Applies the seven NITs from the CH2 re-review (verdict APPROVE-WITH-FIXES,
following the REJECT->rework at e0e78883):
1. SpewBoxController's centered Left was captured once via
AnchorEdges.Top and replayed forever on resize (UiElement.ApplyAnchor's
Left/Right-both-false branch pins a fixed margin). Anchors is now
AnchorEdges.None and Tick recomputes Left every frame against the
current root width.
2. OneLine=false was defaulting to UiText's bottom-pinned transcript flow
(VerticalJustify honored only via ConfigureDatState, which this
synthesized element never calls). Added UiText.HonorVerticalJustification
so a non-DAT controller can opt the scrollable path into
VerticalJustify without a full LayoutDesc binding; SpewBoxController
sets VerticalJustify=Top so lines flow from the top of the 450x72 box,
matching newest-at-top insert semantics. Noted as invented-pending-
measurement in AP-178's row (no new row).
3. Documented the deliberate inversion of UiText.LinesProvider's
oldest-first contract in SpewBoxController.Tick (SpewBoxVM.Lines feeds
newest-first, which is correct specifically because the box is now
top-aligned) and added a test pinning the rendered order (newer message
is the topmost line), driving root.Tick.
4. Fixed the stale "retail's code default, 1" comment in
SpewBoxControllerTests — MaxConcurrentItems is the shipped LayoutDesc's
AUTHORED value, 4.
5. Added the matching unmapped-id diagnostics line to
LiveSessionRuntimeFactory's ShowWeenieError sink, matching the pattern
GameEventWiring's WeenieError/WeenieErrorWithString handlers already
use.
6. Corrected the "EXHAUSTIVE Portal sweep found ZERO" overclaim in
SpewBoxLayoutDumpDiagnostic: the loop's id source was DatCollection's
top-level aggregate GetAllIdsOfType<LayoutDesc>(), not dats.Portal's
own (which reports a count of ZERO for this type), so querying those
ids against dats.Portal.TryGet established nothing about Portal either
way. Corrected the same overclaim echoed in SpewBoxState's
MaxConcurrentItems doc comment and in AP-178's register text (both the
table row and the section-header history line). What's actually
established: dats.Local hosts the SpewBox layout at 0x21000011; whether
Portal also carries a copy remains unestablished.
7. Added a test exercising the full ShowWeenieError -> AddText -> SpewBox
path for id 0x0561 (the 50-friends-cap refusal) in
LiveSessionCommandRouterTests, mirroring LiveSessionRuntimeFactory's
ShowWeenieError closure exactly since every other LiveSessionRuntimeFactory
test in this tree is a source-text conformance grep, not an
instantiation.
Ledger: CH2 ledger row's review column now reads REJECT -> reworked
e0e78883 -> re-review APPROVE-WITH-FIXES -> nits (this commit); Status
header flips CH2 to code-complete/closed pending the user gate, CH3 next.
Build green; touched-project tests green (19/19 new/changed,
4351/3354 App.Tests unaffected pass); full Release suite 11,916 passed /
4 skipped / 0 failed (baseline 11,914/4/0 plus the two new tests this
commit adds).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
acdream never implemented @pklite. It is a CLIENT command in retail, not a
server one — ACE has no pklite text-command handler — so typing it forwarded as
inert chat text that the server ignored.
Retail: ClientCommunicationSystem::DoPKLite @0x0057A490 rejects with
WeenieError 0x507 when ACCWeenieObject::IsPlayerKiller @0x0058C910 is true
(that returns true when EITHER the PK bit 0x20 OR the PKLite bit 0x2000000 is
set), prints "Please see @help pklite for more..." and sends nothing if given
any argument text, and otherwise calls CM_Character::Event_EnterPKLite
@0x006A13F0 — a bare 12-byte parameterless game action, opcode 0x28F, the same
shape as Event_LoginCompleteNotification beside it. Verb string at 0x007E16B0,
help text at 0x007DF0C8, failure string at 0x007D31E8; one verb, no alias.
HasPlayerFlag is a tri-state (null = the local PublicWeenieDesc has not
arrived). The existing arena gates compare `== false` because they reject on a
known-FALSE flag; retail's DoPKLite gates the other way, rejecting on
known-TRUE. So this case compares `== true` on either bit: an indeterminate
description sends rather than blocks, which matches retail trusting the server
instead of inventing a client-side suppression rule.
Landed as its own commit because it is retail-faithful on its own merits, but
the motivation is C4 route 2: ACE advances SequenceType.ObjectForcePosition in
exactly two places, and the only reachable one is Player.HandleActionEnterPkLite's
entry-collision bump (allow_pkl_bump, default on). Every admin teleport advances
ObjectTeleport instead, so @teleto-style displacement exercises route 3, not
route 2. Without this command route 2 has no connected acceptance gate at all.
Gates: complete Release solution 10,867 passed / 4 skipped / 0 failed
(9966b531 baseline 10,858/4/0; +9 = the 9 tests added). Coverage includes both
known-true rejections, the known-false success case, the tri-state unknown
case, the 12-byte wire envelope, and @pklite resolving as ClientHandled rather
than falling through to the server-text path.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.
Co-authored-by: Codex <codex@openai.com>
Move the canonical WorldSession generation, connect/enter/tick/stop transaction, inbound subscription owner, and retryable teardown acknowledgements into AcDream.Runtime. Keep App as a borrowing graphical host with a single inertable command projection and no mirrored session state.
Validated by 79 Runtime tests, 3,776 App tests with three existing skips, the Release solution build, and 8,428 complete Release tests with five existing skips.
Co-authored-by: Codex <codex@openai.com>