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9 commits

Author SHA1 Message Date
Erik
e6acb800cc fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4
Four visual residuals from the lead's own live-client captures of
1.0.2-cc.m, all root-caused via decomp + live-DAT evidence:

- R4-1: Skills credits value overlapped mid-caption again. Root cause
  was a missing UiLayoutPolicy raw-edge reflow on UiButton's value-child
  rect (the child is base-inherited across four sibling buttons of
  differing widths, so its baked-in OriginalParentWidth diverges from
  the actual 231px-wide Skills credits button) plus an HJustify.Right
  value child mapped to Center instead of a real far-edge Right.
- R4-2: the single-sprite scrollbar thumb tiled (GL_REPEAT) instead of
  drawing once — DrawTiled was reused for a small fixed marker graphic
  whose native size is far smaller than the track-proportional thumb
  rect. New DrawThumbMarker draws exactly one native-size instance.
- R4-3: the skills info-box formula line clipped past the surrounding
  gold frame's own authored bottom edge (the pane's own raw box is 20px
  taller than the frame that visually contains it) — clamp the pane's
  Height to the frame's bottom (register AD-105, since retail's
  ShowSkillsText has no code relationship to the frame to cite).
- R4-4: the Appearance help text started mid-sentence — the box was
  never touched by its page controller, so it kept UiText's chat-style
  PreserveEndOnLayout=true default; the scroll model's wasAtEnd check is
  vacuously true on its first-ever overflow transition, pinning the
  first render to the bottom. Set PreserveEndOnLayout=false (a static
  top-oriented report, not a transcript) and wired the box's own nested
  authored scrollbar, never wired before.

App suite live-DAT env 5372/3 -> 5379/3 (+7, zero regressions). Runtime
1735/0 unchanged. Full solution 14585/4 skips/1 failure (the documented
Core.Net NakEmission full-solution-only flake, confirmed standalone-pass).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 19:05:23 +02:00
Erik
2886f79f37 fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures
Re-derived gmCGAppearancePage::DoColorSpots @0x0047d850 and DoGradDisk
@0x0047da90: retail does NOT multiply-tint the swatch/grad-circle's
authored sprite. It builds a fresh composited surface once (CreateLocalSurface
+ Blit), then calls SurfaceWindow::ReplaceColor against old-color
RGBAColor(0,0,0,1) (opaque black — the spot template's own placeholder
fill, live-DAT-pixel-confirmed: the 37x44 "spot" resource has a genuine
solid-black CENTER and a genuine non-black RING) — swapping every exact
opaque-black pixel for the swatch's real color while leaving the ring
untouched. A multiply-tint (Batch G's mechanism) is architecturally wrong:
black multiplied by any color stays black (never recolors the center),
and multiplying the ring's own non-black pixels corrupts them — exactly
the reported "we tint the ring" symptom.

Beyond-count swatches (R3-5b) use a COMPLETELY DIFFERENT authored resource
(enum 0x1000000f, "blank" — pixel-confirmed almost no black at all, i.e.
genuinely different art) shown untinted, and retail's own
pColor->SetVisible(1) is unconditional for all 9 swatches (never hidden).
For Eyes (R3-6), DoGradDisk's Eyes branch blits the "grad plug" icon
(enum 0x10000010) untinted, and SetSelection's own Eyes/non-Eyes tail
never hides m_pGradCircle at all — a correction to this port's prior
"_gradCircle.Visible = !isEyes" line.

Ported via a new ChargenColorSpotComposer (CPU-side decode-once + per-color
bake-and-cache-once through the existing TextureCache.UploadRgba8 seam —
the same shape IconComposer.GetSpellComponentIcon already established for
item icons, just matching black instead of white) and a new opt-in
UiButton.ColorKeyFaceResolver / reuse of the existing
UiDatElement.RuntimeImageTexture seam — both additive. Tint keeps its
existing meaning for every reader/test; the grad circle's Tint stays a
genuine multiply for the non-Eyes case (retail's own Blit_Multiply there).
Wired as a fourth late-bound composition seam (SwatchTextureSource), same
pattern/site as the existing three color-computation seams.

