Plan doc `docs/plans/2026-04-30-sky-pes-port.md` captures the full
porting plan for #36 (sky-PES dispatch chain). Three phases:
M.1 — decomp dive (no code yet) for CallPESHook::Execute,
CPhysicsObj::CallPES, CreateParticleHook::Execute,
GameSky::CreateDeletePhysicsObjects, and the dynamic-spawn
trigger (region/weather/time-of-day handler).
M.2 — optional cdb verification with detailed args (this pointer +
pes_id + caller stack walk).
M.3 — implementation: persistent emitter creation at cell load,
dynamic spawn on transitions, PES script-timeline driver,
particle-system render wire-up.
M.4 — live side-by-side verification.
Acceptance: aurora visible at right moments, clouds dense like retail,
storm flashes during Rainy storm windows, PES dispatch rate matches
retail's ~150/min.
.gitignore extended to suppress per-session retail-debugger scratch
files (cdb scripts, launch logs, analysis ps1 helpers). The
canonical workflow lives in CLAUDE.md "Retail debugger toolchain";
session-specific traces should not pollute the repo.
Closes#36 plan stage. Implementation work begins next session.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>