acdream/tests/AcDream.App.Tests/UI/Layout/CharacterSheetProviderTests.cs
Erik e7e32409c2 fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits
Opus dual-lens review of ed652ed8 found 2 blockers + 5 should-fix. All applied.

BLOCKERS:
- Bind the luminance pair (0x100005C5/0x100005C6): caption "Luminance:"
  (UTF-16, PE-byte-decoded from the gmStatManagementUI vftable-adjacent
  data at @0x007c3dd4) and value "<available> / <maximum>" (narrow
  "%s / %s" @0x007c3dcc) — both literals independently re-derived from the
  raw acclient.exe bytes and confirmed byte-exact against the review's
  claim. Numbers format through a new shared FormatXp helper
  (.ToString("N0", InvariantCulture) — retail's ExperienceSystem::XPToString
  equivalent), also now used by Total XP / XP-to-next-level (previously an
  un-invariant bare "N0"). Hide path switched from Visible=false to
  retail's own UIElement_Text::ClearAllText mechanism
  (@0x004f0e31/@0x004f0e3c — empty LinesProvider, leave layout); each
  LinesProvider re-reads data() on every draw, so no separate refresh call
  is needed.
- CharacterIdentityText.StripLeadingArticle deleted: retail AppendText's
  the resolved title VERBATIM (@0x004f0990); 26 real ACE CharacterTitle
  entries begin with "The" and were being mangled. The dead
  CharacterSheet.Race fallback is deleted alongside it — retail's
  InqGenderHeritageDisplay creature-type argument is a hardcoded literal 0
  (@0x004f08db), no producer exists.

SHOULD-FIX:
- PK line re-sourced: classifies off the live ClientObject.PublicWeenieBitfield
  PWD bits (0x20 IsPK / 0x02000000 IsPKLite — ACCWeenieObject::IsPK/IsPKLite
  @0x0058c8b0/@0x0058c8a0) instead of a bitwise test against raw
  PropertyInt 134, which carries ACE's own PlayerKillerStatus enum bit
  layout, not the PWD layout. PropertyInt 134 already drives the correct
  bits via the existing PlayerKillerStatusBitfield.Apply; this is a
  re-source, not new wiring. Deleted the 0x4|0x8 combined-flag test case,
  which asserted a non-retail answer.
- Register AP-109 row: restores CT3's Titles-page narrowing paragraph
  (CT4's edit had compressed it to a bare pointer phrase), corrects the
  rank-prefix source to PropertyInt 0x1E (AllegianceRank) read live off
  the qualities bundle — not RuntimeAllegianceState, which is a different
  UI's (SocialAllegiancePageController) own documented substitute —
  corrects the title-table size from an estimated 22 functions/~200
  strings to the actual 17 functions/~170 strings (AllegianceSystem::GetTitle's
  dispatch switch read directly), and downgrades the evidence claim.
  Filed AP-235 for the gender/heritage hardcoded-table-vs-live-EnumMapper
  mechanism divergence, pointing at the ALREADY-EXISTING
  RetailDataIdResolver.Resolve helper as CT5's unification seam.
- CharacterPanelLiveDatTests.HeaderElements_AuthorExpectedFontsAndColors
  extended with the luminance pair's own occurrence-count + font/color
  pins, matching every other header id's pattern.

Also landed: an InstalledDat pin
(GenderHeritageDisplayNameTables_MatchTheRetailEnumMapperChain) proving
CharacterIdentityText.GenderDisplayName/HeritageGroupDisplayName match the
live retail EnumMapper chain (master map category 1 ->
ClientEnumToID[0x10000001]/[0x10000002] -> EnumMapper DIDs
0x2200000A/0x2200000B) byte-exact, including the two entries the review
flagged as unverified guesses (10 "Penumbraen", 12 "Olthoi" — both
correct). CharacterSheetProvider.BuildSheet's level read switched from a
GetInt+ContainsKey double lookup to one TryGetValue. Plan ledger's
test-provenance sentence corrected (Bind_HeaderElements_... predates CT4,
extended to cover PkStatusId).

