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5 commits

Author SHA1 Message Date
Erik
09453ecae8 fix(chat): #363 — retail 0x1A typing for command refusals via the interface-text seam
ChatVM gains an OnInterfaceText hook + ShowInterfaceText(text), the
App-layer composition wires it to RuntimeCommunicationState.AddText,
and ChatCommandRouter routes every retail-0x1A command refusal through
it instead of the chat log's 0x00 sink. UI.Abstractions still never
references Runtime directly; unwired hosts (headless, tests) fall back
to the chat log tagged ClientLocal so no text is ever silently lost.

Reclassified per register row AP-183 (DoChannelList/On/Off, DoAllegiance,
DoHouseAvailableList — the last also corrected to retail's own bad-house-
type string instead of a synthesized "Usage:" line) and newly wired two
sites that previously showed nothing at all (DoStupidChannelHack's bare
legacy-channel-verb refusal, DoReply's message-but-no-last-teller
refusal). The generic bad-args fallback now resolves WeenieErrorMessages
0x026 ("That is not a valid command.", retail's HandleFailureEvent(0x26))
instead of synthesizing "Usage: {Usage}". DoSpeaker/DoEndurance/DoTitle
are untouched — already correct at 0x00.

Also closes #367 (DoHelp's "Unknown command" fallback and the degenerate-
prefix refusal now reach the SpewBox too) and retires register row
AP-186, whose own filing proposed exactly this seam shape.

Full Release suite: 12,542 passed / 4 skipped / 0 failed (baseline
12,466/4/0 at ff2784ea).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 15:21:30 +02:00
Erik
34d8a3c0e7 fix(chat): CH1 review fixes — sbb-idiom channel catch-all, command-output typing
Applies the Opus review findings on CH1 (172c6f9a), the exact retail chat
color table. Two blockers plus should-fixes/nits, one commit:

BLOCKER 1 — LegacyChannelChatType.Resolve's channel-bit table was wrong.
Binary Ninja renders retail's `neg esi; sbb esi, esi` idiom (a branchless
select between Channel 0x08 and Channel_Send 0x09) as the trivial pseudo-C
`esi - esi` (always 0), hiding the real values. Corrected by decoding the
raw bytes at the PDB-paired binary: HEAR sbb site VA 0x00570F0A (mask -6 ->
0x08), SEND sbb site VA 0x00570D4F (mask -5 -> 0x09). The generic
admin/audit/sentinel catch-all is Channel/Channel_Send, NOT Abuse (0x0E) —
Abuse is retail's ONLY 0x0E producer (bit 0x0001). The unnamed
FellowBroadcast bit (0x4000000) is hear=Channel(0x08)/send=Fellowship(0x13),
not a flat 0x13. ACE's PDB-sourced Channel enum corroborates. Introduces
`RetailLogTextType`, the 34-value named enum for the wire LogTextType space
(values only, no color — Core stays presentation-free).

BLOCKER 2 — three ChatLog.OnSystemMessage sinks (ChatVM.ShowSystemMessage,
LiveSessionRuntimeFactory's ShowSystemMessage delegate,
HeadlessGameplayOperations.DisplayMessage) were typing ALL
ClientCommandController output 0x1A (bright red), including informational
command output (@version, /loc, friends list, usage lines). Retail types
the great majority of that output 0x00 Default (green) and reserves 0x1A
for genuine refusals/errors. Reverted to 0x00 with a comment noting the
refusal-vs-info split lands with CH2's SpewBox producer rewiring. The five
App composition sites that pass 0x1A for actual refusal text
(InteractionRetainedUiComposition, SessionPlayerComposition) were already
correct and are untouched (aside from converting the literal to the new
enum).

Also: AP-176 divergence-register row for OnWeenieError/OnCombatLine's
single-type approximation of retail's per-code/per-message dispatch; a
carry-forward test for the out-of-range LogTextType color fallback in
ChatWindowController; decomp-confirmed anchors replacing ACE-inferred
citations in CombatChatTranslator and ChatLog.OnPlayerKilled; required
(non-optional) logTextType parameters on OnLocalSpeech/OnTellReceived/
OnCombatLine/OnSelfSent since no production caller relied on a default;
LegacyChannelChatType.Resolve's parameter renamed channelBit -> channelId
with a doc note on multi-bit ids; corrections to the color-table research
doc's §3.3 wire tables; and issue #359 for the pre-existing (not
CH1-introduced) 0x019E PlayerKilled participant-suppression gap retail has
and acdream lacks.

