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Author SHA1 Message Date
Erik
355e389d4c fix #175: door BSP collision poses at the motion-table closed pose
The Facility Hub double door (Setup 0x02000C9D) embeds the player into
the visual panel from one side and blocks with a phantom slab on the
other: its Setup PLACEMENT frames pose the two panels AJAR (yaw
-150/-30 deg, 0.44 m behind the doorway plane — dat-confirmed by the
Issue175 inspection) while the rendered door poses them CLOSED from
the wire-supplied motion table via the sequencer. ShadowShapeBuilder
read placement frames, so the 1.66x0.29x2.95 m physics slabs
registered at the ajar pose. Retail tests each part's LIVE
CPhysicsPart pose — for an idle door, the motion table's default
(closed) state.

Fix: ShadowShapeBuilder.FromSetup gains partPoseOverride (BSP part
shapes only); RegisterServerEntityCollision derives it from the spawn
MotionTableId via GameWindow.MotionTableDefaultPose (default style ->
first cycle -> LowFrame part frames). Null/short poses fall back
per-part to placement frames — table-less entities and landblock
statics unchanged. One-shot snapshot vs retail's per-frame live pose
is register row AP-84 (equivalent for the door lifecycle: closed ==
default pose; open == ETHEREAL bypasses collision, #150).

Pins: FromSetup_PartPoseOverride_ReplacesPlacementFrames /
_NoOverride_KeepsPlacementFrames / _ShortOverride_FallsBackPerPart.
Suites: Core 2539 / App 713 / UI 425 / Net 385 green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 17:00:06 +02:00
Erik
2312259a93 docs: file #175 — door collision uses placement pose, not the closed pose (dat-confirmed)
User report at the Facility Hub double door (Setup 0x02000C9D): embed
into the visual panel from one side, phantom wall on the other. Dat
inspection (Issue175HubDoorPoseInspectionTests, kept as the evidence
fixture) confirms the mechanism: the Setup's Default PLACEMENT frames
pose the two panels AJAR (yaw -150/-30, origin (+-0.88, -0.44, 1.37))
while the rendered door poses them CLOSED from the wire-supplied
motion table via the sequencer. ShadowShapeBuilder reads placement
frames, so the 1.66x0.29x2.95 m physics slabs register at the ajar
pose — displaced behind the visual door. Retail tests each part's
LIVE pose (closed == motion-table default; the open swing is ETHEREAL,
#150). Fix shape filed: BSP shadow shapes for sequencer-bearing
entities must use the sequencer's part transforms, placement frames
only as the no-animation fallback. Holtburg's single door never
surfaced this because its placement pose ~= closed pose.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 16:52:43 +02:00