Decomp-verified during the capture session: PView::DrawCells 0x005a4840
keeps the landscape flush, stamp advance, gated Z clear and exit seals
inside outside_view.view_count > 0; the clear is gated by the persistent
D3DPolyRender::portalsDrawnCount (0x008719b4), which only exit seals feed
in the building path (pass 1 punches pass TRUE; forceClear is never
written). acdream's unconditional clear/seals and the _skyDrawnThisFrame
proxy are the divergence chunk 2 retires. The captures' second PView is
outdoor_pview's look-in flood (RenderDeviceD3D::Init 0x0059efb0).
Also: the cathedral floating-stairs scene row now expects retail's
exterior-slab leak (retail axiom), the retail screenshot is saved at
logs/oh-capture/cathedral-leak.retail.png, and the S3 ledger row moves to
chunk 2 in progress.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Retail-lens review of chunk 6 (no blocking finding). Fixed:
- a cell that gets two object-list turns in one frame (a chamber reached
through two portals) submitted its emitters twice; retail's particle parts
sit in the same shadow_part_list as every other part and CPhysicsPart::Draw's
frame stamp suppresses the second draw, so the walk now dedupes the particle
turn with the same frame-scoped set that dedupes the cell shell;
- every visited land cell paid the full per-cell draw setup even with no
emitter; DrawForCell now returns after the cell lookup, retail's own cost
(DrawPartCell 0x005a07a0 `num_shadow_parts > 0`);
- CopyRenderableEmittersInCell maintains LastRenderScopeEmitterVisitCount;
- the OutdoorSceneParticleEntityIds / outdoorOwnerIds stub chain (permanently
empty, never read) is deleted through IWorldSceneRenderer,
WorldScenePViewRenderer, IWorldScenePasses and the composition root;
- AD-117 item 4 names the two behavioral residuals (owner-cell substitution;
no per-emission AddPartToShadowCells);
- ParticleHookSinkTests pins that an emitter's draw cell is its owner's pose
cell and survives the projection-visibility switch across the per-frame
view pass.
Gates: Core 4,988/4,988 (Vfx 108/108), App hermetic 6,760/6,760, Runtime
1,884/1,884.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Instrumented arrivals show the Hidden-state cloud's emitters spawn in the
arrival cell, become view-eligible when the world appears, and are never
drawn: the walk draws an owner's emitters only through the owner's registry
rows, and a hidden owner's shadow is suspended. Retail's
CPhysicsObj::add_particle_shadow_to_cell (0x00514a70) gives an emitter one
shadow in its own cell, drawn at that cell's turn regardless of the parent's
hidden state. S2 chunk 6 (packet §10) ports that: per-cell emitter draw
membership, owner-union particle path deleted. Route timing fixed so the
arrival screenshots anchor on the reveal.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner G2 check at 4b0b29e4: Facility Hub PASS, Holtburg house PASS,
cathedral leak unchanged (S3/S4). Two new findings:
- doorway-sized fragments of houses on the terrace below show through
the hill in Holtburg: PortalDepthMaskRenderer draws every visited cell's
exit-portal fan with depth compare Always + write, so a doorway behind
terrain still punches far depth through it. Pre-existing; S4 owns the
punch (ledger row updated).
- the purple UnHide haze (script type 0x75, played on the retail
Hidden->visible physics-state edge) no longer shows on the local player
after a portal. Under investigation: temporary print-only traces
[pes-spawn]/[pes-vis] under ACDREAM_DUMP_PLAYSCRIPT=1 (launch-options row
amended; both die with the investigation) and a timed arrival route
tools/overhaul-selfgate/route-portal-haze.txt.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
CObjCell::find_cell_list (0x0052b4e0) with num_sphere == 0 adds only the
current cell — interior CELLARRAY::add_cell at 0x0052b563, outdoor
CLandCell::add_all_outside_cells (0x00533630, the arg2 <= 0 branch:
adjust_to_outside + gid_to_lcoord + add_outside_cell) — and skips the
portal transit walk (`arg4 != 0 && arg2 != 0` at 0x0052b576). So a shapeless
object's transition cell array is its destination cell alone, exactly what
RefreshPositionRows publishes. Not an adaptation; the register row keeps
its three residual readings, the S3 packet drops the capture request, and
the registry/test comments cite the verified function.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
s3-walk-ownership-map.md: the decomp-verified retail table for the walk
(views, stamps, DrawCells order, DrawBuilding sequence, landscape
far-to-near interleave), the current acdream owners with the S2-era
assessment, the four bounded chunks (transcript emitter blocked on the
owner's capture; exact PView state; landcell interleave; deletions), the
two review lenses, the automated gate, and the three exact traces to ask
for at the capture session. Ledger S3 row flipped to PACKET DRAFTED /
blocked on the capture; the G2 handoff points at it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
§13: S2 row records chunk 5 + closeout `c94a1a40`, the review fix batch, the
gate counts, every self-gate run (the chunk-5 FAIL on the Facility wall
panels and the candidate PASS), the membership-probe run and the chunk-4
connected soak; the gate table names the six S2 commits and the revert rule.
