acdream carried 16 status codes, curated by hand out of the CMotionInterp
and MoveToManager decompilation passes. The other 362 were unnamed, which
made every one of them a cast site waiting to happen. This slice takes the
whole table: 372 values under 378 names.
The oracle set is finally complete. All six vendored reference repos were
empty when the 2026-07-29 enum campaign ran, which is why it deferred this
decision; they are re-cloned now, so ACE's WeenieError could be read
directly instead of leaning on the UtilityBelt catalog alone.
The two agree without a single conflict. ACE has 369 members, no internal
value collisions. The catalog has 372, shares all 369 ACE names, and
disagrees on none of their values. Its three extras -- IsNowOpenFellowship
(0x050B), IsNowClosedFellowship (0x050C), LockedFellowshipCannotRecruit
(0x0518) -- each turn up in ACE's separate WeenieErrorWithString enum with
a `_` marking the interpolated name, so the catalog is just the less-split
view of the same client enum. All three are adopted on agreement between
two oracles, not on one.
Retail cannot arbitrate any of this. acclient.h has no counterpart enum;
its charError (26) is character-creation only. Recorded, not guessed
around.
Six values keep two names. acdream's NotGrounded, CrouchInCombatStance,
SitInCombatStance, SleepInCombatStance, ChatEmoteOutsideNonCombat and
ActionDepthExceeded are each anchored to a retail decompilation site, where
ACE's names for those values are server-side coinages. Rather than pick,
both are declared, acdream's first so ToString() is untouched.
Behaviour is unchanged, and there is no way for it not to be: nothing in
the tree branches on a WeenieError member. MotionInterpreter's switch is on
a motion type and merely returns one of these; WeenieErrorText.For switches
on a raw uint; the chat translation table WeenieErrorMessages is keyed on
uint throughout, so naming a code does not make it render. The one site
that moved is RemoteTeleportHook, where the (WeenieError)0x3Cu cast becomes
the now-named WeenieError.ITeleported at the same value.
Register row AP-15 is narrowed rather than retired. Its code-catalog caveat
is superseded -- an unnamed code is no longer a way for it to bite -- but
the sentences are still ACE's doc comments rather than retail's
string_table.bin, and that part stands.
The enum moved out of MotionInterpreter.cs into its own file at the same
namespace. At 372 members it does not belong inside a physics class file.
Core tests 3903 passed / 2 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three more fields acdream already pulls off the wire and then carries as bare
numbers. AmmoType and MaterialType ride PublicWeenieDesc through CreateObject and
land on ClientObject as ushort/uint; ItemUseable and CombatUse arrive as
PropertyInt 16 and 51. Nothing named them, so every site that reasoned about them
did it in hex.
AmmoType (acclient.h:4221) and CombatUse (acclient.h:6523) are small and
unsurprising. ItemUseable (acclient.h:6478) is neither: it is two 16-bit halves,
low for where the used object must be and high for where its target must be, and
retail names roughly thirty specific combinations rather than expecting callers to
compose them. They are transcribed rather than composed because at least one is
not the union it looks like - SOURCE_CONTAINED_TARGET_OBJSELF_OR_CONTAINED is
0x880008, where composing ObjSelf|Contained|(Contained shifted 16) gives 0x800088.
A test asserts that specific non-equality so the shortcut cannot be reintroduced.
ItemAppraisalTextFormatter's ammunition sentence now reads through AmmoType instead
of matching 0x08/0x40/0x10/0x80/0x20/0x100 literals. The fold it performs - crystal
and chorizite variants collapsing to their base arrow/bolt/atlatl kind - was
already exactly right against retail's bit layout; this only gives it vocabulary.
No behavior change, and the appraisal tests confirm it.
Core tests 3,836 -> 3,894. Full suite 9,759 passed / 5 skipped, no failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With the two wrong enums corrected, the remaining wire-adjacent families diff
cleanly against the retail header - same values everywhere they overlap, just
fewer members on our side. This adopts the gaps.
EquipMask gains retail's eleven INVENTORY_LOC composite slot groups (acclient.h:
3193). The 32 primitive slots were already exact and stay pinned by EquipMaskTests;
what was missing were the groups the wire and the UI actually reason in - Armor,
Jewelry, ReadySlot, Weapon, WeaponReadySlot, the wrist/finger/sigil pairs, and
All. These are transcribed as literals, not derived, for the reason the previous
commit documents at length.
That transcription immediately earned itself. A type remark on EquipMask claimed
retail's CLOTHING_LOC composite "also sets bit 31, 0x80000000, which is not a
named INVENTORY_LOC primitive". It does not. CLOTHING_LOC is 0x080001FF: the nine
wear slots plus bit 27, which is the perfectly well-named Cloak slot. No
INVENTORY_LOC member touches bit 31 at all - ALL_LOC stops at bit 30. The remark
is corrected and a test now asserts the actual decomposition.
TransientStateFlags gains WaterContact (0x8) and CheckEthereal (0x100), the two
retail bits acdream's transition never declared. Neither is produced or consumed
yet; they are named so those slots cannot be quietly reused for an acdream-local
flag and then collide.
PhysicsStateFlags gains ReservedUnused1 (0x2) and ReservedUnused2 (0x2000), which
retail declares as UNUSED1_PS/UNNUSED2_PS. Same reasoning: reserved is a fact
worth recording.
AttackHeight gains Undef = 0. The three real heights are 1-based and were already
right; retail reserves 0 and the wire sends it, so it is now named instead of
arriving as an undefined cast. The numeric values are unchanged, so this renames
nothing at runtime.