Code-complete, unit/live-DAT-tested (including pixel-level proof of the
spot/blank templates' actual content); the user's connected visual gate
is owed — no client launches this batch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 17:20:31 +02:00
Erik
e1d7d09599 fix(chargen): Campaign CC gate round 1 closeout — Group 1: real color wheel wiring
Lands Batch G's two STOPPED items, making the real palette-color swatch
wheel visually live instead of inert:

- UiButton and UiDatElement gain a per-instance Tint property threaded
  into every existing DrawSprite call (defaults to Vector4.One, so every
  pre-existing button/element is byte-identical unless a caller sets a
  non-identity tint).
- CharacterCreationAppearancePage now sets Tint directly on each color
  swatch button and the GradCircle element, replacing the Batch G
  flat-fill ChargenSwatchColorTile overlay outright — an opaque
  rectangle drawn on top can never reproduce retail's actual
  SurfaceWindow::BlitAndColor(..., Blit_Multiply, color) multiply blend,
  only a genuine per-instance sprite tint can, so the overlay approach is
  deleted rather than layered under the new mechanism.
- CharacterCreationUiController and RetailUiRuntime grow pass-through
  properties (AppearancePalSetSource/AppearanceClothingTableSource/
  AppearancePaletteColorSource) mirroring the existing PreviewControl
  seam, so LivePresentationComposition can wire a DAT-backed
  ChargenAppearanceCatalog into the Appearance page (wiring itself lands
  with the Group 3 commit, since it shares a file with an unrelated F16
  fix).

Register: AP-216/AP-217 RETIRED (161 -> now further reduced in later
commits) — both rows' remaining gaps are closed, not merely narrowed.
CharacterCreationAppearancePageSwatchColorTests updated for the new
Tint-based assertions (two pre-existing assertions were carried over
incorrectly from the old overlay-visibility model and are corrected).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:33:19 +02:00
Erik
834c2547a9 fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
R2-5: retail's gmCGAppearancePage::DoColorSpots/SetSelection/DoGradDisk
paint the nine color swatches and the gradient disc with a real,
computed representative color (PalSet-averaged for Hair/Nose+Mouth+
Skin/Headgear/Shirt/Trousers/Footwear at fixed sample indices
0xd0/0xb0/0x520; direct-Palette for Eyes at 0x103), not the static
authored art acdream showed before this batch.

Ports the full palette-to-RGB pipeline: a new pure Core resolver
(ChargenSwatchColorResolver + IChargenPaletteColorSource) backed by a
new ChargenAppearanceCatalog.TryGetColor reading real Palette dat
objects, pinned against the installed EoR dat. CharacterCreationAppearancePage
recomputes all nine swatches + the gradient disc's tint on every
refresh (part/color/heritage change) and paints them through a new
ChargenSwatchColorTile overlay child — a flat-color-fill approximation
of retail's actual recolored-sprite blit, since neither UiButton
(sealed) nor UiDatElement exposes a per-instance sprite tint today.

Two STOPPED items remain outside this batch's file contract before the
mechanism is visually live: (1) wiring PalSetSource/ClothingTableSource/
PaletteColorSource from CharacterCreationUiController.cs (mirrors the
existing PreviewControl seam); (2) a small additive Tint property on
UiButton/UiDatElement for a byte-true recolor instead of the flat fill.
Also ports Nose/Mouth/Skin's single non-interactive representative
swatch, beyond AP-216/AP-217's original six-part scope.

Register AP-216/AP-217 rewritten (not retired — the two STOPPED items
keep them open). Tests: 11 new Core, 6 new Content live-DAT, 8 new
App-layer fixture. App suite 5321/3 -> 5329/3, Runtime 1735/0
unchanged, zero regressions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 14:16:14 +02:00
Erik
0591b9a026 fix(chargen): Campaign CC gate round 1 Batch C — rich text + labels + backdrops
Commit 1/3: chargen-scoped, low blast-radius fixes.

- New DatRichText helper: escape-normalize + word-wrap + per-segment
  palette color, porting UIElement_Text::SetStringInfoWithFont /
  AppendStringInfoWithFont's composition model. Routes the Heritage
  (GF-2), Town (GF-11a), and Profession (GF-3) description boxes
  through it instead of a raw unwrapped single-Line LinesProvider.
  Heritage headers use font-color palette index 1 (green), bodies
  index 0 (white), matching AppendStringInfoWithFont's own font-index
  argument. Town's diagnosed GF-11a root cause: a single un-wrapped
  line meant the town-specific suffix rendered past the clipped
  viewport, so switching towns looked like "text never changes" even
  though the underlying composed string genuinely differed.

- GF-3: bind the Profession page's description textbox (0x100003e0,
  gmCGProfessionPage::InitializePage @0x00483068) and compose its
  per-template text (UpdateProfession @0x004821b0's CustomText/
  BowText/SwashText/LifeText/WarText/WayText/SoldierText, plain
  SetStringInfo — no palette).

