docs: Campaign CH round-4 test script (goal-window changes)

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Erik 2026-08-10 14:51:40 +02:00
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# Campaign CH — round-4 in-client test script (2026-08-10 goal window)
One connected session, retail GUI. Covers everything changed since round 3.
Launch as usual (`ACDREAM_RETAIL_UI=1`); no probe flags needed.
## 1. Jump-in-air — THE fix (root-caused this window)
- Jump, press jump again mid-air → **"You can't jump while in the air"**
flush at the very top of the viewport, small font, tell-yellow. This was
three rounds of silence: the refusal always fired; the production
controller-install path never wired the text callback (`a5a7eb4f`).
- Jump while badly overloaded (if testable) → "You're too loaded down to
jump" the same way.
## 2. On-screen text presentation (round-3 changes)
- Text sits flush to the top (no 60px gap) in the 11px retail DAT font —
visibly smaller than round 2. Color = incoming-tell yellow.
- Recall: "In Portal Space - Please Wait..." now appears there too (small,
top), NOT as big centered text — every rotation segment of the tunnel.
- Report: position/font are best-available approximations (AP-178) — say
what still differs from retail memory.
## 3. /help (round-3 rewrite)
- `/help` → exactly TWO chat entries: the "Note: You may substitute a
forward slash (/) for the at symbol (@)." line, then the 13-topic
listing with retail's real one-liners.
- `/help death` → the Note line, then "For more information, type @help
<command>." running straight into the 8-line death/corpse listing.
- `/help somenonsenseverb` → "Unknown command" (currently in chat, not the
SpewBox — known gap #367, don't re-report).
## 4. Chat window shell (CH6a — includes the border restoration)
- The main chat window is the authored retail layout: correct chrome,
no artifacts, **all four edges + all four corners draw their border
art** and resize (diagonal cursors on corners; the flat TOP edge is a
MOVE handle in retail — the top corners resize).
- Grow AND shrink from every corner, both axes (min 300×100, max
2000×2000).
- **Also eyeball the COMBAT, EXAMINE, POWERBAR (jump bar) and VITALS
window borders** — their Type-9 border art was silently blanked by the
first CH6a landing and restored in the rework.
## 5. Floating chat windows (CH6b)
- **Alt+1 .. Alt+4** toggle the four floating chat windows (retail's
default binding — NOT plain 1-4; rebindable in Settings).
- Defaults: window 1 = speech/tells/emotes; 2 = allegiance-family
(patron/vassal etc.); 3 = fellowship; 4 = the Turbine rooms
(General/Trade/LFG/Roleplay).
- The main window's 1/2/3/4 buttons LIGHT UP to mirror which floaties are
open — clicking them does nothing (retail-faithful: they are pure
indicators).
- Each floaty: resizes from every edge/corner, moves by its title bar,
has its own input line (sends as Say — #369 tracks the channel-share
question), closes with its X, reopens with Alt+N, and its position/
visibility/filters survive a client restart.
- A closed floaty accumulates lines while closed (open it after some
fellowship chat and the lines are there).
## 6. Window opacity (CH6c) + the transparency setting
- OUT OF THE BOX everything is fully opaque (retail-identical).
- Settings → Chat: two linked sliders — "window opacity" (unfocused) and
"active opacity" (focused). Lowering the first makes unfocused retail
windows translucent; clicking into a window snaps it to the active
value. Retail EASES this transition (~1s fade) — ours SNAPS for now
(registered AP-190); note how it feels.
- The sliders drag each other (raising unfocused above active pulls
active up; lowering active pulls unfocused down) — retail's linking.
- Apply on Save; persists across restart.
## 7. Ctrl+M (#358 — finally)
- Ctrl+M mutes all audio; Ctrl+M again unmutes. (The binding had been
added to a dead preset table; production never loaded it.)
## Known-open, do not report as new
- #367 unknown-command line in chat instead of SpewBox; #364 three /help
group topics partial; #366 unseen-text chat indicator; #369 floaty send
channel; #360-#362 command tails; AP-177 SpewBox line lifetime;
AP-190 snap-not-ease opacity transition.
- #368 headless collision thread-affinity (bot-host only, follow-up task
exists). Headless bots hydrate and move again (#365 fixed) up to that
defect.