Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.
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Maintain packed render worksets as lifecycle deltas arrive and synchronize active animated statics without scanning the resident world. This keeps Slice F non-drawing while preparing exact spatial and feature queries for shadow comparison.
Release: 8,206 passed, 5 skipped.
Append exact static and EnvCell-shell projection deltas only at committed spatial activation and detach receipts. Same-landblock rehydrate now reconciles retained, new, and omitted presentation identities without constructing or drawing the shadow scene in production.
Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
Pin Arch behind acdream-owned identities, deltas, queries, generation gates, and memory diagnostics. The new five-archetype store is unbound and non-drawing so static publication can be shadowed without changing production behavior.
Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
Extend the non-drawing oracle through ordered PView routes, dispatcher visibility and final instance payloads, and accepted retail selection parts. Lifecycle artifacts can now referee the later shadow scene without influencing production visibility or draw decisions.
Capture deterministic, landblock-aware fingerprints from the accepted partition only during lifecycle automation. This gives the F/G shadow scene an independent oracle without changing normal draw decisions or adding disabled-path per-entity cost.