docs(plans): Phase A.1 streaming implementation plan
9-task TDD plan for the first chunk of Phase A (Foundation): the streaming landblock loader. Covers StreamingRegion (pure data + hysteresis diff), LandblockStreamer (background worker + channels), GpuWorldState (render-thread entity registry), StreamingController (glue), TerrainRenderer.RemoveLandblock, GameWindow wiring (env var, camera/player center switch, Dispose), scenery + interior integration, and the roadmap-shipped-table update. Each task is a full TDD cycle: failing test, run, minimal impl, run, commit. ~16 new unit tests land alongside the implementation. Phase A.2 (frustum culling) and A.3 (net I/O thread) get their own plans once A.1 ships — they're independent subsystems per the brainstorming skill's decomposition guidance. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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