Also checked and found already correct, so left alone: ObjectInfoState (matches
ObjectInfoEnum exactly, None being DEFAULT_OI), AttackType (every primitive plus
both composites - Unarmed 0x19 and MultiStrike 0x79E0 - land on retail's
literals), RadarBlipShape, RadarBehavior, MovementType, HoldKey, ParticleType, and
PhysicsDescriptionFlag. AttackType is worth calling out because the campaign's
extraction tooling reported it as a conflict; the tool reads one line per member
and had truncated a multi-line composite. The enum was fine.
RetailEnumConformanceTests grows tables for each of the above, each citing its
acclient.h line.
Core tests 3,785 -> 3,836. Full suite 9,701 passed / 5 skipped, no failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two enums disagreed with the retail client, and both disagreements were the
quiet kind - nothing read the wrong members, so nothing was visibly broken. They
were traps armed for the first person to write a comparison against them.
DamageType had its four drain/restore bits rotated. acdream assigned
Nether/Mana/Health/Stamina to 0x80/0x100/0x200/0x400; retail's DAMAGE_TYPE
(acclient.h:3788) assigns Health/Stamina/Mana/Nether. The ACE weenie corpus
attests retail's order independently - 0x100 Stamina, 0x200 Mana, 0x400 Nether -
and so does the vendored client-side enum catalog. Tellingly, both of acdream's
live damage-type name tables, CombatChatTranslator.FormatDamageType (ported from
holtburger) and ItemAppraisalTextFormatter.TryDamageTypeName, already used
retail's order reading the raw wire uint directly. The enum was the only thing in
the tree that was wrong. Retail's BASE_DAMAGE_TYPE (0x10000000) was also missing;
CombatChatTranslator already knew about it.
ItemType had two separate problems. The craft ladder was shifted one bit:
CraftAlchemyIntermediate sat on 0x02000000, which retail leaves unused, and an
invented CraftCookingIntermediate occupied 0x04000000, which is retail's real
alchemy-intermediate bit. The weenie corpus attests 0x04000000 as
Craft_Alchemy_Intermediate 235 times and contains no cooking-intermediate at all -
there is no such item type. Separately, the composite masks were recomputed
locally from the bits above them instead of transcribed, which is exactly how the
ladder drifted in the first place. That made Weapon (retail 0x101, melee|missile)
an exact alias of WeaponOrCaster (0x8101), and left Item at 0x830F where retail's
TYPE_ITEM is 0x2DFBEF - a mask two orders of magnitude broader. The composites are
now transcribed as literals with retail's value, not derived, and the five
retail-only masks acdream never had (portal/lockable magic targets, the
enchantable and redirectable targets, and the two vendor masks) come along.
Note for the reader wondering why the campaign trusted retail over the catalog
here: on CraftFletchingBase the catalog is the one that is wrong (it says
0x02000000; retail and acdream both say 0x01000000). No single oracle was assumed
correct - retail's header decided, with the weenie corpus as the tiebreak.
Behavior: no production code reads any changed member. The only reference in the
tree is a test that wants a nonzero HookItemTypes and does not care which. So no
branch changes and no wire behavior moves - but the values did change, which is
why this is a fix commit and not a data commit. No divergence-register row: these
were unintentional errors, now retired, not deviations we chose.
RetailEnumConformanceTests pins both enums to the acclient.h tables, asserts
acdream declares nothing retail does not, and calls out the two specific traps -
that 0x02000000 stays unclaimed, and that Weapon and WeaponOrCaster are no longer
the same value.
Core tests 3,726 -> 3,785.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
acdream has carried property IDs as bare uints since the beginning. The wire
parsers read `u32 property` and hand it to a `Dictionary<uint, int>`, and every
call site that cared re-derived the meaning from a comment - `EncumbranceVal`
was spelled `private const uint EncumbranceValProperty = 5u` in two different
files, `UiEffects` lived as "ACE enum value 18" in a doc comment, and
`AetheriaBitfield` as "322 / 0x142". That is 864 pieces of vocabulary the
codebase was expected to remember in prose.
This adds the seven enums - PropertyInt, PropertyInt64, PropertyBool,
PropertyFloat, PropertyString, PropertyDataId, PropertyInstanceId - under
AcDream.Core.Properties.
Every member is transcribed from an oracle; none is invented. Two independent
sources were extracted and diffed against each other: the vendored client-side
enum catalog at references/acclientlib/UtilityBelt.Common/Enums/Enums.cs (which
names these tables IntId/BoolId/FloatId/...), and the 38,985-file ACE weenie
export corpus at references/weenies/, whose every stat entry carries the numeric
key beside the enum member name in its `_comment`. The corpus attests 408 of the
864 members directly. Across all seven tables the two oracles produced zero
value conflicts, and the corpus contained no key the catalog was missing - the
catalog is a strict superset of everything 38,985 weenies actually set.
Three members disagree on spelling, never on value: the catalog says
ObjectType/HookObjectType/MerchandiseObjectTypes where ACE says
ItemType/HookItemType/MerchandiseItemTypes. acdream takes ACE's spelling, which
is what the weenie corpus emits (37,329 attestations for ItemType alone) and
what acdream's own ItemType enum already calls it. The catalog's alias is
recorded on each member.
This commit is vocabulary only - no parser reads these enums yet, so no branch
changes and no wire behavior moves. The bundles stay `Dictionary<uint, ...>`
precisely because an unknown key must still round-trip untouched; the enums
describe the keys we know, they do not constrain the ones we receive.
PropertyEnumConformanceTests pins the result: the full name/value table per
family, the uint underlying type, no two members sharing a value, and a separate
408-case theory asserting each weenie-attested pairing individually. A hand edit
to any enum now fails loudly instead of quietly mis-reading the wire.
Core tests 3,297 -> 3,726.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>