Tests: CharacterStatControllerTests (verbatim title incl. "The Noob",
luminance content/gate, luminance text binding, extended
Bind_HeaderElements_... covering PkStatusId), CharacterSheetProviderTests
(PK status driven through ClientObjectTable.UpdateIntProperty instead of
a raw property write), CharacterPanelLiveDatTests (luminance pin, gender/
heritage EnumMapper pin). Full hermetic solution suite green under Release
(0 failures, 15 projects); InstalledDat pins green (197/197, excluding one
confirmed pre-existing unrelated failure — TowerAscentReplayTests, verified
to fail identically with these changes stashed out).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 00:54:33 +02:00

598 lines
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C#
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using System;
using System.Linq;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Player;
using AcDream.Core.Properties;
using AcDream.Core.Spells;
using AcDream.Runtime.Gameplay;
using Xunit;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Tests for <see cref="CharacterSheetProvider"/> — the extracted character-sheet
/// assembly + raise flow (formerly private methods inside GameWindow). Covers the
/// XP-curve math against a known synthetic ExperienceTable and the single-owner
/// spend routing (table debits fire ObjectUpdated; LocalPlayerState debits fire
/// CharacterChanged).
/// </summary>
public sealed class CharacterSheetProviderTests
{
private const uint PlayerGuid = 0x50000001u;
/// <summary>Synthetic cumulative-XP curves. Levels band 1→2 spans 100..250.</summary>
private static DatReaderWriter.DBObjs.ExperienceTable MakeXpTable() => new()
{
Levels = new ulong[] { 0, 100, 250, 450 },
Attributes = new uint[] { 0, 10, 30, 60, 100 },
Vitals = new uint[] { 0, 4, 12, 24 },
TrainedSkills = new uint[] { 0, 5, 15, 30 },
SpecializedSkills = new uint[] { 0, 8, 24, 48 },
};
private sealed class Harness
{
public ClientObjectTable Table { get; } = new();
public LocalPlayerState Player { get; } = new();
public CharacterSheetProvider Provider { get; }
public (uint statId, ulong cost)? SentAttribute;
public (uint skillId, uint credits)? SentTrain;
public bool CanSend = true;
public Harness()
{
Provider = new CharacterSheetProvider(
Table, Player,
playerGuid: () => PlayerGuid,
activeToonName: () => "default",
fallbackSheet: name => new CharacterSheet { Name = name, Level = -1 },
canSendRaise: () => CanSend,
sendRaiseAttribute: (statId, cost) => SentAttribute = (statId, cost),
sendRaiseVital: (_, _) => { },
sendRaiseSkill: (_, _) => { },
sendTrainSkill: (skillId, credits) => SentTrain = (skillId, credits))
{
ExperienceTable = MakeXpTable(),
};
}
/// <summary>Put the player's ClientObject in the table with live sheet properties.</summary>
public ClientObject AddPlayerObject(long unassignedXp = 1000L)
{
var player = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
player.Properties.Ints[0x19u] = 1; // level
player.Properties.Int64s[1u] = 150L; // total XP — mid 100..250 band
player.Properties.Int64s[2u] = unassignedXp;
player.Properties.Ints[0x18u] = 4; // available skill credits
Table.AddOrUpdate(player);
return player;
}
}
[Fact]
public void BuildSheet_NoLiveData_UsesFallbackSheet()
{
var h = new Harness();
var sheet = h.Provider.BuildSheet();
Assert.Equal(-1, sheet.Level); // fallback marker
Assert.Equal("Player", sheet.Name); // toon key "default" + no object → "Player"
}
[Fact]
public void BuildSheet_LiveData_ComputesLevelBandAndRaiseCosts()
{
var h = new Harness();
h.AddPlayerObject(unassignedXp: 777L);
h.Player.OnAttributeUpdate(atType: 1u, ranks: 1u, start: 10u, xp: 10u); // Strength
var sheet = h.Provider.BuildSheet();
Assert.Equal("Testy", sheet.Name); // live object name beats "Player"
Assert.Equal(1, sheet.Level);
Assert.Equal(150L, sheet.TotalXp);
Assert.Equal(777L, sheet.UnassignedXp);
// Level band 100..250, at 150: 100 XP to next, 1/3 through the band.
