fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits
Opus dual-lens review of ed652ed8 found 2 blockers + 5 should-fix. All applied.
BLOCKERS:
- Bind the luminance pair (0x100005C5/0x100005C6): caption "Luminance:"
(UTF-16, PE-byte-decoded from the gmStatManagementUI vftable-adjacent
data at @0x007c3dd4) and value "<available> / <maximum>" (narrow
"%s / %s" @0x007c3dcc) — both literals independently re-derived from the
raw acclient.exe bytes and confirmed byte-exact against the review's
claim. Numbers format through a new shared FormatXp helper
(.ToString("N0", InvariantCulture) — retail's ExperienceSystem::XPToString
equivalent), also now used by Total XP / XP-to-next-level (previously an
un-invariant bare "N0"). Hide path switched from Visible=false to
retail's own UIElement_Text::ClearAllText mechanism
(@0x004f0e31/@0x004f0e3c — empty LinesProvider, leave layout); each
LinesProvider re-reads data() on every draw, so no separate refresh call
is needed.
- CharacterIdentityText.StripLeadingArticle deleted: retail AppendText's
the resolved title VERBATIM (@0x004f0990); 26 real ACE CharacterTitle
entries begin with "The" and were being mangled. The dead
CharacterSheet.Race fallback is deleted alongside it — retail's
InqGenderHeritageDisplay creature-type argument is a hardcoded literal 0
(@0x004f08db), no producer exists.
SHOULD-FIX:
- PK line re-sourced: classifies off the live ClientObject.PublicWeenieBitfield
PWD bits (0x20 IsPK / 0x02000000 IsPKLite — ACCWeenieObject::IsPK/IsPKLite
@0x0058c8b0/@0x0058c8a0) instead of a bitwise test against raw
PropertyInt 134, which carries ACE's own PlayerKillerStatus enum bit
layout, not the PWD layout. PropertyInt 134 already drives the correct
bits via the existing PlayerKillerStatusBitfield.Apply; this is a
re-source, not new wiring. Deleted the 0x4|0x8 combined-flag test case,
which asserted a non-retail answer.
- Register AP-109 row: restores CT3's Titles-page narrowing paragraph
(CT4's edit had compressed it to a bare pointer phrase), corrects the
rank-prefix source to PropertyInt 0x1E (AllegianceRank) read live off
the qualities bundle — not RuntimeAllegianceState, which is a different
UI's (SocialAllegiancePageController) own documented substitute —
corrects the title-table size from an estimated 22 functions/~200
strings to the actual 17 functions/~170 strings (AllegianceSystem::GetTitle's
dispatch switch read directly), and downgrades the evidence claim.
Filed AP-235 for the gender/heritage hardcoded-table-vs-live-EnumMapper
mechanism divergence, pointing at the ALREADY-EXISTING
RetailDataIdResolver.Resolve helper as CT5's unification seam.
- CharacterPanelLiveDatTests.HeaderElements_AuthorExpectedFontsAndColors
extended with the luminance pair's own occurrence-count + font/color
pins, matching every other header id's pattern.
Also landed: an InstalledDat pin
(GenderHeritageDisplayNameTables_MatchTheRetailEnumMapperChain) proving
CharacterIdentityText.GenderDisplayName/HeritageGroupDisplayName match the
live retail EnumMapper chain (master map category 1 ->
ClientEnumToID[0x10000001]/[0x10000002] -> EnumMapper DIDs
0x2200000A/0x2200000B) byte-exact, including the two entries the review
flagged as unverified guesses (10 "Penumbraen", 12 "Olthoi" — both
correct). CharacterSheetProvider.BuildSheet's level read switched from a
GetInt+ContainsKey double lookup to one TryGetValue. Plan ledger's
test-provenance sentence corrected (Bind_HeaderElements_... predates CT4,
extended to cover PkStatusId).
