Commit graph

2450 commits

Author SHA1 Message Date
Erik
3f69f1126b docs(overhaul): start S4-c2 completion attempt 2
Record attempt 1's shader-source-hash contract conflict and permit only the deterministic manifest/paired vertex-SPIR-V closure needed by the required comment correction.
2026-09-04 11:34:33 +02:00
Erik
249dabb41b docs(overhaul): authorize five S4-c2 completion attempts
Start attempt 1/5 as an evidence-and-comment-only repair of a094bf2b7. Preserve behavior, assertions, shader/SPIR-V, register, package, sequential review, and no-landing-before-dual-PASS constraints.
2026-09-04 11:31:29 +02:00
Erik
e8d89ba29a docs(overhaul): stop owner S4-c2 repair after retail review
Record a094bf2b7 as behaviorally retail-clean but unlanded because the binding evidence/prose contract failed. Preserve the sequential-review stop: the production lens did not run, no graphical gate ran, and G3/G4 remain unpassed.
2026-09-04 10:53:37 +02:00
Erik
4e863f7486 docs(overhaul): authorize bounded S4-c2 repair
Record the owner override after the required stop and bind the one-attempt repair to exact EnvCell pass membership, retail CLIP state, bounded source scratch, and production-path discriminators. Keep G3/G4 unpassed and the implementation unlanded pending dual review.
2026-09-04 09:42:59 +02:00
Erik
dc971ea2be docs(overhaul): stop S4-c2 after final review 2026-09-04 09:22:06 +02:00
Erik
ac74fbd84e docs(overhaul): contract S4-c2 final fix round 2026-09-04 08:06:14 +02:00
Erik
90d4ef4ac9 docs(overhaul): hand-off intro — no subagent running at hand-over
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 07:33:46 +02:00
Erik
cb71a92d51 docs(overhaul): hand-off at S4-c2 fix round 1 DONE (cc8e5677a in s4-c2-impl) — what is left on chunk 2, the review and landing procedure; ledger S4 row updated
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 07:33:34 +02:00
Erik
2a35f0a4c3 docs(overhaul): hand-off rewritten clean at S4-c2 fix round 1 (review verdicts, #464 fixed, #468 filed, landing procedure, fixer-state check)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 06:39:23 +02:00
Erik
2001103ca6 docs+gate: #468 filed — the Holtburg doorway pose seats the player in the interior cell at a floorless point and it falls through the world; route-g3b pose 15 moved to the outdoor standing point
The 'empty plane under fog' frame the S4-c1 capture-pose self-gates produced
at frame 15 is the terrain seen from below by a falling player, not a draw
change: the camera probe holds playerCell=0xA9B4013F at (134.07,17.36) while
z drops 96 -> -20 m after materialization. The S3-state run had seated the
same request outdoors in 0xA9B40029 and stood. Placement is not the campaign's
domain; the gate pose is moved so the G3 frame is deterministic and the
original pose is kept in the issue as the reproduction. #462 recurrence on
the pre-S4 control build noted.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 06:37:09 +02:00
Erik
3e76f71d5b docs(overhaul): S4-c2 production/gate lens FAIL recorded; fix round 1 addendum §11.1 (A1–A8)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 06:21:06 +02:00
Erik
92f08721e2 docs: #464 FIXED at 766f9e749 — confirmed by the scripted tilt route at the identical eye (S4-c1's ±12 reject)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 06:17:21 +02:00
Erik
3813f0bbf2 docs(overhaul): S4-c2 review round 1 — retail lens FAIL recorded; fix round 1 contract (packet §11, M1–M8)
The two-list/router/flush core of 048d5b12f is exact at the bytes; the
failures are at the call sites (a data-driven row 5 turned into a throw;
detail-surface input hardcoded false while the drain applies detail),
the register (the structurally empty CLIP list is undeclared; AP-237's
example is wrong; AP-34 not retired by convention), the first-for-list
quantifier, the all-KnownFailure gate, and the skipped C4 that turns out
to be bounded.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 06:14:53 +02:00
Erik
5f3b4f98ee docs: owner reports #464 fixed at 766f9e749 (provisional); S4-c2 implementer commit 048d5b12f recorded with its three deviations
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 05:54:00 +02:00
Erik
36fddf17ca docs(overhaul): S4 hand-off — landed state, the in-flight S4-c2 implementer, the #464 RenderDoc plan, the Holtburg doorway A/B, owner-owed items
Written for a fresh session on another account: read order, exact tips and
worktrees, what S1-S4-c1 landed with their proof, how to find the state of
the chunk 2 implementer dispatched this morning, the #464 attribution plan
(RenderDoc pixel history on the scripted artifact frame - the lead's own
job once ACE is up), the Holtburg doorway frame read, tooling gotchas, and a
paste-prompt.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 05:00:35 +02:00
Erik
4c6fb8fa6e docs(ledger): S4-c1 landing record, the Holtburg doorway frame read, the dead S4-c2 dispatch, and the account hand-over
The 2026-09-03 session landed S4 chunk 1 at 766f9e749 but ran out of
credits before writing the ledger row: round-2 lens verdicts, the landing
gates, the two capture-pose self-gates whose Holtburg doorway frame came
up as an empty plane under fog, the lead's read of that frame (the client
seated the player in the house-interior cell at the doorway threshold, so
the frame roots indoors with the eye outside), the crashed pre-S4 control,
and the S4-c2 dispatch that died with no commit.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 04:52:58 +02:00
Erik
d1e3e64f61 feat(render): S4 chunk 1 — retail far-punch bits, the ±12 local-input reject, the depth truth table and cross-frame latch pins
S4-c1 per docs/research/2026-09-01-overhaul/s4-depth-alpha-packet.md §6.
S3 chunk 2 already landed the persistent portalsDrawnCount latch, the
gated clear, the exit-seal counting, and the look-in isolation — this
chunk covers only what §1/§2 of the packet name as still owed: C0-C3.

