Commit graph

921 commits

Author SHA1 Message Date
Erik
5b43d8d559 docs(render): chunk 4 landed — ledger evidence, AD-17 rewritten, AP-117 narrowed
Rounds ff607a1e0 + 7df0b94c9 delete the union-AABB scissor fallback, the
sky's doorway scissor bracket and the TerrainClip UBO; AD-17 now describes
the two surviving portal-polygon clips and their overflow behavior, and
AP-117 records that the walk's ported landcell_check feeds the production
particle in-view state. The three-lens re-review is owed post-hoc (API
overload); the lead's item-by-item verification is in the ledger.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 16:20:03 +02:00
Erik
08e864ea40 docs(render): ledger — round 2 vs a same-time tip baseline: only sky drift and actors differ
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 15:43:35 +02:00
Erik
10873c55ce docs(render): ledger — chunk 4 round 2 self-gate PASS provisional; validation finds only pre-existing #459
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 15:42:23 +02:00
Erik
1082c68535 docs(render): ledger — #458 resolved as an edge-plane precision boundary (AD-118)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 14:43:46 +02:00
Erik
086dd0f192 docs(render): ledger — chunk 4 round 1 failed three lenses; round 2 (last) running
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 14:31:57 +02:00
Erik
b3d4be6ab3 docs(render): ledger — chunk 4 on the tip is green; fix round 1 running
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 13:36:10 +02:00
Erik
386b1327b5 docs(render): S3 chunk 4 fix round 1 — loop-shape weather pin, one weather gate, dead terrain-clip stack, sky drawn once
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 13:33:45 +02:00
Erik
37623d8e42 docs(render): ledger — S3 chunk 4 dispatched
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 12:32:42 +02:00
Erik
38cedde0fb docs(render): ledger — S3 chunk 1 stops after two fix rounds; landed with open items O1–O5 carried; #458 degrade note
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 12:31:12 +02:00
Erik
05ebe2c805 docs(render): ledger — chunk 1 round 1 landed, three poses reproduce exactly; #458 doorway block admission; round 2 next
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 11:50:45 +02:00
Erik
e813aa1f45 docs(render): ledger — S3 chunk 3 CLOSED; perf gate passed against a same-session A/B (the flat 31 ms was RDP pacing)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 11:08:01 +02:00
Erik
88b6c95395 docs(render): ledger — S3 chunk 1 implemented; review findings; fix round 1 in progress
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 11:04:30 +02:00
Erik
674fa8e8b6 docs(render): ledger — S3 chunk 3 fix round 2 landed; gate running
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 10:45:32 +02:00
Erik
38b5adc523 docs(render): S3 chunk 3 fix round 2 — the soak shows ~500 terrain submissions/frame; opaque stream marks stop splitting terrain batches
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 10:16:34 +02:00
Erik
4e17d8fc70 docs(render): ledger — S3 chunk 3 landed; terrain-punch fragments gone at the owner's pose
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 10:05:01 +02:00
Erik
dffd70557c docs(render): ledger — S3 chunk 3 review round 1 findings and the fix round in progress
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 09:00:17 +02:00
Erik
51c6bfcd96 docs(render): ledger — S3 chunk 2 landed (verdicts, gates, self-gate); chunk 3 dispatched
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 08:02:18 +02:00
Erik
51d5323208 docs(render): record foundry-deep; the retail capture session is complete
All four kit poses plus the extra cathedral-leak pose have walk (with
LC/SC), parts and alpha-depth transcripts from the paired 2013 client.
S3 chunk 1 is unblocked.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 07:43:20 +02:00
Erik
887f221674 docs(render): ledger — S3 chunk 3 contract written; S4 notes the order-only punch hypothesis
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 07:28:43 +02:00
Erik
5c64679b11 docs(render): S3 chunk 2 contract -- exact PView state
Decomp-verified during the capture session: PView::DrawCells 0x005a4840
keeps the landscape flush, stamp advance, gated Z clear and exit seals
inside outside_view.view_count > 0; the clear is gated by the persistent
D3DPolyRender::portalsDrawnCount (0x008719b4), which only exit seals feed
in the building path (pass 1 punches pass TRUE; forceClear is never
written). acdream's unconditional clear/seals and the _skyDrawnThisFrame
proxy are the divergence chunk 2 retires. The captures' second PView is
outdoor_pview's look-in flood (RenderDeviceD3D::Init 0x0059efb0).

