From ff2784eaa44e15775ea97291f9619a91a387f050 Mon Sep 17 00:00:00 2001 From: Erik Date: Mon, 10 Aug 2026 14:51:40 +0200 Subject: [PATCH] docs: Campaign CH round-4 test script (goal-window changes) Co-Authored-By: Claude Opus 5 --- ...26-08-10-campaign-ch-round4-test-script.md | 88 +++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 docs/research/2026-08-10-campaign-ch-round4-test-script.md diff --git a/docs/research/2026-08-10-campaign-ch-round4-test-script.md b/docs/research/2026-08-10-campaign-ch-round4-test-script.md new file mode 100644 index 00000000..b8c7ba4d --- /dev/null +++ b/docs/research/2026-08-10-campaign-ch-round4-test-script.md @@ -0,0 +1,88 @@ +# Campaign CH — round-4 in-client test script (2026-08-10 goal window) + +One connected session, retail GUI. Covers everything changed since round 3. +Launch as usual (`ACDREAM_RETAIL_UI=1`); no probe flags needed. + +## 1. Jump-in-air — THE fix (root-caused this window) + +- Jump, press jump again mid-air → **"You can't jump while in the air"** + flush at the very top of the viewport, small font, tell-yellow. This was + three rounds of silence: the refusal always fired; the production + controller-install path never wired the text callback (`a5a7eb4f`). +- Jump while badly overloaded (if testable) → "You're too loaded down to + jump" the same way. + +## 2. On-screen text presentation (round-3 changes) + +- Text sits flush to the top (no 60px gap) in the 11px retail DAT font — + visibly smaller than round 2. Color = incoming-tell yellow. +- Recall: "In Portal Space - Please Wait..." now appears there too (small, + top), NOT as big centered text — every rotation segment of the tunnel. +- Report: position/font are best-available approximations (AP-178) — say + what still differs from retail memory. + +## 3. /help (round-3 rewrite) + +- `/help` → exactly TWO chat entries: the "Note: You may substitute a + forward slash (/) for the at symbol (@)." line, then the 13-topic + listing with retail's real one-liners. +- `/help death` → the Note line, then "For more information, type @help + ." running straight into the 8-line death/corpse listing. +- `/help somenonsenseverb` → "Unknown command" (currently in chat, not the + SpewBox — known gap #367, don't re-report). + +## 4. Chat window shell (CH6a — includes the border restoration) + +- The main chat window is the authored retail layout: correct chrome, + no artifacts, **all four edges + all four corners draw their border + art** and resize (diagonal cursors on corners; the flat TOP edge is a + MOVE handle in retail — the top corners resize). +- Grow AND shrink from every corner, both axes (min 300×100, max + 2000×2000). +- **Also eyeball the COMBAT, EXAMINE, POWERBAR (jump bar) and VITALS + window borders** — their Type-9 border art was silently blanked by the + first CH6a landing and restored in the rework. + +## 5. Floating chat windows (CH6b) + +- **Alt+1 .. Alt+4** toggle the four floating chat windows (retail's + default binding — NOT plain 1-4; rebindable in Settings). +- Defaults: window 1 = speech/tells/emotes; 2 = allegiance-family + (patron/vassal etc.); 3 = fellowship; 4 = the Turbine rooms + (General/Trade/LFG/Roleplay). +- The main window's 1/2/3/4 buttons LIGHT UP to mirror which floaties are + open — clicking them does nothing (retail-faithful: they are pure + indicators). +- Each floaty: resizes from every edge/corner, moves by its title bar, + has its own input line (sends as Say — #369 tracks the channel-share + question), closes with its X, reopens with Alt+N, and its position/ + visibility/filters survive a client restart. +- A closed floaty accumulates lines while closed (open it after some + fellowship chat and the lines are there). + +## 6. Window opacity (CH6c) + the transparency setting + +- OUT OF THE BOX everything is fully opaque (retail-identical). +- Settings → Chat: two linked sliders — "window opacity" (unfocused) and + "active opacity" (focused). Lowering the first makes unfocused retail + windows translucent; clicking into a window snaps it to the active + value. Retail EASES this transition (~1s fade) — ours SNAPS for now + (registered AP-190); note how it feels. +- The sliders drag each other (raising unfocused above active pulls + active up; lowering active pulls unfocused down) — retail's linking. +- Apply on Save; persists across restart. + +## 7. Ctrl+M (#358 — finally) + +- Ctrl+M mutes all audio; Ctrl+M again unmutes. (The binding had been + added to a dead preset table; production never loaded it.) + +## Known-open, do not report as new + +- #367 unknown-command line in chat instead of SpewBox; #364 three /help + group topics partial; #366 unseen-text chat indicator; #369 floaty send + channel; #360-#362 command tails; AP-177 SpewBox line lifetime; + AP-190 snap-not-ease opacity transition. +- #368 headless collision thread-affinity (bot-host only, follow-up task + exists). Headless bots hydrate and move again (#365 fixed) up to that + defect.