Detailed briefing for the next agent picking up Phase N.5 (Modern
Rendering Path: bindless textures + glMultiDrawElementsIndirect on
N.4's foundation). Covers:
- Where N.4 left things (commits, what works, gotchas inherited)
- The two-feature pairing (why bindless + indirect together)
- Files to read first (WB shaders, our dispatcher, CLAUDE.md cribs)
- 8 brainstorm questions to resolve before spec
- Spec + plan structure (matching N.4's pattern)
- Acceptance criteria
- Things to explicitly NOT do
Sized for a fresh session to pick up cold without spelunking through
months of session history.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>