- GF-4: UiButton gains a coexisting ValueLabel/ValueBox/ValueFont/
  ValueColor slot alongside Label. Retail's chargen display buttons
  (avail/health/stamina/mana credits, 0x100003e2-e5/0x100003f9)
  author their caption directly on P0x17 AND carry a separate,
  media-less Type-12 value child that UiButton.ConsumesDatChildren
  used to drop entirely — pages substituted the button's own Label,
  destroying the caption. DatWidgetFactory.BuildButton now surfaces
  that child (gated on ReferenceEquals(labelInfo, info) — own-caption
  buttons only) instead. The six Profession slider name labels
  (0x100002ed, CharGenState::GetAttributeName @0x005C3A20's six
  hardcoded literals) resolve as UiButton in this port (live-DAT-
  measured Type 1 — retail's UIElement_Button is DynamicCast(0xc)-
  compatible with UIElement_Text) and are written once at
  construction, matching retail's own single InitializePage write.

- GF-6/AP-218: gmCGAppearancePage::Update writes a heritage-flavored
  STATIC caption to the Hair/Eyes/Skin spins (plain / GearText_* /
  OlthoiText_* variants) — never an index. Removed the prior 1-based-
  ordinal/gear-name substitution entirely; the other six spins keep
  their DAT-authored caption untouched, matching retail exactly.

- Root 1d: wire the Heritage (0x100003be, 13 states) and Profession
  (0x100003d8, 7 states) backdrop SetState cascades
  (gmCGHeritagePage::Update / gmCGProfessionPage::UpdateProfession).

- AP-216/AP-217 (partial, register updated honestly): swatches beyond
  the current part's real color count now hide (DoColorSpots' blank-
  blit half); the GradCircle now blanks for Eyes (DoGradDisk's blank-
  plug half). The "paint with the actual represented/current color"
  halves stay open — they need a PalSet/Palette-id -> RGB pipeline no
  chargen page reads at runtime yet, judged disproportionate to add
  alongside this batch's other ~10 fixes.

Register: AP-215 rewritten (item 2's "ordinal" framing is stale after
GF-6; restated as the icon-thumbnail gap), AP-216/AP-217 rewritten
(partially closed), AP-218 retired, AD-103 retired (the swallowed-
child Label substitution AD-103 tracked is replaced by ValueLabel's
own-geometry surfacing).

22 new tests (DatRichText unit tests, UiButton/DatWidgetFactory
ValueLabel tests, live-DAT structural pins, controller behavioral
tests) — all green. Full App suite (Release, live-DAT):
5300 passed / 1 pre-existing unrelated flake (PortalProjectionTests
allocation test, passes in isolation) / 3 skipped, up from the
baseline 5282/3.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 12:18:53 +02:00
Erik
7d09821fdc fix(chargen): Campaign CC gate round 1 Batch B — authored selection states, label state, zoom/swatch feedback
GF-1/GF-8: UiButton now recognizes retail's custom Unselected/Selected
radio-pair (0x10000016/0x10000017), bypassing the standard Normal/
Highlight machine that never admitted those state names — .Selected now
lights the heritage/template/gender/Face-Clothes rows it was always a
no-op for.

AP-222/GF-11b: per-state label color/outline (dat 0x1B/0x21) now applies
off the REQUESTED retail state id, not the art-gated committed
ActiveState — resolves the Appearance spins' current-part highlight
(text recolors even though no Highlight art exists on either client) and
the Town caption's Normal-to-white swap.

GF-11c: UiButton.LabelBox lets a lifted caption with its own authored
rect draw there instead of the face-relative offset that's only correct
when the label is authored directly on the button (heritage/template
family, unchanged).

GF-9: wires the real nine companion overlay elements (SetColor's
SetVisible mechanism) that swatch clicks were always meant to drive,
retiring AP-215 item 1 (the swatch.Selected substitution was a permanent
no-op — swatches author no Highlight media at all).

GF-10: zoom buttons now set the retail-mirrored mutual-exclusive
Highlight/Normal pair on click; InitializePage carries no initial
SetState for either button, so both stay at "Normal" until first click.

Register: AP-222 retired (mechanism identified and ported), AP-215
narrowed (item 1 retired, item 2 unrelated and unchanged), row count
recount corrected 164 (was already one high before this batch).

App suite 5282/3 (was 5266/3), Runtime 1735/0 unchanged. Fixture + live-
DAT tests only — no graphical client launch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 11:37:09 +02:00
Erik
34e3a534be feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port
Fills TS-82's Summary placeholder with a faithful port of gmCGSummaryPage
(name field with NameInputFilter + the retail commit-on-focus-lost/submit
dispatch + the >32-char ID_CharGen_NameTooLong reject-and-revert path, the
REAL three-row-template listbox confirmed against the installed EoR dat
before writing any page code, and Summary's own independent gmCG3DView
preview instance wired through a second ChargenPreviewController pair
mirroring the Appearance page's exact composition shape).