Assert.Equal(100L, sheet.XpToNextLevel);
Assert.Equal(1f / 3f, sheet.XpFraction, precision: 4);
Assert.Equal(11, sheet.Strength); // ranks + start
Assert.Equal(4, sheet.SkillCredits);
// Raise x1: Attributes[2] xpSpent = 30 10; x10 clamps at curve end: 100 10.
Assert.Equal(20L, sheet.AttributeRaiseCosts[0]);
Assert.Equal(90L, sheet.AttributeRaise10Costs[0]);
}
[Fact]
public void BuildSheet_AfterLiveInt64Updates_RefreshesBothXpWindowsAndMeter()
{
var h = new Harness();
h.AddPlayerObject(unassignedXp: 0L);
Assert.True(h.Table.UpdateInt64Property(PlayerGuid, 1u, 200L));
Assert.True(h.Table.UpdateInt64Property(PlayerGuid, 2u, 75L));
var sheet = h.Provider.BuildSheet();
Assert.Equal(200L, sheet.TotalXp);
Assert.Equal(75L, sheet.UnassignedXp);
Assert.Equal(50L, sheet.XpToNextLevel);
Assert.Equal(2f / 3f, sheet.XpFraction, precision: 4);
}
[Fact]
public void BuildSheet_Skills_MapsAdvancementAndCurveCosts()
{
var h = new Harness();
h.AddPlayerObject();
h.Player.OnSkillUpdate(skillId: 6u, ranks: 1u, status: 2u, xp: 5u,
init: 0u, resistance: 0u, lastUsed: 0, formulaBonus: 0u); // trained
h.Player.OnSkillUpdate(skillId: 7u, ranks: 0u, status: 0u, xp: 0u,
init: 0u, resistance: 0u, lastUsed: 0, formulaBonus: 0u); // inactive → excluded
var sheet = h.Provider.BuildSheet();
var skill = Assert.Single(sheet.Skills);
Assert.Equal(6u, skill.Id);
Assert.Equal("Skill 6", skill.Name); // no SkillTable → id fallback name
Assert.Equal(CharacterSkillAdvancementClass.Trained, skill.AdvancementClass);
// TrainedSkills curve: x1 = 15 5; x10 clamps at index 3: 30 5.
Assert.Equal(10L, skill.RaiseCost);
Assert.Equal(25L, skill.Raise10Cost);
}
[Fact]
public void HandleRaiseRequest_Attribute_SendsWithoutMutation_AndLatchesOneInFlight()
{
var h = new Harness();
h.AddPlayerObject(unassignedXp: 1000L);
h.Player.OnAttributeUpdate(atType: 1u, ranks: 1u, start: 10u, xp: 10u);
int tableUpdates = 0;
h.Table.ObjectUpdated += _ => tableUpdates++;
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.Attribute, StatId: 1u, Cost: 20L, Amount: 1));
// CA4 (retired AP-73): retail sends and WAITS — no local mutation of
// ranks or XP; displayed state changes only when the authoritative
// record lands (gmStatManagementUI, pseudocode doc §5).
Assert.Equal((1u, 20ul), h.SentAttribute);
var strength = h.Player.GetAttribute(LocalPlayerState.AttributeKind.Strength);
Assert.Equal(1u, strength!.Value.Ranks); // unchanged
Assert.Equal(1000L, h.Table.Get(PlayerGuid)!.Properties.GetInt64(2u)); // undebited
Assert.Equal(0, tableUpdates);
Assert.True(h.Provider.BuildSheet().AwaitingRaise);
// One request in flight: a second click sends nothing.
