half -- UiSimpleButton.OnDraw now reserves its icon column
whenever IconSource is non-null, regardless of a per-frame resolve miss,
so a bound id that goes briefly to 0 no longer slides the caption back
and forth -- would have permanently reserved a blank column on such a
host. UiMarkupList already reserved its column whenever IconIdsSource
was set; no draw-side change needed there.

Finding 8 -- added a with/without-icons comparison test for
UiMarkupList (mirroring the existing UiSimpleButton one): asserts the
row text quad's x is strictly greater with an icon column present, and
the icon quad itself has non-zero width.

Finding 9 -- <icon tooltip=""> (empty string) was still treated as
"has a tooltip" by a bare attribute-presence check, making the icon
swallow clicks with no visible tooltip ever appearing. Now uses
!string.IsNullOrWhiteSpace, matching ApplyCommon's own predicate for
every other element's tooltip.

Finding 10 -- PluginShelfButton.OnDraw drew nothing when a non-zero
descriptor icon id resolved to no texture (a bad Decal index, a DAT id
from a different install), rather than falling back to Initials the
way a zero id already did. Now decides once, on the first draw
(memoized, so Initials' string work never repeats every frame): a
failed resolve permanently switches Text to the initials fallback,
computed and assigned BEFORE base.OnDraw actually paints the caption.

Finding 11 -- MarkupDocument.AddElement's switch had no default arm, so
an unknown or miscased element name (<Icon>, <butotn>) silently
vanished from the built tree instead of failing loudly like every
other malformed-markup case. Added a default arm that throws
FormatException. Ran AcDream.Plugins.MossTank.Tests (337/337,
unchanged) and the full App markup suite to confirm no existing markup
relies on an unknown element.

Finding 12 -- PluginPanelDescriptor.IconSurfaceId's XML doc now states
that a bare Decal index is accepted and normalized, citing
PluginIcons.Normalize.

Finding 13 -- docs/plugin-ui-markup.md: replaced the blanket "wrong
type/missing property throws at Build" sentence with the per-attribute
truth table the review produced (which attributes are silent at
runtime vs. throw at Build, and each one's bound CLR/delegate type);
restated the icon-id boundary as 0x01000000; added the "do NOT add
0x06000000 to the four already-full IconId records" warning (citing
SkillBase._iconID / UIRegion::SetImageByDID @0x004f150e); documented
that 0x-prefixed hex is required (an unprefixed all-digit literal
parses as decimal); noted unknown element names now throw; called out
list colors (0xRRGGBB) vs. color=/background=/border= (#AARRGGBB) as
non-interchangeable grammars; documented the root <panel visible>
binding-only exception; corrected the shelf's collapse toggle glyphs
(</>, not the old doc's arrows) and the 28px collapsed-tab size; added
the IconId record-equality API-v1 note; and called out iconkind as
per-<list> (mixed id spaces need pre-normalized DIDs; the composited
spell badge has no did-space escape hatch) plus the existing
one-text-column LIMITATION being deferred to MossTank.

Coverage added for finding 14: a PluginSidePanelTests case proving the
shelf button normalizes a bare descriptor index before resolving, and a
reflection-based unit on AppAutomationSurface.ProjectWorldObject (its
public callers gate on IsAvailable, which needs a fully connected
session heavier than this mapping needs -- the plan's own documented
fallback) proving PluginWorldObject.IconId carries ClientObject.IconId
through unchanged; PluginInventoryItem.IconId uses the identical
one-line pattern inline in CaptureOwnedItems, reviewed by inspection.

Finding 15: recorded a "Review ledger" section in the plan doc with
both slices' commits, both review verdicts, and the two items
explicitly deferred to the MossTank plugin work (multi-column list,
root literal visible).

Verification: full solution builds green. Targeted filter
(Markup|PluginSidePanel|PluginIcons|AppAutomation|TextureCache|
UiDatFont) passes 131/131, including the two InstalledDat-lane tests
(RetailMarkupIconResolverInstalledDatTests,
AppAutomationSurfaceIconInstalledDatTests) actually resolving against
the real installed DAT, not skipping. AcDream.Plugins.MossTank.Tests
passes 337/337 unchanged. Full AcDream.App.Tests suite: 7351 passed /
97 skipped / 36 failed -- identical failure set/count to the
7334/97/36 baseline (the +17 passes are exactly the new/expanded
tests: 2 new PluginIconsTests.Normalize theory rows, 10 new
MarkupIconTests cases, 2 new PluginSidePanelTests cases, 1 new
AppAutomationSurfaceTests case, and the 2 new standalone test files).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 15:43:56 +02:00
Erik
8217a349e0 feat(plugin-ui): Slice B — DAT icons in plugin markup (icon element, button/list icons, plugin icon ids)
Owner request: plugin panels (Decal/VirindiViewService-class, per the
MosswartMassacre reference usage) need to embed real DAT icons the way
FlagTrackerView.SafeSetListImage does — spell/skill art, raw portal
indices, and a window icon. This is Slice B of
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md (Slice A, the
movable/collapsible shelf, landed in 01b98ca30/4fada238e/718005b21).