Ports CharGenState::RandomizeCharacter and its six sub-primitives into
RuntimeCharacterCreationState — not approximated: the RandInt/RollDice
semantics are independently confirmed from both the decompiled RNG bodies
and the CharGenStateVtbl union struct in acclient.h. Three consumers:
the chargen screen's open-roll (retiring AP-214's honest-blank deviation
and reproducing the Appearance page's gender-flip-on-init quirk), the
Summary page's Random button (behind the retail randomize-warning
confirm), and the Appearance page's Random button (narrowing AP-212 to
just Heritage/Profession/Town's still-approximated rolls and Skills'
still-unported RandomizeSkills).

Wires the Finish button (previously ghosted) with retail's NoName/
CreditWarning dialog pair, adds the F12 amendment's HeritageOrGenderUnset
local refusal to TryBeginFinish (register AP-223) as a defensive backstop
now that the screen-open roll normally makes it unreachable, and wires
the four ID_Character_Err_* rejection dialogs for the 0xF643 response
codes CC3 already parsed but nothing displayed.

Register: TS-82 retired, AP-214 retired, AP-212 narrowed, AP-223/224/225
filed (heritage/gender Finish refusal, Summary's two-bucket skill-list
narrowing, the 32-vs-33 name-length threshold reconciliation).

Runtime 1722/0 (was 1713), App 5240/3 skips (was 5223/3), Headless 166/0
unchanged, full solution Release build green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 00:01:07 +02:00
Erik
d2a71152d2 fix(chargen): Campaign CC CC6b-MOUNT review fix round — F1-F13
Fixes every finding from the dual-lens review of 34c6fceab0 (architectural
PASS-with-items, retail-fidelity FAIL). Re-derived every decomp citation
against docs/research/named-retail/acclient_2013_pseudo_c.txt directly
rather than trusting the reviewer's transcription.

Wrap/normalize semantics (F1): CycleIndex's decrement-from-Unset landed on
0; the decomp's shared decrement tail (label_47f065/label_47f6d9, the same
switch the headgear ring was ported from) computes new=cur-1=-2 on the raw
signed int32, which wraps to count-1 — matching headgear's own ring shape.
Also ports the spin body-click normalize-and-write-back retail's cases
0xa5-0xae all share (NormalizeChoiceOnSelect), which acdream had dropped
entirely. Flips the one test that pinned the wrong expectation and adds
select-zone coverage no prior test isolated.

Heritage gate (F3): Update's Gearknight/Olthoi/OlthoiAcid branches reset
SetChoice(FACE)/SetSelection(HAIR) unconditionally, not only when Clothes
was showing — a conditional gate stranded Nose/Mouth as the current part
under a Face-tab session.

Doc corrections propagated everywhere they repeated (F4, F5, F6, plus the
plan doc's own CC6b-MOUNT ledger row for F1/F3): the gmBarberUI heading
citation conflated PostInit with InitializePage; Random's Appearance
disable was mislabeled a placeholder when it's really AP-212's unported
RandomizeAppearance/RandomizeClothing gap; the master-page doc still called
the Appearance page content-inert after this campaign made it real.

Visual substitutions widened (F2): AP-215 named only two of the Appearance
page's swatch/spin substitutions. Ports the two cheap ones directly —
current-part highlight via SetSelection's SetState(1)/SetState(6), routed
through the existing UiButtonStateMachine.Normal/Highlight ids and
IUiDatStateful.TrySetRetailState seam (installed-DAT-confirmed
ToggleBehavior=true on all nine spins); the shade scrollbar's SetVisible(0)
for Eyes vs acdream's Enabled=false. Files the other five (DoColorSpots,
the inert GradCircle, spin-caption/heritage-caption loss, the Skin-spin
MoveTo reposition, the Gearknight-boundary randomize calls) as new register
rows AP-216..AP-220 and corrects the plan doc's false claim that AP-215
already named the GradCircle.

Unlocked DAT read (F7, BLOCKER): ChargenPreviewController.Rebuild called
ChargenAppearanceFactory.TryCompose outside _datLock while the very next
line correctly locked TryBuildAnimated — CC6a's own F4 class of bug,
reintroduced at this catalog's first production call site. Wrapped in the
same lock; documented the invariant on ChargenAppearanceCatalog itself.