h.SentAttribute = null;
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.Attribute, StatId: 1u, Cost: 20L, Amount: 1));
Assert.Null(h.SentAttribute);
}
[Fact]
public void HandleRaiseRequest_Blocked_WhenCanSendIsFalse()
{
var h = new Harness();
h.AddPlayerObject(unassignedXp: 1000L);
h.Player.OnAttributeUpdate(atType: 1u, ranks: 1u, start: 10u, xp: 10u);
h.CanSend = false;
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.Attribute, StatId: 1u, Cost: 20L, Amount: 1));
Assert.Null(h.SentAttribute);
Assert.Equal(1u, h.Player.GetAttribute(LocalPlayerState.AttributeKind.Strength)!.Value.Ranks);
Assert.Equal(1000L, h.Table.Get(PlayerGuid)!.Properties.GetInt64(2u));
}
[Fact]
public void HandleRaiseRequest_TrainSkill_SendsExactDatCostWithoutMutation()
{
var h = new Harness();
var player = h.AddPlayerObject();
player.Properties.Ints[0x18u] = 4;
h.Player.OnSkillUpdate(skillId: 6u, ranks: 0u, status: 1u, xp: 0u,
init: 0u, resistance: 0u, lastUsed: 0, formulaBonus: 0u); // untrained
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.TrainSkill, StatId: 6u, Cost: 4L, Amount: 1));
Assert.Equal((6u, 4u), h.SentTrain);
// CA4: no optimistic promotion or credit debit — against ACE a wrong
// TrainSkill cost fails SILENTLY, so an optimistic apply could show
// a trained skill the server refused, forever.
Assert.Equal(1u, h.Player.GetSkill(6u)!.Value.Status); // still untrained
Assert.Equal(4, player.Properties.GetInt(0x18u)); // credits intact
Assert.True(h.Provider.BuildSheet().AwaitingRaise);
}
[Fact]
public void AwaitingRaise_ReleasesOnTheAuthoritativeRecord_AndOnPanelUnmount()
{
// Retail releases the one-in-flight gate on ANY quality-change
// message (ListenToElementMessage @ 0x004EFBE0); the CA2 inbound
// records arriving at LocalPlayerState are our equivalent. The gate
// also dies with the panel binding, matching retail's per-instance
// awaiting flag.
var h = new Harness();
h.AddPlayerObject(unassignedXp: 1000L);
h.Player.OnAttributeUpdate(atType: 1u, ranks: 1u, start: 10u, xp: 10u);
int rebuilds = 0;
using (h.Provider.SubscribeChanged(() => rebuilds++))
{
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.Attribute, StatId: 1u, Cost: 20L, Amount: 1));
Assert.True(h.Provider.BuildSheet().AwaitingRaise);
// The authoritative attribute record releases + refreshes.
h.Player.OnAttributeUpdate(atType: 1u, ranks: 2u, start: 10u, xp: 30u);
Assert.False(h.Provider.BuildSheet().AwaitingRaise);
Assert.True(rebuilds >= 1);
// A vital regen tick outside a raise must NOT rebuild the sheet.
int before = rebuilds;
h.Player.OnVitalCurrent(vitalId: 2u, current: 50u);
Assert.Equal(before, rebuilds);
// But the full vital record answering a RaiseVital releases.
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.Vital, StatId: 1u, Cost: 20L, Amount: 1));
Assert.True(h.Provider.BuildSheet().AwaitingRaise);
h.Player.OnVitalUpdate(vitalId: 1u, ranks: 1u, start: 10u, xp: 20u, current: 15u);
Assert.False(h.Provider.BuildSheet().AwaitingRaise);
}
// Panel unmount resets a still-held gate (silent-rejection recovery).