Also: the cathedral floating-stairs scene row now expects retail's
exterior-slab leak (retail axiom), the retail screenshot is saved at
logs/oh-capture/cathedral-leak.retail.png, and the S3 ledger row moves to
chunk 2 in progress.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 07:14:39 +02:00
Erik
cebc9f6af9 docs(render): cathedral-leak pose — owner's retail screenshot described beside the transcript
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 06:54:55 +02:00
Erik
6d5afcccde fix(render): S2 chunk 6 review round — one particle turn per cell per stamp, cheap empty cells, dead owner-set stub deleted
Retail-lens review of chunk 6 (no blocking finding). Fixed:
- a cell that gets two object-list turns in one frame (a chamber reached
  through two portals) submitted its emitters twice; retail's particle parts
  sit in the same shadow_part_list as every other part and CPhysicsPart::Draw's
  frame stamp suppresses the second draw, so the walk now dedupes the particle
  turn with the same frame-scoped set that dedupes the cell shell;
- every visited land cell paid the full per-cell draw setup even with no
  emitter; DrawForCell now returns after the cell lookup, retail's own cost
  (DrawPartCell 0x005a07a0 `num_shadow_parts > 0`);
- CopyRenderableEmittersInCell maintains LastRenderScopeEmitterVisitCount;
- the OutdoorSceneParticleEntityIds / outdoorOwnerIds stub chain (permanently
  empty, never read) is deleted through IWorldSceneRenderer,
  WorldScenePViewRenderer, IWorldScenePasses and the composition root;
- AD-117 item 4 names the two behavioral residuals (owner-cell substitution;
  no per-emission AddPartToShadowCells);
- ParticleHookSinkTests pins that an emitter's draw cell is its owner's pose
  cell and survives the projection-visibility switch across the per-frame
  view pass.

