docs(#184): mark the remote-creature de-overlap symptom RESOLVED + gated (Slices 1+3)
Both visual gates passed (crowd de-overlap + large-monster spacing). The reported symptom is fixed end-to-end. Only Slice 2 (internal Path A unification + the RemotePhysicsUpdater extraction) remains — an internal refactor with no visual change, not urgent. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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## #184 — Remote monsters overlap (arms interpenetrating) in a crowd; retail barely overlaps
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## #184 — Remote monsters overlap (arms interpenetrating) in a crowd; retail barely overlaps
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**Status:** IN-PROGRESS (redo implemented + reviewed — awaiting the user visual re-gate)
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**Status:** SYMPTOM RESOLVED + gated (Slices 1+3 shipped, `37a94e1f`+`f51c1dff`); only the optional
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internal refactor (Slice 2) remains. The reported symptom — packed monsters interpenetrating — is
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FIXED end-to-end: monsters visible, de-overlapped, at their true creature radii. **Slice 2** (collapse
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the player-remote Path A into the same catch-up+sweep model + extract a testable `RemotePhysicsUpdater`
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per Code Structure Rule 1) is an internal refactor with NO visual change — no gate needed; not urgent.
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**Severity:** MEDIUM
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**Severity:** MEDIUM
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**Filed:** 2026-07-07
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**Filed:** 2026-07-07
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**Component:** physics / remote dead-reckoning
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**Component:** physics / remote dead-reckoning
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