C0 — far-punch depth constant (R1: DrawPortalPolyInternal @0x0059bc90's
tail). portal_depth.vert's punch branch carried the decimal 0.99999988,
which reinterprets as bits 0x3F7FFFFE — fifteen ULPs FARTHER from the
camera than retail's real constant, bits 0x3F7FFFEF. Now writes
`uintBitsToFloat(0x3F7FFFEFu)` so the exact bits survive the GLSL/SPIR-V
compiler instead of trusting a decimal literal to round-trip unchanged.
Recompiled via tools/compile-shaders.ps1 (glslc 1.4.350.0 backend
recorded, managed shaderc path used); portal_depth.vert.spv's SHA-256
re-pinned in VulkanShaderManifestTests
(51c60d0924d62c61548efcf5f9e7672a121b1b68ca0a06755e32f1a4d73a8acf,
was 4ac1c452e7ac0d08a32f67fb03f21229af2d1605baa81f407240a3626251dfd7).

T1 (new Fact PortalDepthVert_FarPunchConstant_MatchesRetailExactBits in
VulkanShaderManifestTests.cs): a SOURCE pin — reads portal_depth.vert's
punch line and reinterprets whatever literal it carries (uintBitsToFloat
hex or a plain decimal) as raw bits, asserts == 0x3F7FFFEF. Verified
against the PRE-CHANGE source by hand-reverting the line to
`clipPos.z = clipPos.w * 0.99999988;` and re-running just this test:

    Assert.Equal() Failure: Values differ
    Expected: 1065353199
    Actual:   1065353214

(1065353199 = 0x3F7FFFEF, 1065353214 = 0x3F7FFFFE). Line restored and
the test re-confirmed green afterward. MUTATION: any other literal fails
the same way.

C1 — the ±12 local-input reject (R2: 0x59BCD6-0x59BD28 then
0x59BD40-0x59BD66). The Ghidra arbitration table in
oh1-depth-lifecycle.md governs over the pseudo-C's own nested-if reading
of the four x87 FCOM results (BinaryNinja's `test ah, 0x44` condition
synthesis is FPU-flag-ambiguous and reads backward at face value — see
feedback_bn_decomp_field_names.md on decompiler flag mush as an artifact
class, not semantics): the table's row says "whole poly on any
local-input x/y == +/-12 boundary is rejected before count/clip" — taken
as written, not re-derived from the pseudo-C's literal branch nesting.