Gates: Core 4,988/4,988 (Vfx 108/108), App hermetic 6,760/6,760, Runtime
1,884/1,884.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 06:52:28 +02:00
Erik
e7b6dc03c5 docs(render): OVERHAUL ledger — G2 PASSED by the owner, S2 closed
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 06:30:29 +02:00
Erik
924652626b docs(render): OVERHAUL ledger — S2 chunk 6 landed, haze verified, handoff addendum
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 06:28:39 +02:00
Erik
2d20ee917b checkpoint(render): portal-haze root cause — emitters need own-cell membership (S2 chunk 6 contract)
Instrumented arrivals show the Hidden-state cloud's emitters spawn in the
arrival cell, become view-eligible when the world appears, and are never
drawn: the walk draws an owner's emitters only through the owner's registry
rows, and a hidden owner's shadow is suspended. Retail's
CPhysicsObj::add_particle_shadow_to_cell (0x00514a70) gives an emitter one
shadow in its own cell, drawn at that cell's turn regardless of the parent's
hidden state. S2 chunk 6 (packet §10) ports that: per-cell emitter draw
membership, owner-union particle path deleted. Route timing fixed so the
arrival screenshots anchor on the reveal.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 05:49:45 +02:00
Erik
7ec72765d7 checkpoint(render): G2 owner findings — terrain punch assigned to S4, portal-haze probe
Owner G2 check at 4b0b29e4: Facility Hub PASS, Holtburg house PASS,
cathedral leak unchanged (S3/S4). Two new findings:
- doorway-sized fragments of houses on the terrace below show through
  the hill in Holtburg: PortalDepthMaskRenderer draws every visited cell's
  exit-portal fan with depth compare Always + write, so a doorway behind
  terrain still punches far depth through it. Pre-existing; S4 owns the
  punch (ledger row updated).
- the purple UnHide haze (script type 0x75, played on the retail
  Hidden->visible physics-state edge) no longer shows on the local player
  after a portal. Under investigation: temporary print-only traces
  [pes-spawn]/[pes-vis] under ACDREAM_DUMP_PLAYSCRIPT=1 (launch-options row
  amended; both die with the investigation) and a timed arrival route
  tools/overhaul-selfgate/route-portal-haze.txt.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 05:32:18 +02:00
Erik
4b0b29e4cd docs(render): AD-117 item 1 retired — the render-only destination-cell move is retail's own zero-sphere find_cell_list
CObjCell::find_cell_list (0x0052b4e0) with num_sphere == 0 adds only the
current cell — interior CELLARRAY::add_cell at 0x0052b563, outdoor
CLandCell::add_all_outside_cells (0x00533630, the arg2 <= 0 branch:
adjust_to_outside + gid_to_lcoord + add_outside_cell) — and skips the
portal transit walk (`arg4 != 0 && arg2 != 0` at 0x0052b576). So a shapeless
object's transition cell array is its destination cell alone, exactly what
RefreshPositionRows publishes. Not an adaptation; the register row keeps
its three residual readings, the S3 packet drops the capture request, and
the registry/test comments cite the verified function.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 01:18:50 +02:00
Erik
3597c90446 docs(render): OVERHAUL ledger — connected nine-stop soak PASS on the final S2 build
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 01:13:26 +02:00
Erik
31465a0ece docs(render): OVERHAUL S3 ownership packet (draft, pre-capture)
s3-walk-ownership-map.md: the decomp-verified retail table for the walk
(views, stamps, DrawCells order, DrawBuilding sequence, landscape
far-to-near interleave), the current acdream owners with the S2-era
assessment, the four bounded chunks (transcript emitter blocked on the
owner's capture; exact PView state; landcell interleave; deletions), the
two review lenses, the automated gate, and the three exact traces to ask
for at the capture session. Ledger S3 row flipped to PACKET DRAFTED /
blocked on the capture; the G2 handoff points at it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 01:06:16 +02:00
Erik
78068b2cfe docs(render): OVERHAUL ledger — S2 code-complete, G2 provisional PASS, morning handoff
§13: S2 row records chunk 5 + closeout `c94a1a40`, the review fix batch, the
gate counts, every self-gate run (the chunk-5 FAIL on the Facility wall
panels and the candidate PASS), the membership-probe run and the chunk-4
connected soak; the gate table names the six S2 commits and the revert rule.
The G2 morning handoff gives the owner the candidate build, the checklist,
the PNG paths and the automated-gate summary; G2 stays provisional until the
owner double-checks.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 01:03:26 +02:00
Erik
f30039d3d9 docs(render): ledger - connected R6 route passes on the chunk-4 build
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 00:01:10 +02:00
Erik
b58d64c5f1 docs(render): ledger - chunk-4 self-gate run recorded, R6 soak started
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 23:40:28 +02:00
Erik
6717a3e509 docs(render): ledger - S2 chunk 4 landed, chunk 5 in progress
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 23:37:35 +02:00
Erik
706fc49397 docs(render): ledger - self-gate baseline and chunk-3 runs recorded
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 23:18:24 +02:00
Erik
b7e6ec7769 docs(render): ledger - S2 chunk 3 landed, chunk 4 in progress
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 23:03:50 +02:00
Erik
d79058cec4 docs(render): ledger - S2 chunk 2 landed, chunk 3 in progress
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 22:32:54 +02:00
Erik
7adbffcb6a docs(render): record owner-supplied self-gate poses
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 22:05:51 +02:00
Erik
5a2792d689 feat(physics): S2 chunk 1b - callers supply the visual part array; installed-DAT comparator
Every production registration now hands ShadowObjectRegistry the object's
whole visual part array beside its collision dispatch: static publication
(App LandblockPhysicsPublisher and the headless Content twin) through
ShadowShapeBuilder.FromStaticRenderParts, live entities (Runtime
LiveEntityCollisionBuilder) through the new FromSetupRenderParts, which walks
every Setup part with the same physics-sphere-else-drawing-sphere and
part-box rule from the PhysicsDataCache Runtime already reaches. Nothing
consumes the retail products yet; the App hermetic lane still passes
6,758/6,758.

The Lane=InstalledDat comparator registers five real fixtures through the
real publication inputs and prints retail CELLARRAY, collision cells, and
the old render cells side by side: Facility Hub stair Setup 0x02000623
(7 cells incl. 0x8A02015F/015E), cathedral ramp 0x020009A2 (3 cells, the
genuine multi-part case), the #334 Neftet formation (25 cells), and a
landblock-edge crosser (6 cells, 2 in the neighbor block). All three
answers agree for BSP-bearing objects, as the shared primitive predicts;
the divergence chunk 3 expects appears only for decorative non-BSP parts.

