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Erik
a3ecac5369 docs(render): Phase U.4 shipped (indoor rendering verified) + flap handoff
Phase U (U.1-U.4) shipped: the unified retail-faithful render pipeline replacing the
abandoned two-pipe split (#103). Indoor rendering VISUALLY VERIFIED — solid walls, no
terrain bleed, per-cell clip gating works. Two root-caused EnvCellRenderer
self-contained-GL-state fixes landed (uViewProjection stale-matrix; inherited
blend/depth-mask). Residual threshold "flap" (OutsideView instability from the per-frame
view-dependent portal BFS) is precisely root-caused via ACDREAM_PROBE_VIS and scoped to
U.4c (PVS / stab_list grounding, retail-faithful). Handoff captures the [vis] evidence,
the retail anchors, and the next-session pickup. U.5 (outdoor->building peering) + U.6
(dungeon scale) remain.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-31 09:16:35 +02:00