Ported as one shared predicate,
WalkVisibilityMath.IsRejectedByPortalPolygonBoundaryGuard(ReadOnlySpan
<Vector3>): true iff any vertex's X or Y is exactly +12f/-12f (retail
tests LOCAL x/y before xformStart, the world transform). Wired at BOTH
producers that own the LOCAL polygon before it leaves cell/building
space:
  - WalkFrameDriver.OnPunchGeometry (the walk's punch-event producer,
    IWalkEventSink.OnPunchGeometry) — checked on the building-local
    WalkPolygon.Vertices before TransformToWorld; a hit returns before
    MarkIfGrown/any event append (retail's reject -> transform -> clip
    -> count order).
  - RetailPViewPassExecutor.DrawPortalDepthWrite (the exit-seal
    enumeration behind DrawExitPortalMask, the sole caller) — checked on
    cell.PortalPolygons[index]'s local vertices before the
    Vector3.Transform loop; a hit `continue`s with no `submitted++`.

T2 (three layers):
  1. WalkVisibilityMathTests.cs — direct unit tests of the predicate:
     Boundary_guard_rejects_a_polygon_with_one_vertex_exactly_on_plus_minus_12
     (Theory, x/y == +-12 each), Boundary_guard_admits_a_polygon_whose_
     nearest_vertex_is_just_inside_12 (Theory, x/y == +-11.999),
     Boundary_guard_rejects_the_whole_polygon_even_when_only_one_of_
     several_vertices_hits_it, Boundary_guard_ignores_the_vertical_z_
     component, Boundary_guard_admits_the_empty_polygon.
  2. WalkFrameDriverTests.OnPunchGeometry_RejectsWholePolygonOnExact
     PlusMinus12LocalVertex_ButPunchesJustInside — functional: feeds
     OnPunchGeometry a polygon with a vertex at x=12 (no PunchFan/no
     "PUNCH:" log line) then one at x=11.999 (punches normally,
     leaf.Punches has exactly one entry, log has exactly one "PUNCH:3@v0").
  3. RetailPViewPassExecutorTests.DrawPortalDepthWrite_RejectsDegenerate
     LocalPolygons_BeforeTransformOrSubmission — a real functional test of
     DrawPortalDepthWrite needs a live PortalDepthMaskRenderer the suite
     has no fake for, so this is a compiled-call-graph pin (this file's
     established pattern for exactly this situation): the guard call
     precedes both the Vector3.Transform loop and
     PortalDepthMaskRenderer.DrawDepthFan by IL offset, gated by a
     conditional branch immediately after it.

MUTATION texts, all verified live during this session then reverted:
  - OnPunchGeometry_RejectsWholePolygon... with the C1 guard deleted from
    OnPunchGeometry:
      Assert.Single() Failure: The collection contained 2 items
      Collection: [WalkPolygon { Plane = WalkPlane { Normal = <0, 0, 1>, D = -3 }, Vertices = [<0, 0, 3>, <12, 0, 3>, <5, 5, 3>] }, WalkPolygon { Plane = WalkPlane { Normal = <0, 0, 1>, D = -3 }, Vertices = [<0, 0, 3>, <11.999, 0, 3>, <5, 5, 3>] }]
  - DrawPortalDepthWrite_RejectsDegenerateLocalPolygons... with the C1
    guard deleted from DrawPortalDepthWrite:
      Expected call to WalkVisibilityMath.IsRejectedByPortalPolygonBoundaryGuard.
  - Boundary_guard_admits_a_polygon_whose_nearest_vertex_is_just_inside_12
    with the predicate widened to `MathF.Abs(x) >= 11.99f ||
    MathF.Abs(y) >= 11.99f` (all four rows):
      Assert.False() Failure
      Expected: False
      Actual:   True
  - Boundary_guard_rejects_a_polygon_with_one_vertex_exactly_on_plus_
    minus_12 with the predicate narrowed to strict `x > 12f || x < -12f
    || y > 12f || y < -12f` (all four rows):
      Assert.True() Failure
      Expected: True
      Actual:   False
  - Boundary_guard_rejects_the_whole_polygon_even_when_only_one_of_
    several_vertices_hits_it with the guard checking only
    localVertices[0] instead of looping every vertex:
      Assert.True() Failure
      Expected: True
      Actual:   False