dotnet build clean; full Release suite 11,835 passed / 4 skipped / 0 failed
(11,839 total), up from the CH1 baseline of 11,833/4/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-09 16:03:13 +02:00
Erik
c9d25ade50 refactor(runtime): own communication and social state
Construct chat history, negotiated channels, friends, squelch, and reply targets in one presentation-independent Runtime owner. Make live routing, retained UI, devtools, and current-runtime projections borrow the exact instances, preserve reconnect reset semantics, and publish failure-isolated reentrant-safe chat commits.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 07:50:16 +02:00
Erik
4f31a5085f refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Erik
a316d6359c feat(chat): Phase J Tier 1+2 - @ verb prefix, /retell, /framerate, /loc
Three-tier rollout per the 2026-04-25 retail @help dump showing the
full ACE command surface. Tier 1 + most of Tier 2 in one commit.

TIER 1 - @ as / equivalent

ACE accepts both / and @ as verb prefixes (per its own help text:
"Note: You may substitute a forward slash (/) for the at symbol
(@)."). ChatInputParser now normalises @ to / for the verb-match
phase and re-enters parsing. Critical: for verbs we don't recognise
(@acehelp, @tele, @die, @version, @loc-on-server, @nonsense, ...),
the original @ is kept in the message text so ACE's CommandManager
intercepts the message server-side. If we substituted / there too,
ACE would treat it as plain Talk and broadcast it.

Result: @a hi / @tell Bob hi / @help / @clear / @reply / @retell
all route exactly like their / counterparts. @acehelp / @tele /
@version / @die etc. pass through to the server intact.

TIER 2 - client-only commands

- /retell <msg> (also @retell): resend to the last person you
  tell'd. Mirrors retail @retell. ChatVM tracks
  LastOutgoingTellTarget on each OnSelfSent(Tell, ...) entry —
  SenderGuid==0 distinguishes outgoing echo from inbound whispers,
  same way LastIncomingTellSender already worked. ChatInputParser
  takes a new optional lastOutgoingTellTarget param.

- /framerate (also @framerate): prints "Framerate: 144.2 FPS"
  into chat. Wired via a new ChatVM.FpsProvider Func<float>
  callback set by GameWindow at construction (closes over
  _lastFps). Falls back to "(provider unavailable)" if no
  callback is wired (tests / pre-live).

- /loc (also @loc): prints "Location: (123.4, 567.8, 60.0)" into
  chat. Wired via ChatVM.PositionProvider Func<Vector3> closing
  over GetDebugPlayerPosition() in GameWindow. ACE has a server-
  side @loc too; client wins here (instantaneous + uses the local
  interpolated position).

ChatPanel.TryHandleClientCommand grew @ aliases for /help /clear
/framerate /loc and the new EqAny helper for case-insensitive
multi-string matching. Help text rewritten to reference the
/ <-> @ equivalence and point at @acehelp / @acecommands for ACE's
full command list.

TIER 3 - automatic (no code)

Most retail @-commands (@allegiance motd, @afk, @die, @lifestone,
@corpse, @marketplace, @pkarena, @emote/@emotes, @fillcomps,
@permit, @consent, @squelch, @unsquelch, @messagetypes, @age,
@birth, @day, @endurance, @pklite, @version, @filter, @unfilter,
@loadfile, @log, @marketplace, ...) are server-side ACE commands.
Tier 1's passthrough takes care of them automatically — they
arrive via Talk, ACE recognises the @ and intercepts, replies via
SystemChat (which our 0xF7E0 wiring renders as [System] lines).

DEFERRED

- @saveui / @loadui / @lockui: ImGui layout save/load, ~1 hr
  standalone task. Filed for follow-up.
- @title <text>: rename chat window. ImGui window-id complications.
- Toggle-style @framerate (FPS overlay on/off): print-once is
  simpler and matches retail's most-common usage.

30 new tests:
- ChatInputParserAtPrefixTests: 11 covering @-prefix recognition,
  unknown-@ passthrough, /retell and @retell.
- ChatVMRetellAndProvidersTests: 8 covering LastOutgoingTellTarget
  tracking, FpsProvider/PositionProvider callbacks, no-provider
  fallback.
- ChatPanelInputTests: +3 (/framerate, @loc, @acehelp passthrough).

Solution total: 1063 green (243 Core.Net + 160 UI + 660 Core),
0 warnings.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 21:34:13 +02:00