Commit graph

2 commits

Author SHA1 Message Date
Erik
bb7b899bfe fix(physics): TS-23 - plumb real PK/PKLite/Impenetrable mover flags
Campaign P Slice P3 item 3. The wire parse (CreateObject's
PublicWeenieDesc._bitfield), the decode (EntityCollisionFlagsExt.
FromPwdBitfield), the per-GUID storage (ClientObjectTable.
PublicWeenieBitfield), and the exemption logic (CollisionExemption.
ShouldSkip) all already existed and were already correct -- every
mover-flags call site just fed a GUID-prefix IsPlayer heuristic instead
of the real per-entity PK/PKLite/Impenetrable state (retail
OBJECTINFO::init 0x0050cf30 state |= 0x80/0x800/0x1000).

Port:
- EntityCollisionFlagsExt.ToMoverState translates the decoded PWD
  bit-space into the ObjectInfoState bit-space FindObjCollisions
  actually reads -- two different numberings that must not be
  confused. Deliberately does not translate IsPlayer (every call site
  already derives that correctly from its own GUID heuristic per
  #184 Slice 2b).
- EntityCollisionFlagsExt.ResolveMoverPvpState is the one shared
  ClientObjectTable-backed lookup (guid -> ObjectInfoState), replacing
  what would otherwise have been three separate inline copies across
  GameWindow/LivePresentationComposition/RemoteTeleportController.
- Threaded as a new optional moverPvpState parameter through
  RuntimeRemotePhysicsUpdater.Tick/TickHidden and
  RuntimeOrdinaryPhysicsUpdater.TryBegin (default None preserves every
  pre-P3 caller unchanged), and as PlayerMovementController.OwnPvpFlags
  for the local player's own two resolve call sites.
- TS-23 section 12b: PlayerWeenie.JumpStaminaCost's pk parameter now
  reads the real PlayerKillerStatus(0x86)/LastPkAttackTimestamp(0x91)
  pair against retail's 20-second recency window
  (pkStatus in {4, 0x40} && (timestamp + 20.0) >= now), replacing the
  P1 hardcoded false. RuntimeMovementSkillState/Snapshot and
  LiveSessionEventRouter.RecomputePvpStatus push both the PWD bitfield
  and the PlayerKillerStatus pair reactively, riding the SAME
  ClientObject event triggers RecomputeBurden already uses.
- A conformance test caught a genuine precision bug in the first
  PK-timer clock choice: DateTimeOffset.UtcNow's Unix-epoch seconds
  (~1.7 billion) loses ~128 seconds of precision in a 32-bit float,
  silently swallowing the entire 20-second window. Switched to
  Environment.TickCount64 (small, monotonic magnitude) -- also the more
  retail-plausible basis, since LastPkAttackTimestamp is itself a wire
  PropertyFloat and retail's Timer::cur_time is almost certainly a
  process/session-relative counter for the same precision reason, not
  an absolute epoch.

Non-PK invariant (the acceptance criterion): an entity with no
ClientObjectTable row, or a row whose PublicWeenieBitfield is null or
0, resolves to ObjectInfoState.None -- a no-op OR into moverFlags,
bit-identical to every pre-P3 caller's hardcoded value. A dedicated
test drives two real ClientObjectTable rows through
CollisionExemption.ShouldSkip and confirms PK-vs-PK collides while
PK-vs-non-PK and non-PK-vs-non-PK both stay exempt (walk through).

Register: TS-23 retired (both the collision-flags and PK-timer halves);
the stale "M2 combat must land TS-23" phase-gate note removed.

dotnet build + dotnet test (Core.Tests 4008/2 skip, Runtime.Tests
425/0, App.Tests 3968/3 skip, complete solution build) all green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 09:52:55 +02:00
Erik
ffefc6977f feat(physics): live-entity collision plumbing (Commit A)
Plumbing-only foundation for the upcoming live-entity (NPC / monster
/ player) collision port. No behavior change — the new fields default
to zero/None so the 5 existing static-entity Register call sites in
GameWindow.cs are untouched.

Wire layer:
- CreateObject parser now surfaces PhysicsState (acclient.h:2815 —
  ETHEREAL_PS=0x4, IGNORE_COLLISIONS_PS=0x10, HAS_PHYSICS_BSP_PS=0x10000,
  ...) which the parser previously dropped at line ~337 with a bare
  `pos += 4`.
- CreateObject parser now surfaces ObjectDescriptionFlags (the retail
  PWD._bitfield trailer per acclient.h:6431-6463), where
  acclient_2013_pseudo_c.txt:406898-406918 ACCWeenieObject::IsPK /
  IsPKLite / IsImpenetrable read bits 5 / 25 / 21 directly. Previously
  read-and-discarded.
- WorldSession.EntitySpawn carries both new fields through to subscribers.

Physics layer:
- New `EntityCollisionFlags` enum (IsPlayer / IsCreature / IsPK /
  IsPKLite / IsImpenetrable) + `FromPwdBitfield` helper. Bit
  positions verified against retail's SetPlayerKillerStatus (
  acclient_2013_pseudo_c.txt:441868-441890) which maps
  PKStatusEnum→bitfield exactly: PK=0x4→bit5, PKLite=0x40→bit25,
  Free=0x20→bit21.
- `ShadowEntry` extended with `State` (raw PhysicsState bits) +
  `Flags` (decoded EntityCollisionFlags). Backward-compatible — all
  five existing landblock-entity Register call sites omit them.
- `ShadowObjectRegistry.UpdatePosition(entityId, pos, rot, ...)` —
  fast-path for the 5–10 Hz UpdatePosition (0xF748) stream the server
  emits per visible entity. Reuses the entry's existing shape +
  state + flags. Mirrors retail's CPhysicsObj::SetPosition
  (acclient_2013_pseudo_c.txt:284276) which keeps the same shape and
  re-registers cell membership.
- `ObjectInfoState` adds `IsPK = 0x800` and `IsPKLite = 0x1000`
  matching retail's OBJECTINFO::state bits (acclient.h:6190-6194).
  Used by Commit C's PvP exemption gate.

Tests:
- `EntityCollisionFlagsTests` — 7 tests covering empty / each bit
  alone / PK+player combo / unrelated-bit ignore.
- `ShadowObjectRegistryTests` — 5 new tests: UpdatePosition moves
  entry to new cell, preserves State/Flags, unregistered no-op,
  Register stores State/Flags, defaults are zero/None.
- `CreateObjectTests` — 3 new tests verifying PhysicsState + PWD
  bitfield (with PK / PKLite bit cases) parse and surface.

1454 → 1454 + 15 = covered by suite. dotnet build + dotnet test
green.

Foundation for Commit B (live-entity registration) and Commit C
(PvP exemption block in FindObjCollisions).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 13:12:56 +02:00