using (h.Provider.SubscribeChanged(() => { }))
{
h.Provider.HandleRaiseRequest(new CharacterStatController.RaiseRequest(
CharacterStatController.RaiseTargetKind.Attribute, StatId: 1u, Cost: 20L, Amount: 1));
Assert.True(h.Provider.BuildSheet().AwaitingRaise);
}
Assert.False(h.Provider.BuildSheet().AwaitingRaise);
}
// ── Issue #267 — vitae/buff-aware skill + attribute values ───────────────
private static SpellMetadata TestSpell(uint spellId) => new(
spellId, "Test", "War Magic", 0u, 0u, "", 0f, 0,
false, false, "", 0, 0, 0u, 0, false, false, true,
0f, 0u, 0u, 0u, 0);
private sealed class VitaeHarness
{
public ClientObjectTable Table { get; } = new();
public Spellbook Book { get; }
public LocalPlayerState Player { get; }
public CharacterSheetProvider Provider { get; }
public VitaeHarness()
{
Book = new Spellbook(SpellTable.Create([TestSpell(1u), TestSpell(2u)]));
Player = new LocalPlayerState(Book);
Provider = new CharacterSheetProvider(
Table, Player,
playerGuid: () => 0u,
activeToonName: () => "default",
fallbackSheet: name => new CharacterSheet { Name = name, Level = -1 });
}
}
[Fact]
public void BuildSheet_AttributeBuff_ShowsEffectiveValueAndBasePair()
{
var h = new VitaeHarness();
h.Player.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
SpellId: 2u, LayerId: 1u, Duration: 60d, CasterGuid: 0u,
StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute,
StatModKey: 1u, StatModValue: 1.1f, Bucket: 1u));
var sheet = h.Provider.BuildSheet();
Assert.Equal(220, sheet.Strength); // effective: 200 * 1.1
Assert.Equal(200, sheet.AttributeBaseValues[0]); // base unaffected
}
[Fact]
public void BuildSheet_AttributeUnderVitae_AttributesAreVitaeImmune()
{
var h = new VitaeHarness();
h.Player.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u)); // 33% vitae
var sheet = h.Provider.BuildSheet();
Assert.Equal(200, sheet.Strength); // unaffected by vitae
Assert.Equal(200, sheet.AttributeBaseValues[0]);
}
[Fact]
public void BuildSheet_SkillUnderVitae_ShowsEffectiveLevelAndVitaeModifier()
{
var h = new VitaeHarness();
h.Player.OnSkillUpdate(skillId: 6u, ranks: 300u, status: 2u, xp: 0u,
init: 3u, resistance: 0u, lastUsed: 0d, formulaBonus: 0u); // base 303
h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u)); // 33% vitae
var sheet = h.Provider.BuildSheet();
var skill = Assert.Single(sheet.Skills);
Assert.Equal(303, skill.BaseLevel);
Assert.Equal(203, skill.CurrentLevel); // 303 * 0.67, truncated
Assert.Equal(-100, skill.VitaeModifier); // the exact user-reported oracle example
}
[Fact]
public void BuildSheet_SkillAugmentations_UseRetailBeforeAndAfterOrdering()
{
var h = new VitaeHarness();
var properties = new PropertyBundle();
properties.Ints[(uint)PropertyInt.LumAugAllSkills] = 3;
properties.Ints[(uint)PropertyInt.AugmentationSkilledMagic] = 1;
properties.Ints[(uint)PropertyInt.AugmentationJackOfAllTrades] = 1;
properties.Ints[(uint)PropertyInt.LumAugSkilledSpec] = 4;
h.Player.OnProperties(properties);
h.Player.OnSkillUpdate(
skillId: 0x1Fu,
ranks: 100u,
status: 3u,
xp: 0u,
init: 0u,
resistance: 0u,
lastUsed: 0d,
formulaBonus: 0u);
CharacterSkill skill = Assert.Single(h.Provider.BuildSheet().Skills);
Assert.Equal(113, skill.BaseLevel);
Assert.Equal(126, skill.CurrentLevel);
Assert.Equal(0, skill.VitaeModifier);
}
[Fact]
public void BuildSheet_VitalPairsCarryBaseAndVitaeContribution()
{
var h = new VitaeHarness();
h.Player.OnAttributeUpdate(
atType: 2u,
ranks: 100u,
start: 100u,
xp: 0u);
h.Player.OnVitalUpdate(
vitalId: 7u,
ranks: 0u,
start: 100u,
xp: 0u,
