R2-4/review F1-F2 (gmCGSkillsPage): row click (and arrow click, matching
retail's own post-Increase/DecreaseSkillLevel re-select) now selects a
skill, highlights its row name, and writes the info panes' title (name +
score) and a level-gated bonus line; the description/formula halves stay
unported (SkillBase._description/_formula unreachable from this page's
current data surface, documented on RefreshInfoBox). The listbox's own
authored scrollbar link is wired to its Scroll model (live-DAT-confirmed
at 0x100003F8, matching the "+1 from the listbox" hypothesis). Cost text
now matches SetSkillText @0x00480600 exactly: Untrained's down-cost and
Specialized's up-cost are literal "0", unconditional, where the port
previously rendered blank; the 999-blank gate applies to the up-cost
only, never to a down-cost. Arrow Ghosted/Enabled state (0x1000001a/
0x1000001b) is now gated per branch, including bUntrainable/
bUnspecializable re-derived as "this row's own effective cost is
nonzero" — no new data needed since the page already resolves that cost.
R2-4b (the four-bucket sorted model) is NOT implemented — its Useable-
vs-Unuseable-Untrained split reads SkillBase.MinLevel, confirmed present
in the installed dat (SkillTable_MinLevelDistribution_NeverExceedsTrained)
but not threaded through ChargenOptions/ChargenHeritageOptions/
CharacterCreationRuntimeBindings. AP-213 row records the exact channel a
future fix needs. Also live-DAT-pinned: Templates[0]'s header-caption
child (0x100002f6) resolves as a UiButton, not UiText, in the real dat —
the same UIElement_Button-is-DynamicCast(0xc)-compatible-with-Text quirk
already ported for GF-4b's slider labels.
App suite (live-DAT env) 5321/3 -> 5328/3 (+7, zero regressions).
Runtime 1735/0 unchanged.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Commit 1/3: chargen-scoped, low blast-radius fixes.
- New DatRichText helper: escape-normalize + word-wrap + per-segment
palette color, porting UIElement_Text::SetStringInfoWithFont /
AppendStringInfoWithFont's composition model. Routes the Heritage
(GF-2), Town (GF-11a), and Profession (GF-3) description boxes
through it instead of a raw unwrapped single-Line LinesProvider.
Heritage headers use font-color palette index 1 (green), bodies
index 0 (white), matching AppendStringInfoWithFont's own font-index
argument. Town's diagnosed GF-11a root cause: a single un-wrapped
line meant the town-specific suffix rendered past the clipped
viewport, so switching towns looked like "text never changes" even
though the underlying composed string genuinely differed.
- GF-3: bind the Profession page's description textbox (0x100003e0,
gmCGProfessionPage::InitializePage @0x00483068) and compose its
per-template text (UpdateProfession @0x004821b0's CustomText/
BowText/SwashText/LifeText/WarText/WayText/SoldierText, plain
SetStringInfo — no palette).
- GF-4: UiButton gains a coexisting ValueLabel/ValueBox/ValueFont/
ValueColor slot alongside Label. Retail's chargen display buttons
(avail/health/stamina/mana credits, 0x100003e2-e5/0x100003f9)
author their caption directly on P0x17 AND carry a separate,
media-less Type-12 value child that UiButton.ConsumesDatChildren
used to drop entirely — pages substituted the button's own Label,
destroying the caption. DatWidgetFactory.BuildButton now surfaces
that child (gated on ReferenceEquals(labelInfo, info) — own-caption
buttons only) instead. The six Profession slider name labels
(0x100002ed, CharGenState::GetAttributeName @0x005C3A20's six
hardcoded literals) resolve as UiButton in this port (live-DAT-
measured Type 1 — retail's UIElement_Button is DynamicCast(0xc)-
compatible with UIElement_Text) and are written once at
construction, matching retail's own single InitializePage write.
- GF-6/AP-218: gmCGAppearancePage::Update writes a heritage-flavored
STATIC caption to the Hair/Eyes/Skin spins (plain / GearText_* /
OlthoiText_* variants) — never an index. Removed the prior 1-based-
ordinal/gear-name substitution entirely; the other six spins keep
their DAT-authored caption untouched, matching retail exactly.
- Root 1d: wire the Heritage (0x100003be, 13 states) and Profession
(0x100003d8, 7 states) backdrop SetState cascades
(gmCGHeritagePage::Update / gmCGProfessionPage::UpdateProfession).
- AP-216/AP-217 (partial, register updated honestly): swatches beyond
the current part's real color count now hide (DoColorSpots' blank-
blit half); the GradCircle now blanks for Eyes (DoGradDisk's blank-
plug half). The "paint with the actual represented/current color"
halves stay open — they need a PalSet/Palette-id -> RGB pipeline no
chargen page reads at runtime yet, judged disproportionate to add
alongside this batch's other ~10 fixes.
Register: AP-215 rewritten (item 2's "ordinal" framing is stale after
GF-6; restated as the icon-thumbnail gap), AP-216/AP-217 rewritten
(partially closed), AP-218 retired, AD-103 retired (the swallowed-
child Label substitution AD-103 tracked is replaced by ValueLabel's
own-geometry surfacing).