Core Physics 2,202/2,202; Runtime 1,884/1,884; App hermetic 6,758/6,758;
comparator + stair pin 5/5; solution Release build 0 warnings / 0 errors.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 21:52:35 +02:00
Erik
e7ad25a705 docs(render): S2 plan packet - membership ownership map and revised chunks
Read-only trace of every production owner of cell membership (render and
physics), the retail transaction they must collapse into (Contracts A/B),
and the five S2 chunks re-cut on that evidence: the two static floods are
one CellTransit walk with different part inputs; retail uses the whole
part array once and registers every part in every array cell; children
inherit at registration; topology consolidation moves to S3.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 20:57:04 +02:00
Erik
75873886f3 docs(render): close S1 at G1 PASS; open S2
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 20:43:51 +02:00
Erik
e2543d0ef0 fix(content): S1 review round - retail default sides shape, mask hoist, upload order
Campaign OVERHAUL S1 review fixes (two Opus lens reviews, findings verified
by the lead against the decomp):

- a raw sides_type outside 0/1/2 constructs retail's default single-side
  shape (ConstructMesh @0x0059DFA0 loop bounds default to 1) instead of
  dropping the polygon; still counted as a data anomaly (corpus has none);
- the positive-surface stippling mask OR runs once per polygon before the
  degenerate-fan guard, as retail's count loop does (pseudo-C 426859-426866);
- untextured slots keep their mask accounting but bake no texture and no
  vertices (contract §9 item 3); the dev pak shrinks by 114 KB;
- failed surface-override / Surface / texture-dependency lookups are
  attempted and logged once per slot, not once per candidate;
- cell-shell batches upload in ascending source surface index, retail's
  built-EnvCell subset draw order (ConstructMesh attribute-range scan,
  DrawMesh @0x0059D4A0); ordinary GfxObj meshes keep storage order;
- CellMesh.HasDrawableGeometry documented as the admission rule without
  texture-dependency resolution (a conservative superset of emission);
- the stippling/surface equivalence sweep's cell half is pinned at zero
  again; InAscendingSurfaceOrder is marked bake/upload/test-only;
- plan §5: reviewer findings are verified by the lead, one skeptic at most
  for a blocking finding, never more than five agents per step.

Three new Content tests pin the mask hoist, the vertex-free untextured
slot, and the single-side fallback. Content 213/213, Core Meshing and
Conformance green, App hermetic 6,757/6,757, Release build 0/0.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 19:37:25 +02:00
Erik
b681717c30 feat(core): S1 one CellStruct interpretation, installed-DAT scan, retire AP-234
Campaign OVERHAUL S1 chunk B.

- CellMesh.Build's render role is deleted; CellMesh.HasDrawableGeometry
  is the exact predicate (any sides_type candidate whose resolved surface
  passes the built-EnvCell (Surface.Type & 6) != 0 test), and the
  streaming build job consumes it. Core and Content no longer carry two
  CellStruct interpretations.
- Installed-DAT scan over the complete Environment corpus (5,346
  landblocks, 729,888 cells, 8,601,560 polygons, 8,608,746 candidates):
  3,197 old-rule admissions were untextured surfaces the NoPos proxy let
  through; zero new-only; zero unexplained; zero unknown sides values;
  counts pinned as goldens against the contract's DAT hashes.
- Canonical pins: 0xF4180104 has eight ST_DOUBLE clip-map polygons and 44
  drawable side calls; the canonical NoPos surfaces are type 0x11 and are
  constructed but skipped; two independent extractions of all ten
  canonical cells hash identically.
- AP-234 retired from the divergence register (161 active rows) with
  ConstructMesh 0x0059DFA0 / DrawEnvCell 0x0059F170 / DrawMesh 0x0059D4A0.
- StipplingSurfaceEquivalenceTests no longer claims a build-time NoPos
  skip; the cell half is report-only, the building half stays pinned.
- Inventory and policy remarks updated; plan ledger records chunk A and
  the capture kit.

