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Erik
17ce23ce38 docs #137: corridor phantom characterized — PortalSide polys solid + sliding-normal wedge
Facility Hub corridor repro (probe + dat evidence, both mechanisms
pinned):

1. PortalSide portal polygons live IN CellStruct.PhysicsPolygons and
   acdream collides with them as plain solid geometry. Cell
   0x8A02016E's portals to 0x011E (polys 1/3/5, flags=PortalSide) are
   present in the physics set while every ExactMatch portal in the
   same cell is absent — the cell's rotation maps those portal planes
   to the world -X wall the player hit mid-corridor
   (launch-175-verify2.log:42858, n=(-1,0,0)). Retail must honor the
   portal side; oracle grep required before fixing.

2. After the single seam hit, the body-persisted SlidingNormal
   projects every subsequent forward offset to exactly zero in
   AdjustOffset - the step aborts BEFORE any collision test can
   update state (ok=False hit=no, zero advance), an absorbing wedge
   escaped only by strafing ("push through on the side"). The #116
   slide-response family: retail re-derives slide state per frame
   (get_object_info pc:279992).

Inspection fixture: Issue137CorridorSeamInspectionTests (dumps
physics-vs-portal polygon membership for the two corridor cells).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 17:20:05 +02:00