Pass explicit grounded/airborne contact bytes from MovementResult into MoveToState and AutonomousPosition, and add ACDREAM_DUMP_MOVE_TRUTH logging for outbound movement plus player UpdatePosition echoes.
Co-authored-by: OpenAI Codex <codex@openai.com>
Formalize Phase L.2 as the active holistic movement/collision program, align the roadmap and architecture docs, file tactical physics follow-ups, and refresh collision memory away from rewrite-from-zero guidance.
Co-authored-by: OpenAI Codex <codex@openai.com>