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4 commits

Author SHA1 Message Date
Erik
bc48e3216a docs(AS): AS3 REVIEW-CLOSED (APPROVE, no fix round); R3 legend hedge settled at source
The AS3 dual-lens review verified the armor-level trio, sentinel, legend,
and monster-path exclusion at offset level and disproved the R3
BN-flattening theory structurally (legend sits outside the InqCreature
block, pseudo-C line 189962). The ratings adjudication resolved in the
implementer's favor: the pre-AS3 composer already had retail's per-row
gating and spacer discipline. NITs 11/12 + the AP-110 narrowing ride AS4.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 09:26:15 +02:00
Erik
bde5cae031 docs(AS): AS2 REVIEW-CLOSED in the ledger; paperdoll-bullet phrasing polish
Re-review of cc5290af accepted all six findings; the retail port is exact.
The paperdoll ruling bullet now reads cleanly (the retail-colors clause was
dangling off the decomp citation) and points at AD-114. The three remaining
Core-side PK-bit copies are flagged as a follow-up chip outside AS scope.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 09:05:08 +02:00
Erik
cc5290af7d fix(ui): Campaign AS AS2 fix round — review findings F13-F18
Opus's dual-lens review of the AS2 header-identity-block commit
(f8a22589) approved the retail port as exact and ordered six
mechanical fixes:

- F13: correct the plan doc's "static tinted preview" claim about
  retail's examine-window paperdoll — the decomp shows retail's clone
  IS animated (BasicCreatureExamineUI::Init @0x004AB9C0 ->
  CPhysicsObj::makeObject -> MorphToExistingObject +
  play_script_internal, CreatureMode::Render driving update_position
  every frame), just decoupled from the live target. AD-114 already
  records the correct deviation; only the plan doc's rationale text
  was wrong.
- F14: add a regression test pinning the monster path (character:
  false, success:false, no String 5 / Int 0x105 marker) so element
  0x1000053A stays cleared — the exact case that used to emit the
  invented "Assessment incomplete" literal AS2 deleted. This is the
  test coverage the AS2 commit message over-claimed already existed.
- F15: dedup the PK/PKLite PWD bit constants that were copy-pasted
  across three files into named PublicWeenieFlags.PlayerKiller
  (0x20) / PlayerKillerLite (0x02000000) values, routing all three
  consumers (AppraisalUiController, CharacterSheetProvider,
  LocalPlayerTeleportController) through them. Pure mechanical
  substitution; the write side (PlayerKillerStatusBitfield.Apply) is
  untouched.
- F16: file register row AD-115 for a real, previously-unrecorded
  deviation the AS2 commit introduced: BuildCharacterTitleDisplay
  clears element 0x10000151 when neither source resolves, where
  retail (CharExamineUI::Show, BasicCreatureExamineUI::Init) never
  clears it and would show the previous target's stale title
  instead. Marked intentional — ours is deliberately better.
- F17: narrow BuildPlayerKillerDisplay's doc comment — retail's
  `cur_weenobj != 0` guard @0x004b482f skips only the PK line, not
  the whole response; the whole-response drop on a missing local
  object is separate, pre-existing, and out of scope here.
- F18: ledger row for AS2 now reads "review fix round" with the land
  commit and a note that the fix SHA is recorded at review-close.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 08:59:29 +02:00
Erik
0332466fdc docs: Campaign AS plan + AS1 ground-truth synthesis (assess window, player targets)
Owner report 2026-08-25: the examination window on an assessed PLAYER is
missing retail's identity block (gender/heritage, title, PK), the three
per-bodypart armor-level rows, allegiance/faction lines, and the
target-configurable extras. Three-lens research (our pipeline, ACE wire,
named retail decomp) established: the 0x00C9 parse is already complete
(ArmorLevels 0x4000 parsed and dead), everything arrives from ACE, and
the core defect is an element mis-mapping in the Character subview vs
CharExamineUI @0x004AD3C0 (heritage slot fed a raw string prop, title
slot fed AllegianceName, PK slot fed MonarchsName, allegiance slot fed
an invented "Assessment incomplete" literal). Zero Character-subview
tests existed, which is how it survived the Slice 3 gate.

Slices AS2-AS5 (serial, coupled files) + AS6 gate script; ground truth
doc carries the binding line-composition tables, gap ledger G1-G10, and
rulings R1-R8.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 08:19:38 +02:00