Click-to-interact wire layer. Adds the three most common "do a thing
to an object" GameActions that the UI triggers on left-click / use-item
contexts.
Wire layer:
- InteractRequests.BuildUse (0x0036): single target guid — click a
door, loot a corpse, talk to an NPC, activate a lifestone, step on
a portal.
- InteractRequests.BuildUseWithTarget (0x0035): source + target —
key on locked door, scroll on self, salvage tool on item.
- InteractRequests.BuildTeleToLifestone (0x0063): no-arg recall. Fails
server-side if not tied; reply comes back as GameEvent WeenieError.
Server reply for Use + UseWithTarget is GameEventType.UseDone (0x01C7)
carrying a WeenieError code (0 = success). Already parsed; wiring
into a "UseDone" event on CombatState-style holder can be a follow-up.
Tests (3 new): byte-exact encoding of all three builders.
Build green, 616 tests pass (up from 613).
Ref: r08 §3 rows 0x0035/0x0036/0x0063.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>