chore(app): point default camera at foundry statue location

Diagnostic instrumentation confirmed Setup 0x02000081 at (107.5, 36.0,
100.85) from EnvCell 0xA9B40166 is the most plausible candidate for the
"greenish statue on top of the foundry" the user described. That
position is directly above Building[7] (the foundry, ModelId=0x01000C17)
which sits at (107.5, 36.0, Z=94.0). The statue's Setup has 1 part
(GfxObj 0x01000622), 80 triangles, 127 vertices, 4 valid surfaces (3
Base1Image + 1 Base1ClipMap), all Translucency=0.00 and with resolvable
OrigTextureIds. Every signal says it SHOULD be rendering.

To verify visually, this commit points the default OrbitCamera target
and FlyCamera initial position at that exact (107.5, 36.0, ~101)
location so the user sees the foundry rooftop immediately on launch
without having to hunt. If the statue is visible at the camera target
on run, it's present and we're done. If the camera target is empty,
we've precisely localized the rendering bug to "Setup 0x02000081 mesh
build succeeds but GL draw produces nothing visible" which would point
at polygon winding order or NegSurface-only polygons in GfxObjMesh.Build.

Removes all the transient DIAG instrumentation from the session.
This commit is contained in:
Erik 2026-04-10 22:10:01 +02:00
parent 82e857cf21
commit eb27e3c2be

View file

@ -413,6 +413,17 @@ public sealed class GameWindow : IDisposable
}
Console.WriteLine($"interior: spawned {interiorSpawned} static objects from EnvCells");
// Point the default camera at the Holtburg foundry rooftop so the user
// can see Setup 0x02000081 (the presumed statue) without having to hunt
// for it. Foundry is Building[7] at (107.5, 36.0, 94) and we render a
// candidate statue Setup at (107.5, 36.0, 100.85) from EnvCell 0xA9B40166.
_cameraController!.Orbit.Target = new System.Numerics.Vector3(107.5f, 36.0f, 100.85f);
_cameraController.Orbit.Distance = 60f;
_cameraController.Fly.Position = new System.Numerics.Vector3(107.5f, 0f, 115f);
_cameraController.Fly.Yaw = MathF.PI / 2f;
_cameraController.Fly.Pitch = -0.15f;
Console.WriteLine("camera targeted at suspected foundry statue at (107.5, 36.0, 100.85)");
_entities = hydratedEntities;
Console.WriteLine($"hydrated {_entities.Count} entities total (stabs + buildings + scenery + interior)");
}