Tests: CharacterStatControllerTests (verbatim title incl. "The Noob",
luminance content/gate, luminance text binding, extended
Bind_HeaderElements_... covering PkStatusId), CharacterSheetProviderTests
(PK status driven through ClientObjectTable.UpdateIntProperty instead of
a raw property write), CharacterPanelLiveDatTests (luminance pin, gender/
heritage EnumMapper pin). Full hermetic solution suite green under Release
(0 failures, 15 projects); InstalledDat pins green (197/197, excluding one
confirmed pre-existing unrelated failure — TowerAscentReplayTests, verified
to fail identically with these changes stashed out).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
ed652ed8ad
commit
e7e32409c2
9 changed files with 472 additions and 117 deletions
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@ -110,6 +110,28 @@ public sealed class CharacterPanelLiveDatTests
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Assert.Equal(2, xpValueOccurrences.Count);
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foreach (var xpValue in xpValueOccurrences)
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Assert.Equal(0x40000000u, xpValue.FontDid);
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// CT4 fix round (2026-08-25, SHOULD-FIX 5): the luminance pair's own
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// binding-seam pin — same occurrence-count pattern as every other
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// header id above (Attributes-page + Skills-page duplicate chains).
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// Font/color ground truth from
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// docs/research/2026-08-24-campaign-ct-dat-ground-truth.md: both
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// elements author font 0x40000000, pure white, no outline.
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var luminanceLabelOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.LuminanceLabelId).ToList();
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Assert.Equal(2, luminanceLabelOccurrences.Count);
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foreach (var luminanceLabel in luminanceLabelOccurrences)
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{
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Assert.Equal(0x40000000u, luminanceLabel.FontDid);
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Assert.Equal(Vector4.One, luminanceLabel.FontColor);
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}
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var luminanceValueOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.LuminanceValueId).ToList();
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Assert.Equal(2, luminanceValueOccurrences.Count);
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foreach (var luminanceValue in luminanceValueOccurrences)
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{
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Assert.Equal(0x40000000u, luminanceValue.FontDid);
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Assert.Equal(Vector4.One, luminanceValue.FontColor);
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}
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}
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/// <summary>
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@ -388,6 +410,79 @@ public sealed class CharacterPanelLiveDatTests
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Assert.Equal("War Mage", resolved);
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}
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/// <summary>
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/// CT4 fix round item 6: retail resolves gender via
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/// <c>AppraisalSystem::InqGenderDisplayName @0x005b47c0</c> and heritage
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/// via <c>InqHeritageGroupDisplayName @0x005b4710</c>, both through the
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/// STATIC <c>EnumMapper::GetString(uint32_t enumValue, uint32_t queryId,
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/// PStringBase<char>*) @0x0041ac40</c> overload, which itself calls
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/// <c>DBObj::GetDIDByEnum(&did, enumValue, 1)</c> — master map
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/// (<c>0x25000000</c>) category-1 sub-map (<c>0x25000001</c>), then
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/// <c>ClientEnumToID[0x10000001]</c> (gender) / <c>[0x10000002]</c>
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/// (heritage) resolve to EnumMapper DIDs <c>0x2200000A</c> /
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/// <c>0x2200000B</c>. Both mappers' <c>IdToStringMap</c> entries are used
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/// VERBATIM as final display text (no further StringTable hash step, per
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/// the decomp) EXCEPT heritage ids 2/5/0xd, which retail hardcodes to
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/// "Gharu'ndim"/"Umbraen"/"Olthoi" instead of the raw
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/// "Gharundim"/"Shadowbound"/"OlthoiAcid" internal names. This pin proves
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/// every <see cref="CharacterIdentityText.GenderDisplayName"/> /
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/// <see cref="CharacterIdentityText.HeritageGroupDisplayName"/> table
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/// entry matches that exact algorithm against the live installed DAT —
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/// catching a wrong guess (none found: ids 10 "Penumbraen" and 12
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/// "Olthoi", flagged as unverified guesses in the CT4 review, both come
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/// back byte-exact). See the register's CT4 mechanism-divergence row for
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/// why the tables stay hardcoded rather than reading this chain live.