Core Meshing+Conformance 95/95, Content 208/208 (Lane!=Timing,
Lane!=PreparedPackage), App EnvCell/LandblockBuild/Streaming 432/432,
Release solution build 0 warnings / 0 errors.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 19:11:17 +02:00
Erik
13fc7d8349 docs(render): rescope Campaign OVERHAUL to five production slices
v2 replaces the twelve-stage plan. OH1's evidence-grammar stage is parked
on quarantine/oh1-evidence-grammar-2026-09-02; the committed research
contracts stay binding. Stage mapping: OH2 -> S1, OH3 -> S2, OH4+OH5 -> S3,
OH6+OH7 -> S4, OH8-OH11 -> S5. Adds the working model (lead in the loop,
bounded chunks, time-box), the single retail capture session before S3,
and per-slice minimal evidence products. Carries the InitCell inflag
prose correction in the flood appendix and marks the T3 handoff superseded.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 17:50:25 +02:00
Erik
5d907ae9ad docs(render): define OH1 retail world contract 2026-09-01 19:33:15 +02:00
Erik
fba07e7712 docs(render): establish Campaign OVERHAUL baseline 2026-09-01 18:05:40 +02:00
Erik
4683ac6f72 docs(render): record Campaign FW closeout gates 2026-08-31 09:21:19 +02:00
Erik
b8befded8b checkpoint: preserve user-gated FW closeout fixes 2026-08-31 08:27:37 +02:00
Erik
24477896bf docs: record the user-verified cathedral falls fix in the FW plan
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 21:29:31 +02:00
Erik
c40aecfc8c fix(render): FW4 slice 2 - exit seals stamp the walk''s own flood
The cathedral falls shine-through (owner report at the #456 terrace
seam, toggling with the camera''s side of the seam): the probe''s new
phase tags pinned the falls emitters to the cell-owners route
submitting POST-depth-clear on interior roots - retail''s own timing,
safe only because seals own the aperture depth by the end-of-frame
alpha drain. Our seal SET still came from the old apparatus''s flood,
which misses exit portals at the #456 seam band (its never-drawn panel
family), so the drain z-passed across the unsealed opening.

DrawWalkExitPortalMasks now stamps the walk''s own ordered interior
flood (WalkFrameDriver.InteriorFloodCells, captured at
OnInteriorFloodDrawTurn - retail PView::DrawCells pc:432785-432786),
keeping the old assembly''s per-cell slice clips where present and
sealing unclipped where the old apparatus had no entry (benign: the
exact dat aperture polygon, z-tested). The legacy path keeps the old
seal draw. Also: ACDREAM_PROBE_WALK_ROOT gains [walk-part]/[walk-alpha]
phase-tagged submission/drain lines (the apparatus that pinned this).

Hermetic 6,762/0, Walk lane 213/1, InstalledDat walk conformance 40/1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 19:22:56 +02:00
Erik
37febd1fe6 fix(render): FW4 slice 1 - interior outside-view slices come from the walk
The FW3 visual gate's stairwell/grass transition flash (grass briefly
covering floor openings at doorway crossings - the #119 family) was the
FW3 dual path leaking: the walk decided WHETHER terrain draws while the
old PortalVisibilityBuilder assembly decided WHERE (slice planes, count,
scissor), and punch fans indexed the old slice array with walk view
indices. The new ACDREAM_PROBE_WALK_ROOT apparatus pinned the boundary
frames: fat/degenerate old-apparatus exit views splash terrain over
interior pixels, the interior depth-clear preserves color, and cells
absent from the walk's flood never repaint. Retail has ONE visibility
structure and cannot produce this.

ClipFrameAssembler.ReassembleOutsideViewFromWalk now materializes the
walk's own outside_view (pixel screen points -> standard NDC -> the
existing ClipPlaneSet machinery) into the assembly's outside-view block
after Collect, ahead of the single PrepareClipFrame publication (moved
below the walk block). The Landscape event carries the walk's active
view count on the record's existing OutsideViewCount field (trace
mapping compares kind only - zero oracle-fixture churn) and the driver
fans exactly that many terrain slices; activeTerrainSliceCount is
deleted end to end. Outdoor roots keep the assembler's single
full-screen slice, asserted ==1.

Hermetic 6,762/0 (4 new materializer tests pin the y-flip and
plane-sign conventions), Walk lane 209/1, InstalledDat walk conformance
40/1. Seals/cell slices/look-in seeding stay on the old per-cell views
for the rest of FW4 (identical dat polygons; only the visible set can
differ).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 18:21:08 +02:00