C2 — no pipeline change for R3 (depth ALWAYS/write/no-cull, color writes
ENABLED with a zero-alpha SRCALPHA/INVSRCALPHA blend). acdream's
PortalDepthMaskRenderer.Rhi.cs:92,100 sets ColorWrite=false alongside
Blend=None; portal_depth.frag writes no color output at all. Provably
pixel-identical (retail's blend collapses to dst'=dst when srcAlpha is
fixed at 0, for any RGB) and the write mask is the SAFER mechanism going
forward (structurally blocks any future accidental color write,
independent of an authored zero-alpha invariant). Added register row
AD-119 to docs/architecture/retail-divergence-register.md (the next free
id after AD-118), citing DrawPortalPolyInternal @0x0059bc90 and
PortalDepthMaskRenderer.Rhi.cs; section 2's active-row count and running
header note updated (90 -> 91).

C3 — the truth table + cross-frame latch tests. The (root kind,
draw_landscape, outside-view count, previous count) table's cells are
mostly already covered by S3 chunk 2's own tests — this chunk adds only
the genuinely missing rows/cases, and leaves every existing test
untouched:

  Pre-existing coverage (named, not reproduced):
    - interior, ov==0, prior==0 ->
      RunFrame_InteriorFloodWithNoExitView_SkipsLandscapeAndNeverFlushesClearsOrSeals
    - interior, ov>0, prior==0 ->
      RunFrame_InteriorFloodWithExitView_FreshDriverSkipsTheGatedClearThenDrawsSealsAndFloodCells
      and OnInteriorFloodDrawTurn_FirstOvFrameSkipsClear_SecondFrameArmedByFirstsSealsClears
      (its own frame 1)
    - interior, ov>0, prior>0 (T4's "frame 1 seals N>0 -> frame 2
      clears" half) ->
      OnInteriorFloodDrawTurn_FirstOvFrameSkipsClear_SecondFrameArmedByFirstsSealsClears
      (its own frame 2)
    - T4's "frame 1 seals 0 -> frame 2 does not clear" half (repeated
      across three consecutive ov>0 frames, subsuming the two-frame
      case) -> OnInteriorFloodDrawTurn_FloodWithNoExitPortal_NeverClearsAcrossFrames
    - one look-in isolated from the root latch ->
      LookInDrawCells_NeitherArmsNorConsumesThePortalsDrawnCounter
  No further T4 test was added — the two existing facts above already
  prove both halves of the two-consecutive-frames latch case exactly.