One-shot preview mount (F8): LivePresentationComposition reads
ChargenPreviewViewportWidget once, but its underlying mount
(CharacterCreationUiMountCoordinator) is explicitly retryable while this
GPU-resource composition pass is not — unlike PaperdollViewportWidget,
which IS eager/non-retryable, so the "mirrors Paperdoll" doc claim was
false. Retrofitting cross-frame retry here would mean restructuring this
composition's one-shot contract for every private viewport (paperdoll,
creature appraisal) and FrameRootComposition's fixed frame-group array —
out of this round's blast radius. Corrected the doc and made the failure
loud (a diagnostic log) instead of silent.

Dispose leak (F9): ChargenPreviewController.Dispose left the preview
WorldEntity referenced by the leased renderer until the renderer's own,
later disposal. Releases it on its own teardown now.

Test-quality items (F10, F11, F13): pinned the spin arrow widths
(47px, both arrows) the 174 zone boundary is derived from, plus a
controller test for the previously-uncovered select zone. Measured the
shade scrollbar's authored orientation instead of assuming it — it is
VERTICAL (33x85) — which is a real production bug: UiScrollbar only routed
scalar-mode mouse events when Horizontal was true, so the shade control
never fired in production. Added OnVerticalScalarEvent/DrawVerticalScalar
mirroring the existing horizontal scalar path. Converted
ChargenPreviewControllerTests from silent-pass [Fact] to the shared
InstalledDatFactAttribute skip-reporting pattern.

Adjudication (F12): AD-101's retirement leaves TryBeginFinish's four local
refusals (NoName/AttributeCreditsUnspent/AlreadyPending/RosterFull) with no
heritage/gender gate — currently latent since Finish stays hard-disabled
this round. Amended the campaign plan's CC5 slice scope to require BOTH a
heritage/gender refusal AND a real RandomizeCharacter port before the
connected user gate opens Finish; noted the interaction on AP-214's own
register row. No CC5 implementation in this commit.

Gates: dotnet build -c Release green across the full solution. App suite
(Release, ACDREAM_PROBE_LIVE_MOUNT=1) 5223/3 skips, Runtime suite
1713/0 — both clean across repeated runs. A full-solution run surfaced
three pre-existing, previously-documented flakes unrelated to this change
(Streaming.LandblockBuildFactoryTests/LandblockPresentationPipelineTests
#402, Core.Net.Tests.NakEmissionTests loss soak) — each confirmed passing
in isolation, consistent with their known full-suite-parallelism-timing
history; none touch any file this commit changes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 22:19:02 +02:00
Erik
34c6fceab0 feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount
The page-mount half CC6b-PRE deferred: CharacterCreationAppearancePage
(gender buttons, Face/Clothes sub-tabs, nine spin controls with retail's
decrement/increment/select-as-current-part OnClickAt zones, nine color
swatches, shade scrollbar, zoom/rotate wiring) plus ChargenPreviewController,
which bridges the ChargenPreviewRenderer/ChargenPreviewZoomController
camera-injection gap CC6a/CC6b-PRE left open and mounts as the third private
creature viewport beside paperdoll/creature-appraisal.

Color-wheel scouting (campaign risk item 4): live-DAT probe found every
color-wheel-family id resolves through existing DatWidgetFactory mappings
(Button/Scrollbar/generic fallback) — no new widget type needed.

The @140355 gender-flip-on-init oddity (risk item 5): resolved via decomp
alone — gmCharGenMainUI's own ctor calls CharGenState::RandomizeCharacter
before any page constructs, so retail's chargen screen is never actually
blank on open; the Appearance page's gender-flip code always fires against
a real, randomly-rolled gender. Filed AP-214 (acdream doesn't port
RandomizeCharacter this round, so it opens honestly blank instead) and
AP-215 (two narrow visual substitutions: swatch .Selected highlight vs
retail's separate overlay, ordinal labels vs retail's icon-only spins).

AD-101 retired: the Heritage page's auto-gender-select interim default is
deleted now that the Appearance page's real gender buttons exist. TS-82
narrowed to Summary-only.

Scope addendum: ChargenPreviewRotationController's parameterless-constructor
default changes from 0f to a new RetailDefaultHeadingDegrees=180f constant
(retail's InitializePage override, not the ctor's raw 0) — every real
gmCG3DView owner converges on 180 before its first frame, so a controller
defaulting to 0 was a trap for future consumers.

Runtime 1713/0, Core 4786/1 skip, Content 147/0, App 5220/3 skips (Release,
ACDREAM_PROBE_LIVE_MOUNT=1) — zero failures across two clean full-solution
runs; the one Core.Net.Tests NakEmissionTests flake observed on a third run
is the same pre-existing, previously-documented timing flake (zero files
under src/AcDream.Core.Net/ touched, passes 100% in isolation).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 21:00:10 +02:00