Erik
7c3ba1e093
docs: session memory — evening animation investigation + agent dispatch
...
Captures the diagnosis chain (wrong-first-guess -> parser offset bug
-> handler rewrite -> ACE-confirmed observer-side inference), the
Agent A animation-overhaul merge (10 commits, dead-reckoning + speed
scaling + Commands list + sequence-wide velocity + soft-snap), the
pending Agent B sky/weather/lighting branch, and the orthogonal
wire-layer adds (SocialActions, InventoryActions, AppraiseInfo profile
blobs, 9 extra GameEvent parsers).
Current tree state: 684 tests passing (192 Core.Net + 492 Core),
build green, animation overhaul live on main.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:52:24 +02:00
Erik
3bea646c62
docs: session 2026-04-18 memory + roadmap update
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- Adds memory/project_session_2026_04_18.md with full inventory of
the autonomous AFK session: 14 commits shipping E.1/E.2/E.3/F.1/F.2/
E.4/E.5/H.1/G.1/G.2 + GameEventWiring glue, 470 → 603 tests.
- Appends both session pages (2026-04-17 bug-bash + 2026-04-18 roadmap
push) to MEMORY.md.
- Updates docs/plans/2026-04-11-roadmap.md "Phases already shipped"
table with every phase that landed today.
Current roadmap deltas vs doc-start state:
- Phase D.1 (font/overlay): shipped already, now in table.
- Phase E.1-E.5, F.1-F.2, G.1-G.2, H.1: all shipped today.
- Glue row for GameEventWiring (not a numbered phase but load-bearing).
Deferred items noted in session page:
- Particle GL renderer (E.3b), lighting shader UBO (G.2 second pass),
PlayerDescription full body parse, dungeon streaming (G.3), char
create (H.4), allegiance (H.2), quest/dialog VM (H.3).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:15:32 +02:00