Commit graph

6 commits

Author SHA1 Message Date
Erik
10ccce3f2d perf(rendering): retire production entity partition
Route production meshes and attached particles from the exact retained PView frame ranges, while keeping the former WorldEntity partition only for standalone tests and explicit diagnostic/oracle probes. Copy retained source/count facts before arena release so world diagnostics no longer require the old partition. Record the accepted G4 visual gate and open the exact G5 production matrix.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 10:50:57 +02:00
Erik
20f9fadb12 Reapply "perf(rendering): draw retained frame product"
This reverts commit 2c848d4167.
2026-07-25 08:36:11 +02:00
Erik
2c848d4167 Revert "perf(rendering): draw retained frame product"
This reverts commit ef1d263337.
2026-07-25 06:28:31 +02:00
Erik
ef1d263337 perf(rendering): draw retained frame product
Make the incremental render scene the production entity source at the existing retail PView stages while retaining the accepted dispatcher upload and draw executor. Keep diagnostics consumer-gated, retain ordered indices across unchanged frames, refresh only dirty records, and preserve exact mesh-load, selection, alpha, lighting, and route lifecycle semantics.
2026-07-25 04:12:23 +02:00
Erik
28e1cf8029 refactor(render): extract world scene frame owner
Move fallback and PView world drawing, shared alpha, particles, visibility, selection, and diagnostics behind focused frame owners. Make exceptional frames failure-atomic by restoring the shared GL baseline and preserving primary alpha failures through cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 07:22:09 +02:00
Erik
85239fb373 refactor(render): extract typed retail pview passes 2026-07-22 06:40:09 +02:00