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2 commits

Author SHA1 Message Date
Erik
d7002552bc fix(D.2b): behavioral widgets are leaf — ConsumesDatChildren (chat menu open)
The generalized channel menu wouldn't open: the factory recursed the Type-6
menu element's dat children, building its invisible Type-12 label child as a
UiText. Hit-testing is children-first and UiText consumes MouseDown (selection),
so the label child swallowed the menu button click and the dropdown never opened.
The transcript similarly gained an invisible Ghosted-button child (a 16x16
selection dead-zone). The old hand-made build never had these — it skipped Type 12
and hand-placed the widgets with no children.

Fix: behavioral widgets (Meter/Menu/Button/Scrollbar/Text/Field) draw their full
appearance and reproduce their dat sub-elements procedurally, so they are LEAF —
the importer must not build their dat children as separate (click-stealing)
widgets. Add UiElement.ConsumesDatChildren (default false; the 6 behavioral
widgets override true) and gate LayoutImporter recursion on it (replacing the
UiMeter-only special case). Only generic containers (UiDatElement, panels) recurse.

Visually confirmed in the live client (channel menu opens; General/Trade selected
and sent). Vitals unchanged (UiMeter was already leaf). Full suite: 404 passed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 18:36:40 +02:00
Erik
3593d6623d feat(D.2b): UiScrollbar (Type 11) — promote the generic chat scrollbar (widget-generalization Task 2)
- git mv UiChatScrollbar.cs → UiScrollbar.cs; rename class + update doc summary to
  "Generic scrollbar. Ports retail UIElement_Scrollbar (RegisterElementClass(0xb) @
  acclient_2013_pseudo_c.txt:124137); thumb size = trackLen * ThumbRatio (min 8px); step ±1 line."
- git mv UiChatScrollbarTests.cs → UiScrollbarTests.cs; rename test class + replace
  every UiChatScrollbar reference with UiScrollbar (bodies unchanged).
- DatWidgetFactory: register Type 11 → new UiScrollbar() before the _ fallback case.
- ChatWindowController: change Scrollbar property type to UiScrollbar; replace the old
  "construct-remove-add" block with a "find factory-built UiScrollbar and bind in place"
  block (no RemoveChild/AddChild); keep `var track` assignment in scope so the Max/Min
  block's track.Left/track.Width reads still compile against UiElement?.
- AP-41 divergence register: update file:line to UiScrollbar.cs:35; narrow wording to
  "fallback only — single-tile drawn only when cap ids are unset; the chat controller
  passes all three cap ids so the 3-slice path is the active code path."
- Update inline UiChatScrollbar doc-comment references in UiScrollable.cs + UiChatView.cs.
- Full suite: 399 passed, 2 skipped (dat/tower fixture skips), 0 failed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 17:02:49 +02:00
Renamed from src/AcDream.App/UI/UiChatScrollbar.cs (Browse further)