22 new tests (DatRichText unit tests, UiButton/DatWidgetFactory
ValueLabel tests, live-DAT structural pins, controller behavioral
tests) — all green. Full App suite (Release, live-DAT):
5300 passed / 1 pre-existing unrelated flake (PortalProjectionTests
allocation test, passes in isolation) / 3 skipped, up from the
baseline 5282/3.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GF-15 (the gate blocker): the Summary name field and Finish button were
NOT structurally broken — live repro over the project's own local ACE
test server showed clicks correctly focus the field and land characters.
The real bug only surfaces after the first dialog opens: pressing Finish
empty successfully creates the NoName RetailMessageDialogView (visible,
correct 400x95 geometry) but it renders nothing and silently absorbs
every click across the whole canvas. Root cause: CharacterCreationUiController.Tick
and CharacterManagementUiController.Tick both call UiRoot.BringToFront(Root)
unconditionally every frame (needed so chargen stays above the occluded
management screen, AP-229); a dialog root is a direct sibling under the
same UiRoot, and RetailWindowManager.BringToFront is "highest ZOrder among
siblings + 1" — whichever BringToFront runs last in a frame wins.
RetailDialogFactory.Tick never re-asserted its own dialogs' z-order, so
the next frame's screen Tick buried the dialog behind the screen's opaque
backdrop while it stayed the registered Modal with exclusive input
priority. Fixed by having RetailDialogFactory.Tick re-raise every open
dialog (in open-order) each tick, matching retail's always-on-top dialog
behavior. Live-verified the complete user sequence end to end: click
field, type, press Finish empty, dialog now visibly renders, OK dismisses
cleanly, field still typable afterward. The "[ Name" prefill question is
closed as a non-bug: neither CharGenState::RandomizeCharacter nor
gmCGSummaryPage::InitializePage write text into the field in the decomp;
retail's field is genuinely empty on open, matching acdream already.
GF-5: CharacterCreationSkillsPage.RebuildRows resolved the wrong listbox
template (Templates[0], retail's own 3-child bucket-header row) and
required the root to be a UiButton (it's a plain container). Byte-traced
gmCGSkillsPage::DoSkillRecords + tagSkillRecord's copy-ctor field order
to map every child id in the real row (Templates[1]): name, level/cost
text, and the two real per-row up/down arrow buttons. Wired the arrows to
retail's own plain-click dispatch, retiring (narrowing) AP-213's
click-to-advance/double-click-retreat single-button substitution.
GF-13: dat property 0x3B (Invisible) was never read by the importer.
Elements 0x10000403/0x10000494 ("Non-Admin"/"Non-Envoy") author it true.
A blast-radius sweep found 1,083 elements client-wide author the same
flag, so this fix stays chargen-scoped only (ElementInfo.Invisible /
UiElement.AuthoredInvisible are pure data additions; only
CharacterCreationUiController acts on them, by the authored flag, not a
hardcoded id list). General importer-wide honor filed as ISSUES.md #408;
register row AP-230 records the split.
Gates: solution build green; App 5266/3 skips/0 failed; Runtime 1735/0;
full-solution run 0 failures anywhere. Register: AP-230 filed, AP-213
narrowed. ISSUES: #408 filed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mounts gmCharGenMainUI (enum 0x10000039, root 0x100003CC) via
CharacterCreationUiController/CharacterCreationUiMountCoordinator,
cloning CharacterManagementUiController's recipe. Master shell ports
SetProgressState @0x004e7a10 (Olthoi tab-hide + redirect) and
ListenToElementMessage @0x004e9450 (Back/Next/Finish/Help/Exit/Random
nav) verbatim, with free tab navigation over all six pages. Heritage,
Profession, Skills, and Town pages bind to CC3's
RuntimeCharacterCreationState commands; Appearance and Summary mount as
content-inert placeholders for CC6b/CC5.
Live-DAT probing (CharacterCreationLiveDatTests) found two widget-
mapping surprises the decomp's DynamicCast hints don't predict: the
Profession slider's value field imports as an editable UiField (wired
for direct numeric entry), and the avail/health/stamina/mana/credits
displays author as UIElement_Button hosts whose Type-12 value child is
swallowed by UiButton.ConsumesDatChildren — substituted with the
button's own Label. No new DatWidgetFactory widget types were needed.
Threads the installed DAT's real ChargenOptions into Runtime via the
new RuntimeCharacterCreationState.InstallOptions, called from
ContentEffectsAudioCompositionPhase.Compose (mirrors
InstallSpellMetadata's pattern); headless keeps ChargenOptions.Empty
unchanged. Wires CC3's F14 status-hook gap (ApplyCharacterCreated/
ApplyCreationFailed) to SessionStatusWriter for both graphical and
headless hosts, and adds the CharacterCreation view/command seam
through CurrentGameRuntimeAdapter and DeferredGameRuntimeStateCommands
alongside CharacterSelection's existing shape.
Register: AD-101/102/103, AP-212/213, TS-82 filed for the auto-gender-
select interim default, the omitted ToD-account gate, the button-Label
widget substitution, the Random-button approximation, the flat-listbox
Skills simplification, and the Appearance/Summary placeholders.
Runtime 1713/0 (was 1707), App 5117/13 skips (was 5101/6), Headless
165/0 unaffected, full solution Release build green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>