What shipped:

- AcDream.Plugin.Abstractions.PluginIcons.Normalize: the one Decal-style
  bare-index -> 0x06xxxxxx RenderSurface DID grammar, applied at every
  icon SINK (descriptor IconSurfaceId in PluginShelfButton, and markup
  <icon did>/<button icon>/<list icons> did-kind ids) rather than on the
  plugin-facing records, which already carry real DIDs read straight
  from the client's tables.
- PluginSpellInfo.IconId / PluginSkillInfo.IconId /
  PluginInventoryItem.IconId / PluginWorldObject.IconId: additive init
  properties (default 0), filled in AppAutomationSurface from
  SpellMetadata.IconId (already projected from SpellBase.Icon by
  RetailSpellMetadataProjector — no gap there), a new BindSkillIcons
  parallel to BindSkillNames (GameWindow reads
  DatReaderWriter.Types.SkillBase.IconId — confirmed via reflection over
  the installed Chorizite.DatReaderWriter package, since its XML docs
  don't cover Pack/Unpack-generated public fields: Description, Name,
  IconId (uint), TrainedCost, SpecializedCost, Category, ChargenUse,
  MinLevel, Formula, UpperBound, LowerBound, LearnMod), and
  ClientObject.IconId in CaptureOwnedItems/ProjectWorldObject.
- IMarkupIconResolver (AcDream.App.UI): ResolveDid/ResolveSpell/
  ResolveItem. MarkupDocument.Build gains an optional parameter (null by
  default -> every icon sink resolves to nothing rather than throwing,
  so pre-Slice-B callers/tests are unaffected). RetailUiRuntime.
  MountPlugins builds ONE RetailMarkupIconResolver per pass from
  RetailUiAssets.ResolveSprite + RetailUiAssets.Icons (the shared
  IconComposer) + Toolbar.Objects (the SAME ClientObjectTable
  Magic/Toolbar bindings already borrow for their own icon resolution —
  no second object lookup introduced).
- New UiMarkupIcon widget (<icon x y w h did|spell|item tooltip>):
  exactly one source required (FormatException at Build otherwise,
  matching every other malformed-attribute rule), aspect-preserved,
  centered, click-through unless a tooltip makes it a real hit-test
  target.
- UiSimpleButton.IconSource and UiMarkupList.IconIdsSource/IconResolve:
  additive, default null/no-op, so every existing button/list caller
  (including the plugin shelf's own toggle/minimize buttons) is
  unaffected. Button icon draws flush left and shifts the caption's
  centering region right; list icons reserve a leading RowHeight-2
  column (Decal's IconColumn) and skip rows whose id is 0 or
  unresolvable.
- MarkupDocument centralizes the did/spell/item dispatch (including
  PluginIcons.Normalize for did) in two small helpers (BuildIconSource
  for <icon>/<button>, BuildRowIconResolve for <list>) so all three
  markup surfaces share one resolver call path.
- AcDream.Plugins.Smoke ships a RegisterPanelContent (in-memory KSML,
  no plugin-side .xml file) proof panel exercising every new surface:
  a bare-index <icon>, a literal-hex <icon>, a composited <icon
  spell=...>, a <button icon=...>, and a <list icons=... iconkind=
  spell> of the first five known self-buffs with their IconId printed
  alongside. Descriptor IconSurfaceId reuses the same bare index to
  prove the shelf button and the panel's own icon normalize identically.
- docs/plugin-ui-markup.md is the new SSOT for the full markup
  vocabulary + icon grammar + the Slice A shelf; linked from
  docs/README.md and docs/plans/2026-04-24-ui-framework.md.

