Erik
420e5eea70
refactor(app): key live projections by runtime identity
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Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
2026-07-25 21:50:58 +02:00
Erik
58e7c2eb99
feat(rendering): journal live scene projections
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Mirror exact live-root and equipped-child lifetimes behind the non-drawing render-scene boundary. Ready, visibility, final-pose, rebucket, removal, and resource teardown edges retain canonical LiveEntityRuntime identity while active-only synchronization avoids resident-static scans.
Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 22:05:42 +02:00
Erik
826f9ea9b5
refactor(app): complete session startup composition
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Move the live-session reset and routing graph, combat and diagnostic command targets, and the sole gameplay input subscriber into Phase 7 before frame publication. Add exact retryable ownership for late bindings so partial startup cannot strand session or component teardown edges.
Co-authored-by: Codex <codex@openai.com>
2026-07-22 18:49:31 +02:00