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/// </summary>
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[InstalledDatFact]
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public void GenderHeritageDisplayNameTables_MatchTheRetailEnumMapperChain()
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{
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using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
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bool gotMaster = dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumIDMap>(
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(uint)dats.Portal.Header.MasterMapId, out var master);
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Assert.True(gotMaster);
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Assert.NotNull(master);
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Assert.True(master!.ClientEnumToID.TryGetValue(1u, out uint categoryDid));
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bool gotCategoryMap = dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumIDMap>(categoryDid, out var categoryMap);
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Assert.True(gotCategoryMap);
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Assert.NotNull(categoryMap);
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Assert.True(categoryMap!.ClientEnumToID.TryGetValue(0x10000001u, out uint genderDid));
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Assert.Equal(0x2200000Au, genderDid);
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Assert.True(dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumMapper>(genderDid, out var genderMapper));
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Assert.NotNull(genderMapper);
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foreach (var (id, raw) in genderMapper!.IdToStringMap)
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{
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string? expected = raw.Value == "Invalid" ? null : raw.Value;
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Assert.Equal(expected, CharacterIdentityText.GenderDisplayName((int)id));
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}
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Assert.True(categoryMap.ClientEnumToID.TryGetValue(0x10000002u, out uint heritageDid));
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Assert.Equal(0x2200000Bu, heritageDid);
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Assert.True(dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumMapper>(heritageDid, out var heritageMapper));
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Assert.NotNull(heritageMapper);
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// AppraisalSystem::InqHeritageGroupDisplayName's three hardcoded
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// overrides (@0x005b4718/0x005b4732/0x005b474c) — applied ahead of
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// the raw EnumMapper text, exactly like the retail branch order.
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var overrides = new Dictionary<uint, string>
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{
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[2u] = "Gharu'ndim",
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[5u] = "Umbraen",
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[0xDu] = "Olthoi",
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};
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foreach (var (id, raw) in heritageMapper!.IdToStringMap)
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{
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string? expected = overrides.TryGetValue(id, out string? overridden)
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? overridden
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: raw.Value == "Invalid" ? null : raw.Value;
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Assert.Equal(expected, CharacterIdentityText.HeritageGroupDisplayName((int)id));
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}
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}
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/// <summary>
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/// Campaign CT slice CT4: <c>gmStatManagementUI::UpdatePKStatus</c>
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/// (0x004f00a0) resolves its three-way PK status text through
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@ -431,16 +431,27 @@ public sealed class CharacterSheetProviderTests
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/// which of the three <c>ID_StatManagement_Header_PKStatus_*</c> keys
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/// was selected for each ACE <c>PlayerKillerStatus</c> value — the CT4
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/// contract's "PK line resolves the three keys by status".
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/// <para>
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/// CT4 fix round (2026-08-25, SHOULD-FIX 3): drives the wire property
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/// through <see cref="ClientObjectTable.UpdateIntProperty"/> — the SAME
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/// path the live <c>0x02CE</c>/<c>0x02CD</c> PropertyInt handler uses,
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/// which applies <see cref="PlayerKillerStatusBitfield.Apply"/> to
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/// <see cref="ClientObject.PublicWeenieBitfield"/> — instead of writing
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/// PropertyInt 134 directly into the bundle. Retail's PK line reads the
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/// PWD bits (<c>ACCWeenieObject::IsPK</c>/<c>IsPKLite</c>), never
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/// PropertyInt 134 itself; the deleted combined-flag case (<c>0x4 |
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/// 0x8</c>) asserted a non-retail bitwise-on-property mapping — ACE only
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/// ever sends an EXACT <c>PlayerKillerStatus</c> enum value, and
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/// <see cref="PlayerKillerStatusBitfield.Apply"/> matches by exact
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/// equality, so an unrecognized combined value falls to its "clear all
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/// three" default (NPK), not PK.
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/// </para>
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/// </summary>
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[Theory]
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[InlineData(0x4, "ID_StatManagement_Header_PKStatus_PK")]
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[InlineData(0x40, "ID_StatManagement_Header_PKStatus_PKL")]
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[InlineData(0x2, "ID_StatManagement_Header_PKStatus_NPK")] // plain NPK bit
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[InlineData(0x0, "ID_StatManagement_Header_PKStatus_NPK")] // Undef — still resolves NPK, not omitted
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// Bitwise test (not the prior exact-equality switch): PK combined with
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// an unrelated flag (Unprotected, 0x08) still resolves PK — IsPK() is
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// true regardless of the other bits.
