Captures the three deferred items from A.5 ship:
- ISSUE #52: lifestone visual missing (1-3 hours, fast win)
- ISSUE #54: JobKind plumbing through BuildLandblockForStreaming
(~30 min - 1 hour, worker-thread efficiency cleanup)
- ISSUE #53: Tier 1 entity-classification cache retry (~5-7 days,
biggest perf win remaining; needs animation-mutation audit before
designing to avoid the freeze-pose bug from the first attempt)
Doc covers: A.5 final state + 3 high-value gotchas, files to read,
per-priority detail with effort estimates and acceptance criteria,
what NOT to do, the first-30-minute workflow, and the full A.5
commit chain for reference.
Phase is sized ~1 week if all three priorities land. The audit
step on Tier 1 is the highest-leverage investment.
Tier 2 + Tier 3 (static/dynamic split + GPU compute culling) are
explicitly out-of-scope for this phase — separate multi-week phases
per docs/plans/2026-05-10-perf-tiers-2-3-roadmap.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>