Campaign CT Group D, closing the campaign.
D1. The ImGui-era ChatPanel has not been constructed anywhere in src/ since
Campaign V deleted AcDream.UI.ImGui. Verified that directly rather than on the
audit's word, then removed it with its three panel-only test files. Those tests
passed, which is exactly the problem: they made the real input surface look
better covered than it is.
ChatVMCombatTests was KEPT — three of its four tests are genuine ChatVM
coverage and only one exercised ChatPanel, so just that method went. Deleting
the file would have quietly dropped real coverage along with the dead kind.
Three doc comments referencing the deleted type were rewritten rather than left
as dangling crefs.
D2. docs/ISSUES.md turned out to be ACCURATE already — #358 and #363 are
recorded CLOSED there, contrary to the audit's summary. What was stale was the
chat DIGEST's "Open" section, which still named four closed issues and claimed
Campaign CH's connected gate was owed. Corrected against ISSUES: genuinely open
are #359, #360, #361 and #366.
The digest also gained a Campaign CT section (the tag mechanism, the MEASURED
tag colour, and what shipped) and three DO-NOT-RETRY rows earned this session:
- Do not model authored state media with one image per state — the unseen
indicator's Normal state carries SIX frames and that IS retail's blink.
- Do not read an element's role from a Binary Ninja field NAME — the names in
ChatInterface's binder are shifted badly enough to assign a UIElement* into
a float field.
- Do not assume our side has a gap because retail has a mechanism. That cost
this campaign twice in one session: the transcript was claimed unbounded
when ChatLog has always capped at 500 entries, and C1's auto-scroll was
planned as a port when UiScrollable already did it.
CT-C4 is deferred and marked so: pure test coverage over behaviour the audit
confirmed already works, changing nothing a user can see.
Solution builds clean; full hermetic gate green.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ten slices, six planned and four the gate rounds added, all shipped through CI
and accepted live: the update flow "works, it updates as it should", launcher
self-update "pass", the client's exit back to the character selector "pass".
The plan now records what the gate rounds found that the plan could not, since
every one of the four was invisible to the automated suite:
- headless play and character refresh had never run once — the launcher passed
the graphical host's argument shape to the headless host, which reads
arguments[0] as a command;
- refresh was harmful as well as broken, opening a second connection the server
treats as a new login;
- Stop WAS the ungraceful exit, killing the client five seconds in;
- Play was below the fold behind the settings form.
And three findings worth keeping: the verification cache cannot see a same-size
same-timestamp change (measured — the CI runner's /tmp is ZFS, 141 of 200
same-size rewrites kept an identical mtime), testing the launcher exercises the
INSTALLED client rather than your source, and a locally built launcher stamps
1.0.0 and therefore can never be offered an update.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>