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[InlineData(0x4 | 0x8, "ID_StatManagement_Header_PKStatus_PK")]
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public void BuildSheet_PkStatus_ResolvesCorrectKeyByStatus(int rawStatus, string expectedKey)
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{
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var objects = new ClientObjectTable();
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@ -456,8 +467,8 @@ public sealed class CharacterSheetProviderTests
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});
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var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
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obj.Properties.Ints[134u] = rawStatus;
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objects.AddOrUpdate(obj);
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objects.UpdateIntProperty(PlayerGuid, 134u, rawStatus);
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CharacterSheet sheet = provider.BuildSheet();
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@ -476,8 +487,8 @@ public sealed class CharacterSheetProviderTests
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var provider = new CharacterSheetProvider(objects, player, playerGuid: () => PlayerGuid);
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var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
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obj.Properties.Ints[134u] = 0x4; // PK
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objects.AddOrUpdate(obj);
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objects.UpdateIntProperty(PlayerGuid, 134u, 0x4); // PK
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Assert.Null(provider.BuildSheet().PkStatus);
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}
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@ -49,7 +49,10 @@ public class CharacterStatControllerTests
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CharacterStatController.Bind(layout, SampleData.SampleCharacter);
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Assert.Equal("Female Aluvian Adventurer", heritage.LinesProvider()[0].Text);
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// CT4 fix round (BLOCKER 2): retail AppendText's the title VERBATIM
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// (@0x004f0990) — SampleData's "the Adventurer" keeps its lowercase
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// article, unlike the pre-fix-round stripped "Adventurer".
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Assert.Equal("Female Aluvian the Adventurer", heritage.LinesProvider()[0].Text);
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Assert.Equal("Non-Player Killer", pk.LinesProvider()[0].Text);
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}
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@ -76,7 +79,27 @@ public class CharacterStatControllerTests
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Title = "the Adventurer",
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};
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Assert.Equal("Female Aluvian Adventurer", CharacterIdentityText.StatHeaderLine(sheet));
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// CT4 fix round (BLOCKER 2): AppendText @0x004f0990 is verbatim — no
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// leading-article stripping.
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Assert.Equal("Female Aluvian the Adventurer", CharacterIdentityText.StatHeaderLine(sheet));
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}
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/// <summary>CT4 fix round (BLOCKER 2): 26 real ACE
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/// <c>CharacterTitle</c> entries begin with "The" (capital T, e.g.
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/// "The Noob") — retail's verbatim AppendText must not mangle them the
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/// way the deleted <c>StripLeadingArticle</c> (which only matched a
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/// lowercase "the ") would have left half-stripped anyway.</summary>
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[Fact]
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public void CharacterIdentityText_StatHeaderLine_KeepsCapitalTheTitleUnmangled()
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{
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var sheet = new CharacterSheet
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{
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Gender = "Male",
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Heritage = "Aluvian",
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Title = "The Noob",
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};
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Assert.Equal("Male Aluvian The Noob", CharacterIdentityText.StatHeaderLine(sheet));
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}
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[Theory]
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@ -106,6 +129,8 @@ public class CharacterStatControllerTests
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var hiddenName = new UiText { ElementId = CharacterStatController.NameId };
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var visibleHeritage = new UiText { ElementId = CharacterStatController.HeritageId };
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var hiddenHeritage = new UiText { ElementId = CharacterStatController.HeritageId };
