diff --git a/docs/ISSUES.md b/docs/ISSUES.md index badbccb9..5bf6ad67 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -48,7 +48,11 @@ Copy this block when adding a new issue: ## #184 — Remote monsters overlap (arms interpenetrating) in a crowd; retail barely overlaps -**Status:** IN-PROGRESS (redo implemented + reviewed — awaiting the user visual re-gate) +**Status:** SYMPTOM RESOLVED + gated (Slices 1+3 shipped, `37a94e1f`+`f51c1dff`); only the optional +internal refactor (Slice 2) remains. The reported symptom — packed monsters interpenetrating — is +FIXED end-to-end: monsters visible, de-overlapped, at their true creature radii. **Slice 2** (collapse +the player-remote Path A into the same catch-up+sweep model + extract a testable `RemotePhysicsUpdater` +per Code Structure Rule 1) is an internal refactor with NO visual change — no gate needed; not urgent. **Severity:** MEDIUM **Filed:** 2026-07-07 **Component:** physics / remote dead-reckoning