  New rows added this chunk:
    - WalkFrame_OutdoorRoot_NeverFiresTheInteriorClearSealMachinery: root
      kind == OUTDOOR. RetailFrameWalk.WalkFrame's outdoor branch
      ((cameraCellId & 0xFFFF) < 0x100) calls DrawLandscape directly and
      never calls DrawInside/OnInteriorFloodDrawTurn at all, so the whole
      LFLUSH/stamp/CLEAR/SEALS mechanism structurally cannot fire —
      driven end-to-end through RunFrame with an outdoor cameraCellId,
      asserting SKY present, LFLUSH/CLEAR/SEALS absent, counter stays 0.
      MUTATION (verified, then reverted): added a stray
      `sink.OnInteriorFloodDrawTurn([], 1);` call to WalkFrame's outdoor
      branch:
        Assert.DoesNotContain() Failure: Item found in collection
                         ↓ (pos 1)
        Collection: ["SKY", "LFLUSH", "SEALS"]
        Found:      "LFLUSH"
    - OnInteriorFloodDrawTurn_OvZeroAfterAPriorArmedCounter_LeavesTheLatch
      CompletelyUntouched: interior, ov==0 immediately after an EARLIER
      ov>0 frame armed the counter — proves the counter is left EXACTLY
      as an earlier frame left it (not merely "not cleared this frame"),
      since S3 §8.1 R3 gates the ENTIRE outside_view.view_count>0 block,
      including the read-then-zero decision itself, on ov>0.
      MUTATION (verified, then reverted): moved
      `int armed = PortalsDrawnCount; PortalsDrawnCount = 0;` out of the
      `if (outsideViewCount > 0)` gate in
      WalkFrameDriver.OnInteriorFloodDrawTurn (unconditional
      read-then-zero every call):
        Assert.Equal() Failure: Values differ
        Expected: 1
        Actual:   0
      (every OTHER WalkFrameDriverTests fact stayed green under this same
      mutation — this new test is the only one that catches it).
    - MultipleLookIns_WithinOneFrameAndAcrossFrames_NeverTouchTheRootLatch
      (T5): extends the single-look-in fact to TWO look-ins in one frame
      then a THIRD in a later frame. MUTATION (verified, then reverted):
      a `_mutationLookInCalls` counter in HandleDrawCellsTurn's
      LookInStatic branch that resets PortalsDrawnCount on the SECOND
      look-in call:
        Assert.Equal() Failure: Values differ
        Expected: 1
        Actual:   0
      — while LookInDrawCells_NeitherArmsNorConsumesThePortalsDrawnCounter
      (one look-in only) stayed green under the identical mutation,
      confirming this test's incremental value over the existing single-
      look-in fact.

Gates: dotnet build (App.Tests and App) 0 warnings/0 errors; hermetic
lane 6832/6832 passed; InstalledDat lane against
C:/Users/erikn/Documents/Asheron's Call — exactly the four known
failures (TowerAscentReplayTests.TowerAscent_StaircaseStaysConeVisible_
EveryStep, LayoutImporterMediaBearingChildSweepTests.
MainGameUiAndChatInput_MediaBearingChildrenNowBuildAsRealWidgets and
LayoutImporterInvisibleSweepTests.EveryAuthoredInvisibleWidget_
StartsHiddenAcrossAllLayouts — both #383 — and
WalkTraceConformanceTests.Oh_doorway_still_first_frame_diff #458),
243 passed / 1 skipped / 4 failed / 248 total, no new failures; shader
tests (VulkanShaderDescriptorContractTests/VulkanShaderManifestTests/
RenderPackSpirvValidatorTests/SkyVertexLayoutTests) 35/35; register
tests (Divergence|Register filter) 52/52.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 23:38:52 +02:00
Erik
2712a8b221 docs(issues): #464 night close — degrade level and depth contract equal to retail; the hall shell draws over the corridor vault; same-eye retail comparison owed (RenderDoc or the owner's tilt sweep)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 23:28:58 +02:00
Erik
bc6ed38380 docs(issues): #464 source found — the hall building's shell wins the depth test against the corridor cell's vault; skipping that shell draw restores retail's frame
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 23:25:23 +02:00
Erik
720d04856c docs(issues): #464 A/B round — no clip overflow, opaque piers, depth clear and alpha flush innocent, extra admissions innocent; the source is the cathedral's own content
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 23:16:09 +02:00
Erik
0b9e9b64ad docs(issues): #464 reproduced by script — seven outside views draw the artifact, five draw clean; the unclipped punch-fan fallback is the prime suspect
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 23:01:02 +02:00
Erik
49d2447a95 docs(render): S4-c1 fix round 1 verdicts (2 PASS / 1 FAIL) and the round-2 contract (packet §9): seed the portal counter from the capture, both sequences compared, the discriminating ±12 case, the sixth pose
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:49:33 +02:00
Erik
f2c2cdb876 docs(issues): #464 — the arch is cell 0x109's far wall fourteen metres beyond the open face; farther cells show over it (alpha-flush vs Z-clear order is the prime candidate)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:47:48 +02:00
Erik
2f7f45c2dd docs(issues): #464 geometry round — punches vertex-identical to retail, 12 of 16 rejected by the ±12 rule in both clients; no authored wall above the arch
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:45:07 +02:00
Erik
3a6aa7eef4 research(render): retail portal-polygon vertex capture at the #464 pose + the pm-verts cdb template
Sixteen DrawPortalPolyInternal attempts per frame, vertex-identical to
acdream's sixteen collect-time punches; twelve lie entirely on the local
y=12 plane and are rejected by the ±12 guard in both clients, so the hall
building's doorways are never punched in either.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:42:01 +02:00
Erik
d26a2ed035 docs(issues): #464 — the S4-c1 transcript gate replayed at the artifact pose PASSES: punch/seal events match retail exactly; the divergence is punch geometry or shell depth
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:30:31 +02:00
Erik
de33d49f22 docs(issues): #464 — retail capture eliminates admission; the divergence is in the punch/seal machinery at the stairwell's open face
Retail admits exactly acdream's cells and building-portal groups in the
same order; its alpha-depth frame punches each portal polygon to far depth
right before that group's cells and seals the exit views last. The
capture becomes S4-c1's fifth transcript pose.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:27:47 +02:00
Erik
4f12cd06b5 research(render): retail capture cathedral-stair-arch — the #464 artifact pose (walk 5 frames + alphadepth 5 frames)
Root 0xF4180114 with seven outside views; retail admits the same seven
hall building-portal groups in the same order as acdream, yet shows the
solid far face above the arch. The fifth transcript pose for S4.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:26:29 +02:00
Erik
4173cbd6e0 docs(research): move the #464 tilted-frame walk record out of the ignored logs dir
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:19:33 +02:00
Erik
3d746294ae docs(issues): #464 owner's tilted frame with the walk transcript — same admission set, seventh exit view; the open face shows the hall interior where retail shows the shell wall
The frame is saved as logs/464-owner-tilted-frame.walk.txt. Narrowed to
the building shell versus interior-cell order/clip at the stairwell's open
face in the outside pass (S4), with a possible building-portal admission
component only the cathedral-stair-arch retail capture can settle.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:19:17 +02:00
Erik
1be895f153 docs(issues): #464 walk transcript at the owner's pose — the hall cells are admitted through the building's exterior portals in the outside pass
The automation cannot tilt the camera, so the owner's screenshot stays the
record of the frame; the transcript shows the interior root flood of the
three stacked stair cells with six outside views and fifteen building-
portal groups including the hall cells. The retail capture at this pose
decides depth (S4) versus admission.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:09:06 +02:00
Erik
8d3eb12c4e docs(issues): #464 owner-confirmed artifact pose pinned with probes — ordinary camera state, hall interior drawn through the stairwell's open far face (S4)
Owner client with both probes: root 0xF4180114, eye (39.89,17.25,182.36),
sweep uncontacted; the hall's interior shows above the bottom arch where
retail shows the solid far face, which the DAT gives as five exit portals.
