Make the incremental render scene the production entity source at the existing retail PView stages while retaining the accepted dispatcher upload and draw executor. Keep diagnostics consumer-gated, retain ordered indices across unchanged frames, refresh only dirty records, and preserve exact mesh-load, selection, alpha, lighting, and route lifecycle semantics.
Capture immutable presentation payloads in the render scene, flatten unique entity and mesh-part records into the borrowed frame arena, and compare every routed dispatcher input tuple without changing the production draw source.
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.
Release: 8,211 passed, 5 skipped.
Maintain packed render worksets as lifecycle deltas arrive and synchronize active animated statics without scanning the resident world. This keeps Slice F non-drawing while preparing exact spatial and feature queries for shadow comparison.
Release: 8,206 passed, 5 skipped.
Append exact static and EnvCell-shell projection deltas only at committed spatial activation and detach receipts. Same-landblock rehydrate now reconciles retained, new, and omitted presentation identities without constructing or drawing the shadow scene in production.
Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
Pin Arch behind acdream-owned identities, deltas, queries, generation gates, and memory diagnostics. The new five-archetype store is unbound and non-drawing so static publication can be shadowed without changing production behavior.
Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>