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var visiblePk = new UiText { ElementId = CharacterStatController.PkStatusId };
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var hiddenPk = new UiText { ElementId = CharacterStatController.PkStatusId };
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var visibleLevel = new UiText { ElementId = CharacterStatController.LevelId };
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var hiddenLevel = new UiText { ElementId = CharacterStatController.LevelId };
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var visibleTotalXp = new UiText { ElementId = CharacterStatController.TotalXpId };
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@ -121,12 +146,14 @@ public class CharacterStatControllerTests
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attrPage.AddChild(visibleName);
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attrPage.AddChild(visibleHeritage);
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attrPage.AddChild(visiblePk);
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attrPage.AddChild(visibleLevel);
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attrPage.AddChild(visibleTotalXpLabel);
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attrPage.AddChild(visibleTotalXp);
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attrPage.AddChild(visibleMeter);
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hiddenPage.AddChild(hiddenName);
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hiddenPage.AddChild(hiddenHeritage);
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hiddenPage.AddChild(hiddenPk);
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hiddenPage.AddChild(hiddenLevel);
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hiddenPage.AddChild(hiddenTotalXpLabel);
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hiddenPage.AddChild(hiddenTotalXp);
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@ -138,6 +165,7 @@ public class CharacterStatControllerTests
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{
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[CharacterStatController.NameId] = hiddenName,
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[CharacterStatController.HeritageId] = hiddenHeritage,
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[CharacterStatController.PkStatusId] = hiddenPk,
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[CharacterStatController.LevelId] = hiddenLevel,
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[CharacterStatController.TotalXpLabelId] = hiddenTotalXpLabel,
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[CharacterStatController.TotalXpId] = hiddenTotalXp,
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@ -148,13 +176,19 @@ public class CharacterStatControllerTests
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CharacterStatController.Bind(layout, SampleData.SampleCharacter);
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Assert.Equal("Studio Player", visibleName.LinesProvider()[0].Text);
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Assert.Equal("Female Aluvian Adventurer", visibleHeritage.LinesProvider()[0].Text);
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Assert.Equal("Female Aluvian the Adventurer", visibleHeritage.LinesProvider()[0].Text);
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// CT4 fix round item 7: this test predates CT4 and did not cover
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// PkStatusId — extended here to prove the visible-page-scoping rule
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// (Bind reads/writes the ATTRIBUTES-page copy, not the last-
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// registered duplicate in _byId) also holds for the PK line.
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Assert.Equal("Non-Player Killer", visiblePk.LinesProvider()[0].Text);
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Assert.Equal("126", visibleLevel.LinesProvider()[0].Text);
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Assert.Equal("Total Experience (XP):", visibleTotalXpLabel.LinesProvider()[0].Text);
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Assert.Equal((1_250_000_000L).ToString("N0"), visibleTotalXp.LinesProvider()[0].Text);
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Assert.Equal((42_000_000L).ToString("N0"), visibleXpNext.LinesProvider()[0].Text);
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Assert.Empty(hiddenName.LinesProvider());
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Assert.Empty(hiddenXpNext.LinesProvider());
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Assert.Empty(hiddenPk.LinesProvider());
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}
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// ── Campaign CT slice CT4: header identity block ───────────────────────
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@ -263,26 +297,24 @@ public class CharacterStatControllerTests
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Assert.Equal(string.Empty, pk.LinesProvider()[0].Text);
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}
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/// <summary>CT4 item 5: the luminance pair (0x100005C5/0x100005C6)
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/// toggles Visible per retail's exact gate — <c>UpdateExperience</c>
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/// (0x004f0a70): "InqInt(0x19) < 200 || MaximumLuminance == 0" hides
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/// both elements; otherwise both show. The elements' own content is left
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/// unbound this slice (register row AP-109) — only visibility is