The retail capture cathedral-stair-arch is requested as the fix oracle.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:07:25 +02:00
Erik
27ff6bb041 docs(issues): #464 — the front-view frame is a retail axiom (owner); the real artifact is toward the arches on the other side
Also commits the walk-transcript route used at that eye.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:55:11 +02:00
Erik
28da2fcb8e docs(issues): #464 reproduced from the script — camera in front, zoomed out through the open face into the hall; stairwell draws without walls
The eye is legitimate (retail's sweep passes the same opening); the defect
is the draw of the stairwell cells seen back through the building's
exterior portals. Matrix row invariant re-worded; the one retail capture
to request is the oh-capture walk + alphadepth at exactly this eye.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:54:18 +02:00
Erik
c3b989305a docs(research): #464 camera investigation report; reclassified as an interior-root draw defect (S4); archway route
Read-only decomp + real-DAT replay: eleven sweep/root differences, each
unreachable at the pose or more constrained than retail; the replay seats
the pivot in 0xF4180114, stops the boom on its east pier at y=16.448, and
the walk from that root floods 114/113/112 with seven exit views. The
owner's probe launch line now also sets ACDREAM_PROBE_FACILITY_STAIRS.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:50:40 +02:00
Erik
d5fbcc6d5b docs(render): S4-c2 contract (packet §8) — two FIFO alpha lists, the DrawMesh router, four flush sites, AM/FL transcript gate
Drafted from the five alphadepth captures (10,556 AM lines, every clip=0;
FL by return address 13,705 / 309 / 18 / 23) and the OH1 alpha-list
contract. Dispatch waits for S4-c1 to land.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:46:01 +02:00
Erik
060c392ecc docs(issues): #464 owner launch line — forward slashes (the previous line lost a path segment to an escape)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:41:26 +02:00
Erik
6ae511e11e docs(issues): #464 camera-cell probe rounds — the eye never leaves the cell; re-read as the exit-portal seam-band family
Four probe-on self-gate rounds (run/zoom/tilt/mid) with the camera cell,
root and eye logged every frame: sweep ok, eye in root, no fallback, in
every frame. The DAT shows 0xF4180113/0xF4180114 are one stairwell split
horizontally; the zoomed-out eye stops 0.31 m in front of 0x114's
nine-vertex EXIT portal. Owner asked for one probe-on reproduction.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:40:59 +02:00
Erik
36866ba663 docs(issues): #464 running reproduction (camera outside the stairwell at movement start); file #467 run-in-place at the corridor mouth
The held-forward route captured the owner's running symptom: the first frame
after the press has the chase camera above and outside the stairwell, the
next is clean. Same defect as the zoom-out. The runs also showed the
character running in place at one corridor spot for 5+ s (#467, movement,
outside the campaign).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:26:58 +02:00
Erik
9d52c2d3b3 docs(render): ledger — #464 stair-ladder reproduction: standing frames consistent, the running symptom is motion-bound
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:18:29 +02:00
Erik
7148b8060b docs(render): ledger — S4-c1 round 0 failed three lenses (the ±12 quantifier); fix round 1 dispatched; §7 notes the vacuous register-test gate
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:18:09 +02:00
Erik
e9bb627b81 docs(render): S4 packet §7 — S4-c1 fix round 1 (retail's ±12 quantifier, seal count order, the automated PM/PC depth-event gate)
The round-0 retail and production lenses both found the guard's
quantifier inverted (the lead's paraphrase); the production lens's DAT
scan found 2,163 exit polygons lying entirely on a ±12 plane, which makes
the guard the likely mechanism behind retail's never-sealed seam family.
The PM/PC transcript comparison becomes the chunk's own gate.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:13:55 +02:00
Erik
20d844b06d docs: #466 owner-confirmed ours; ACViewer step dropped
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:11:17 +02:00
Erik
0bb9d1824a docs: file #466 — Ravenous Eater renders with stretched stripes and untextured patches (owner, /create 35121)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:08:54 +02:00
Erik
ad6b0599cc docs(render): S4 packet — the ±12 reject's quantifier corrected to retail's (ALL vertices on ONE bounding plane); #464 stair-ladder route
The S4-c1 retail lens caught the lead's paraphrase inverting retail's
predicate (any vertex on any plane vs every vertex on the same plane);
the contract and T2 now state the decomp's four per-plane predicates.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:07:38 +02:00
Erik
cddd3d236b docs: file #465 — post-campaign panel fill for retail's cathedral seam leak, with the regression guards and A/B acceptance
Owner decision 2026-09-03: an improvement on retail, deferred until G4
passes; retail mode off; registered when built.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:02:06 +02:00
Erik
455de7f24d docs(render): owner S3 double-check — all poses PASS except the zoomed-out cathedral stairwell (#464); matrix row added
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 20:40:58 +02:00
Erik
7746431133 docs(render): ledger — S3-closed validation self-gate: zero validation errors, four poses PASS provisional
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 20:20:36 +02:00
Erik
13c90f4480 docs(render): ledger — S4 row opened; S4-c1 dispatched from the S4 packet §6
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 20:18:58 +02:00
Erik
6385f44118 docs(render): ledger — S3 review fix round 1 landed, both lenses PASS; S3 CLOSED
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 20:18:03 +02:00