The G2 morning handoff gives the owner the candidate build, the checklist,
the PNG paths and the automated-gate summary; G2 stays provisional until the
owner double-checks.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every production registration now hands ShadowObjectRegistry the object's
whole visual part array beside its collision dispatch: static publication
(App LandblockPhysicsPublisher and the headless Content twin) through
ShadowShapeBuilder.FromStaticRenderParts, live entities (Runtime
LiveEntityCollisionBuilder) through the new FromSetupRenderParts, which walks
every Setup part with the same physics-sphere-else-drawing-sphere and
part-box rule from the PhysicsDataCache Runtime already reaches. Nothing
consumes the retail products yet; the App hermetic lane still passes
6,758/6,758.
The Lane=InstalledDat comparator registers five real fixtures through the
real publication inputs and prints retail CELLARRAY, collision cells, and
the old render cells side by side: Facility Hub stair Setup 0x02000623
(7 cells incl. 0x8A02015F/015E), cathedral ramp 0x020009A2 (3 cells, the
genuine multi-part case), the #334 Neftet formation (25 cells), and a
landblock-edge crosser (6 cells, 2 in the neighbor block). All three
answers agree for BSP-bearing objects, as the shared primitive predicts;
the divergence chunk 3 expects appears only for decorative non-BSP parts.
Core Physics 2,202/2,202; Runtime 1,884/1,884; App hermetic 6,758/6,758;
comparator + stair pin 5/5; solution Release build 0 warnings / 0 errors.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Read-only trace of every production owner of cell membership (render and
physics), the retail transaction they must collapse into (Contracts A/B),
and the five S2 chunks re-cut on that evidence: the two static floods are
one CellTransit walk with different part inputs; retail uses the whole
part array once and registers every part in every array cell; children
inherit at registration; topology consolidation moves to S3.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign OVERHAUL S1 review fixes (two Opus lens reviews, findings verified
by the lead against the decomp):
- a raw sides_type outside 0/1/2 constructs retail's default single-side
shape (ConstructMesh @0x0059DFA0 loop bounds default to 1) instead of
dropping the polygon; still counted as a data anomaly (corpus has none);
- the positive-surface stippling mask OR runs once per polygon before the
degenerate-fan guard, as retail's count loop does (pseudo-C 426859-426866);
- untextured slots keep their mask accounting but bake no texture and no
vertices (contract §9 item 3); the dev pak shrinks by 114 KB;
- failed surface-override / Surface / texture-dependency lookups are
attempted and logged once per slot, not once per candidate;
- cell-shell batches upload in ascending source surface index, retail's
built-EnvCell subset draw order (ConstructMesh attribute-range scan,
DrawMesh @0x0059D4A0); ordinary GfxObj meshes keep storage order;
- CellMesh.HasDrawableGeometry documented as the admission rule without
texture-dependency resolution (a conservative superset of emission);
- the stippling/surface equivalence sweep's cell half is pinned at zero
again; InAscendingSurfaceOrder is marked bake/upload/test-only;
- plan §5: reviewer findings are verified by the lead, one skeptic at most
for a blocking finding, never more than five agents per step.
Three new Content tests pin the mask hoist, the vertex-free untextured
slot, and the single-side fallback. Content 213/213, Core Meshing and
Conformance green, App hermetic 6,757/6,757, Release build 0/0.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign OVERHAUL S1 chunk B.
- CellMesh.Build's render role is deleted; CellMesh.HasDrawableGeometry
is the exact predicate (any sides_type candidate whose resolved surface
passes the built-EnvCell (Surface.Type & 6) != 0 test), and the
streaming build job consumes it. Core and Content no longer carry two
CellStruct interpretations.
- Installed-DAT scan over the complete Environment corpus (5,346
landblocks, 729,888 cells, 8,601,560 polygons, 8,608,746 candidates):
3,197 old-rule admissions were untextured surfaces the NoPos proxy let
through; zero new-only; zero unexplained; zero unknown sides values;
counts pinned as goldens against the contract's DAT hashes.
- Canonical pins: 0xF4180104 has eight ST_DOUBLE clip-map polygons and 44
drawable side calls; the canonical NoPos surfaces are type 0x11 and are
constructed but skipped; two independent extractions of all ten
canonical cells hash identically.
- AP-234 retired from the divergence register (161 active rows) with
ConstructMesh 0x0059DFA0 / DrawEnvCell 0x0059F170 / DrawMesh 0x0059D4A0.
- StipplingSurfaceEquivalenceTests no longer claims a build-time NoPos
skip; the cell half is report-only, the building half stays pinned.
- Inventory and policy remarks updated; plan ledger records chunk A and
the capture kit.
Core Meshing+Conformance 95/95, Content 208/208 (Lane!=Timing,
Lane!=PreparedPackage), App EnvCell/LandblockBuild/Streaming 432/432,
Release solution build 0 warnings / 0 errors.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
v2 replaces the twelve-stage plan. OH1's evidence-grammar stage is parked
on quarantine/oh1-evidence-grammar-2026-09-02; the committed research
contracts stay binding. Stage mapping: OH2 -> S1, OH3 -> S2, OH4+OH5 -> S3,
OH6+OH7 -> S4, OH8-OH11 -> S5. Adds the working model (lead in the loop,
bounded chunks, time-box), the single retail capture session before S3,
and per-slice minimal evidence products. Carries the InitCell inflag
prose correction in the flood appendix and marks the T3 handoff superseded.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>