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/// asserted here.</summary>
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/// <summary>CT4 item 5, re-bound at the CT4 fix round (BLOCKER 1): the
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/// luminance pair (0x100005C5/0x100005C6) shows/hides its TEXT per
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/// retail's exact gate — <c>UpdateExperience</c> (0x004f0a70):
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/// "InqInt(0x19) < 200 || MaximumLuminance == 0" empties both
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/// elements' <c>LinesProvider</c> (retail's <c>ClearAllText</c>,
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/// <c>@0x004f0e31</c>/<c>@0x004f0e3c</c>) rather than toggling
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/// <c>Visible</c> — see <c>Bind_LuminancePair_ShowsBoundTextWhenGateIsOpen</c>
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/// for the actual bound content.</summary>
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[Theory]
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[InlineData(126, 0L, false)] // below level 200 — hidden regardless of luminance
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[InlineData(200, 0L, false)] // level gate met, but MaximumLuminance == 0 — hidden
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[InlineData(200, 1_000_000L, true)] // both conditions met — visible
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[InlineData(275, 500L, true)]
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[InlineData(null, 500L, false)] // absent level — treated as "not level 200+"
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public void Bind_LuminancePair_TogglesVisibility_PerRetailGate(int? level, long maxLuminance, bool expectedVisible)
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public void Bind_LuminancePair_TogglesContentPerRetailGate(int? level, long maxLuminance, bool expectedVisible)
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{
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var label = new UiDatElement(
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new ElementInfo { Id = CharacterStatController.LuminanceLabelId, Type = 3 },
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static _ => (0u, 0, 0));
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var value = new UiDatElement(
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new ElementInfo { Id = CharacterStatController.LuminanceValueId, Type = 3 },
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static _ => (0u, 0, 0));
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var label = new UiText { ElementId = CharacterStatController.LuminanceLabelId };
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var value = new UiText { ElementId = CharacterStatController.LuminanceValueId };
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var layout = Fake(
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(CharacterStatController.LuminanceLabelId, label),
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(CharacterStatController.LuminanceValueId, value));
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@ -293,8 +325,43 @@ public class CharacterStatControllerTests
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MaximumLuminance = maxLuminance,
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});
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Assert.Equal(expectedVisible, label.Visible);
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Assert.Equal(expectedVisible, value.Visible);
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Assert.Equal(expectedVisible, label.LinesProvider().Count > 0);
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Assert.Equal(expectedVisible, value.LinesProvider().Count > 0);
|
||||
// ClearAllText leaves layout untouched — Visible is never written by
|
||||
// this binding at all (retail doesn't touch it either).
|
||||
Assert.True(label.Visible);
|
||||
Assert.True(value.Visible);
|
||||
}
|
||||
|
||||
/// <summary>CT4 fix round (BLOCKER 1): caption "Luminance:" (UTF-16
|
||||
/// PE-recovered @0x007c3dd4) and value "<available> / <maximum>"
|
||||
/// (narrow "%s / %s" @0x007c3dcc), each number formatted through the
|
||||
/// same N0/InvariantCulture helper Total XP uses, in the widget's own
|
||||
/// authored color.</summary>
|
||||
[Fact]
|
||||
public void Bind_LuminancePair_ShowsBoundTextWhenGateIsOpen()
|
||||
{
|
||||
var authoredColor = new Vector4(0.9f, 0.9f, 0.9f, 1f);
|
||||
var label = new UiText { ElementId = CharacterStatController.LuminanceLabelId, DefaultColor = authoredColor };
|
||||
var value = new UiText { ElementId = CharacterStatController.LuminanceValueId, DefaultColor = authoredColor };
|
||||
var layout = Fake(
|
||||
(CharacterStatController.LuminanceLabelId, label),
|
||||
(CharacterStatController.LuminanceValueId, value));
|
||||
|
||||
CharacterStatController.Bind(layout, () => new CharacterSheet
|
||||
{
|
||||
Level = 200,
|
||||
AvailableLuminance = 1_500_000L,
|
||||
MaximumLuminance = 25_000_000L,
|
||||
});
|
||||
|
||||
UiText.Line labelLine = Assert.Single(label.LinesProvider());
|
||||
Assert.Equal("Luminance:", labelLine.Text);
|
||||
Assert.Equal(authoredColor, labelLine.Color);
|
||||
|
||||
UiText.Line valueLine = Assert.Single(value.LinesProvider());
|
||||
Assert.Equal("1,500,000 / 25,000,000", valueLine.Text);
|
||||
Assert.Equal(authoredColor, valueLine.Color);
|
||||
}
|
||||
|
||||
// ── XP meter fill ────────────────────────────────────────────────────────
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue