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3 commits

Author SHA1 Message Date
Erik
4a69ecd32e docs(plans): Campaign VM carries the VM2 lesson - a branch that exists is not a branch that runs
Binding rule: when retail gates a mechanism behind a capability, preference,
or trysinglepass-style switch, the port is not done until the gate's live
value is cdb-read on the PDB-paired client and cited with the binary GUID.
Records that the owner's live 'too bright' was the pack-on gamma-space
tonemap (VM3), not the detail overlay (+3% fallback / -10% real path).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 18:26:02 +02:00
Erik
fe085cadaa research(vm2): retail runs SINGLE-PASS detail texturing - the #226 port targets the fallback
Live cdb read on the PDB-paired retail client (owner's AMD GPU):
  m_caps.bCanDoSinglePassDetailing = 1, trysinglepass = 1,
  MaxSimultaneousTextures = 8, bTexOpDotProduct3 = 1,
  LandscapeDetailTextures = 0, EnvironmentDetailTextures = 1,
  landscape/object detail surfaces null, building/environment non-null,
  tiling 4 everywhere.

So retail's detail combine on modern hardware is the texture-stage path in
D3DPolyRender::SetSurface (stage0 alpha PREMODULATE, stage1 colour
BLENDCURRENTALPHA): lerp(base*diffuse, detail.rgb, detail.a*diffuse.a) -
a mild DARKENING (~-10% mid-tones with 0x06006D58), not the
DSTCOLOR+INVSRCALPHA brightening that Campaign AR ported and that the
2026-08-21 findings doc + AR review both analysed. Those described the
fallback for adapters without D3DTEXOPCAPS_PREMODULATE; the reviewer's
guess that consumer drivers rarely advertised it was wrong.

VM1 now carries the re-port (SRCALPHA+INVSRCALPHA, detail.rgb /
detail.a*diffuseAlpha, neutral at a==0) together with the fade removal.
No distance fade exists on either path. Scripts are read-only attaches
with no breakpoints.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 18:23:27 +02:00
Erik
4dbbe8fead docs(plans): Campaign VM — VisualMaster plan + the Campaign AR review it closes
Adds the independent Campaign AR review (docs/research/2026-08-22-campaign-
ar-review.md): architecture, technical correctness, performance, coverage.
Findings F1-F8; F1 (default-path invariance proven only on a 2x2 recording-
device oracle) blocks merge; F2 (10 m/50 m detail fade has no retail anchor);
F3 (the port is retail's two-pass fallback; single-pass stage path
undetermined); F4 (post stack runs in gamma space); F5 (four overclaiming
sentences, one premise error the reviewer owns).

Campaign VM plans the closure: VM0 masked pixel + production perf A/B vs
6c79d35c; VM1 removes the fade (retail attenuates by mips); VM2 one cdb read
of m_caps.bCanDoSinglePassDetailing; VM3 linear-light post stack with a
numerically neutral preset; VM4 truthful docs; VM5 volumetric jitter; VM6
weather-driven foliage wind - procedural-scenery (bit-31 id namespace) cutout
subsets only, three motions (lean/branch/flutter) with gusts and per-tree
phase, shadows share the displacement include; VM7 closeout + merge.

Roadmap gains the Campaign VM pointer beside Campaign AR.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-22 18:17:08 +02:00