Design decisions where the plan left room:
- Normalize runs inside the resolver dispatch (BuildIconSource/
  BuildRowIconResolve), not scattered at each markup call site, so
  every did-kind sink shares one choke point.
- did/spell/item all accept either a literal (decimal or 0x-hex) or a
  {Binding}, via one BindUintLiteralOrBinding helper, for symmetry —
  the plan only showed spell/item as bindings but didn't forbid a
  literal.
- <icon> requires exactly one source INCLUDING zero (not just two);
  an icon with no source is not a coherent element.
- The button/list icon draw math (icon column extent, padding) lives
  in the widgets themselves (UiSimpleButton/UiMarkupList), not in
  MarkupDocument, keeping the parser only responsible for wiring
  Func<(tex,w,h)> sources.

Tests: PluginIconsTests (Normalize table), MarkupIconTests (icon/button/
list resolver dispatch via a fake IMarkupIconResolver, plus draw-level
pins via the RecordingGpuDevice/TextRenderer apparatus already used by
UiAncestorClipTests/UiRenderContextDrawStringDatOutlineTests — "draws
nothing when unresolvable" and "button/list icon shifts the text"),
and AppAutomationSurfaceIconInstalledDatTests (Lane=InstalledDat: a
known spell's IconId matches the real installed SpellTable's own Icon
field exactly). Verified every new test fails to COMPILE without this
change (git-stashed the src/ changes, rebuilt the test project: CS0246
on IMarkupIconResolver) before restoring. Full App suite: 7331 passed /
97 skipped / 36 failed (identical pre-existing failure set/count to the
7306/97/36 baseline; the +25 passes are exactly the new tests).
AcDream.Plugins.MossTank.Tests (the main consumer of the touched
Plugin.Abstractions records) passes 337/337 unchanged, confirming
API-v1 binary/source compatibility. Full solution builds green.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 14:52:23 +02:00
Erik
718005b210 fix(plugin-ui): Slice A residuals — padding-drag pin, live dock detection, single clamper, chord text, register row
Opus re-review of 4fada238e (Slice A review-fix round) left seven residuals.
All seven addressed here, in one commit per the residual-round contract:

NEW-1 (test-coverage): no test pinned the Draggable:true->false change
itself. Added Drag_StartingOnShelfPadding_DoesNotMoveTheShelf, pressing the
shelf's own PADDING (left of the first button's Left=4, below the 12px grip)
and dragging 100px through the real UiRoot press/move/release path. Proven
to fail against the pre-4fada238e shelf: temporarily setting Draggable=true
in the ctor and re-running this test moved the shelf from Left=760 to 764
(clamped to parent.Width-Width) instead of leaving it in place — reverted
after confirming.

NEW-2 (correctness): RetailWindowLayoutPersistence.ClampAllToScreen clamps
generically to screen.Width-handle.Width, 4px (OuterPadding) off what the
shelf's own dock formula (parent.Width-Width-OuterPadding) would produce for
the same new parent size. A screen shrink that triggers that clamp used to
flip _userPositioned permanently even though nothing a user would call
"dragging" happened. PluginSidePanel.OnHandleMoved now re-derives "still
docked" at comparison time as a function of the CURRENT parent size: either
the live dock formula's own result, or what ClampAllToScreen's clamp would
produce from the PREVIOUS docked position — only a position matching
NEITHER flips _userPositioned. New test
ClampAllToScreen_AfterShrinkingTheRoot_DoesNotFlipAnchoring_ButARealDragStillDoes
shrinks the root, runs ClampAllToScreen, confirms the shelf still anchors
top-right through a later reflow and a collapse, then confirms a genuine
grip drag afterward still flips anchoring.

NEW-3 (decision, documented): KeepWindowReachable's per-tick clamp and
ClampAllToScreen's screen-resize sweep both touch plugin windows. Evidence
gathered and recorded as a doc comment on KeepWindowReachable:
RetailWindowManager.MoveTo (line 178) already short-circuits an unchanged
position before ever raising Moved; persistence's ScreenSize and Host.Root's
size derive from the same d.Window.Size and are reconciled every frame
(UiHost.Draw sets Root.Width/Height from screenSize); and because
RetainedGameplayUiFrame.Render ticks BEFORE it draws in the same frame,
ClampAllToScreen always resolves a screen-resize's clamp before
KeepWindowReachable ever observes the new size next tick, making
KeepWindowReachable's own pass a structural no-op for that case (never a
second write). KeepWindowReachable is NOT dropped, though: it is the only
reachability guarantee for (a) a plugin window whose geometry is mutated
directly rather than through MoveTo — pinned by the pre-existing
FullWidthPluginWindowStartsAndStaysReachableAtMinimumCanvas test, which
exercises exactly that with no screen resize at all — and (b) a host wired
with no RetailWindowLayoutPersistence at all. Decision: keep both; they do
not race.

NEW-4 (robustness): RetailWindowLayoutPersistence._attached is mutated
mid-session by WindowRegistered/WindowUnregistered (a callback invoked from
inside one of these loops — e.g. Apply -> Show()/Hide() -> a controller
unregistering another window — could otherwise mutate the list being
enumerated). All five bare `foreach (... in _attached)` loops
(RestoreAllCore, ClampAllToScreen, SaveAll, SaveNamed, RestoreNamed) now
snapshot with .ToArray(), matching Dispose's existing pattern.

NEW-5 (retail-faithfulness): the plugin-shelf hide message hard-coded
"Shift+Ctrl+F1" even though InputAction.TogglePluginManager is rebindable
through Configure Keyboard. RetailUiRuntime.PluginShelfHiddenMessage now
looks up the CURRENT binding via the live InputDispatcher and formats it
through Layout.RetailKeyNames.Describe — the exact formatter Configure
Keyboard's own row captions already use
(Layout/KeyboardConfigController.cs:284) — falling back to an honest
"bind it in Configure Keyboard" message when the action is unbound or no
dispatcher is wired.

NEW-6 (bookkeeping): added divergence-register row IA-27 for the plugin
shelf's repurposing of retail's plugin-manager chord (Shift+Ctrl+F1),
its ASCII </> toggle glyphs, its two acdream-authored system messages, and
its Draggable=false grip-only drag model — citing PluginSidePanel.cs and
the RetailUiRuntime.cs TogglePluginManager case. Header count bumped
23->24 active IA rows.

NEW-7 (correctness): the one-time dock wrote Left directly, so the
first-run docked position went unsaved until some later, unrelated event
happened to trigger a save. PluginSidePanel.OnTick now routes the one-time
dock through the retained-window handle's MoveTo when registered (falling
back to the direct field write when unregistered, as before) —
_dockLeft/_dockTop are set to the TARGET position BEFORE calling MoveTo so
the synchronous OnHandleMoved re-entry it triggers (NEW-2's logic) reads the
new dock position and does not flip _userPositioned. New test
FreshShelf_OneTick_SavesTheDockedPositionImmediately confirms the store has
the docked X/Y after exactly one tick and that a subsequent collapse still
preserves the right (not left) edge.

Verification: dotnet build src/AcDream.App (Release) green; targeted filter
(PluginSidePanel|RetailWindowLayout|Markup|UiRootInput|KeyboardConfig) 145
passed / 2 pre-existing Lane=Manual failures (unrelated, gated on
ACDREAM_PROBE_LIVE_MOUNT=1); full tests/AcDream.App.Tests suite: 7306
passed / 97 skipped / 36 failed — same 36 pre-existing failures by name
(installed-DAT/Cathedral/Linux/Lane=Manual probe tests), +3 passed vs the
7303 baseline (exactly the three new tests this round added).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 14:21:31 +02:00
Erik
b41ccc87a0 docs(plugin-ui): plan the movable plugin shelf and DAT-icon markup slices
Owner pivot 2026-09-06: before MossTank feature work resumes, the plugin
shelf must be movable and easy to hide, and plugin markup must embed DAT
icons the way Decal/VirindiViewService plugins (MosswartMassacre) do.
This plan is the contract for Slice A (shelf) and Slice B (icons): verified
current-state facts, behavior, files, tests, review lenses, and scope.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 13:13:32 +02:00
Erik
0275b4ca5a fix #485: isolate console capture and align Gitea portable test lanes
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2026-09-06 11:41:27 +02:00
Erik
3ebb120dd2 fix #483: restore far terrain and close OVERHAUL with #484 deferred
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2026-09-06 10:22:51 +02:00
Erik
e0ba3e7f2c docs(overhaul): bound far-terrain repair and owner-first test order 2026-09-06 09:21:02 +02:00
Erik
c775eea166 docs(overhaul): prepare owner G4 checklist and reconcile active status 2026-09-05 21:46:06 +02:00
Erik
64d7a3981a docs(overhaul): seal final visual controls and retain shutdown failure 2026-09-05 21:40:59 +02:00
Erik
89a9a7f2ac docs(overhaul): verify final lifecycle reconnect and R6 stability gates 2026-09-05 21:16:26 +02:00
Erik
cf1bc84033 docs(overhaul): record final C1a gates and live execution bounds 2026-09-05 20:56:33 +02:00
Erik
eea83ac884 test(overhaul): pin verified cathedral geometry and membership 2026-09-05 20:44:30 +02:00
Erik
00ea65a164 docs(overhaul): seal matching cathedral capture and mutation release 2026-09-05 20:33:19 +02:00