current: 150u);
h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
SpellId: 1u,
LayerId: 1u,
Duration: -1d,
CasterGuid: 0u,
StatModType: 0u,
StatModKey: 0u,
StatModValue: 0.8f,
Bucket: 4u));
CharacterSheet sheet = h.Provider.BuildSheet();
Assert.Equal(200, sheet.VitalBaseMaxValues[0]);
Assert.Equal(-40, sheet.VitalVitaeModifiers[0]);
Assert.Equal(160, sheet.HealthMax);
}
[Fact]
public void SubscribeChanged_FiresOnEnchantmentsChanged_AndRebuildReflectsNewValue()
{
var h = new VitaeHarness();
h.Player.OnAttributeUpdate(atType: 1u, ranks: 100u, start: 100u, xp: 0u); // Strength, base 200
int changed = 0;
using IDisposable subscription = h.Provider.SubscribeChanged(() => changed++);
Assert.Equal(200, h.Provider.BuildSheet().Strength); // no buff yet
h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
SpellId: 2u, LayerId: 1u, Duration: 60d, CasterGuid: 0u,
StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute,
StatModKey: 1u, StatModValue: 1.1f, Bucket: 1u));
Assert.True(changed >= 1); // live-refresh notice fired
Assert.Equal(220, h.Provider.BuildSheet().Strength); // and the rebuilt sheet reflects it
}
[Fact]
public void SubscribeChanged_Dispose_UnsubscribesFromEnchantmentsChanged()
{
var h = new VitaeHarness();
int changed = 0;
IDisposable subscription = h.Provider.SubscribeChanged(() => changed++);
subscription.Dispose();
h.Book.OnEnchantmentAdded(new ActiveEnchantmentRecord(
SpellId: 1u, LayerId: 1u, Duration: -1d, CasterGuid: 0u,
StatModType: 0u, StatModKey: 0u, StatModValue: 0.67f, Bucket: 4u));
Assert.Equal(0, changed);
}
// ── Campaign CT slice CT4: PK status / display title / luminance ───────
/// <summary>
/// <c>gmStatManagementUI::UpdatePKStatus</c> (0x004f00a0): IsPK() tested
/// first, then IsPKLite(), else "neither" resolves NPK. The resolver
/// stub below echoes the KEY it was handed, so the assertion proves
/// which of the three <c>ID_StatManagement_Header_PKStatus_*</c> keys
/// was selected for each ACE <c>PlayerKillerStatus</c> value — the CT4
/// contract's "PK line resolves the three keys by status".
/// <para>
/// CT4 fix round (2026-08-25, SHOULD-FIX 3): drives the wire property
/// through <see cref="ClientObjectTable.UpdateIntProperty"/> — the SAME
/// path the live <c>0x02CE</c>/<c>0x02CD</c> PropertyInt handler uses,
/// which applies <see cref="PlayerKillerStatusBitfield.Apply"/> to
/// <see cref="ClientObject.PublicWeenieBitfield"/> — instead of writing
/// PropertyInt 134 directly into the bundle. Retail's PK line reads the
/// PWD bits (<c>ACCWeenieObject::IsPK</c>/<c>IsPKLite</c>), never
/// PropertyInt 134 itself; the deleted combined-flag case (<c>0x4 |
/// 0x8</c>) asserted a non-retail bitwise-on-property mapping — ACE only
/// ever sends an EXACT <c>PlayerKillerStatus</c> enum value, and
/// <see cref="PlayerKillerStatusBitfield.Apply"/> matches by exact
/// equality, so an unrecognized combined value falls to its "clear all
/// three" default (NPK), not PK.
/// </para>
/// </summary>
[Theory]
[InlineData(0x4, "ID_StatManagement_Header_PKStatus_PK")]
[InlineData(0x40, "ID_StatManagement_Header_PKStatus_PKL")]
[InlineData(0x2, "ID_StatManagement_Header_PKStatus_NPK")] // plain NPK bit
[InlineData(0x0, "ID_StatManagement_Header_PKStatus_NPK")] // Undef — still resolves NPK, not omitted
public void BuildSheet_PkStatus_ResolvesCorrectKeyByStatus(int rawStatus, string expectedKey)
{
var objects = new ClientObjectTable();
var player = new LocalPlayerState();
string? capturedKey = null;
var provider = new CharacterSheetProvider(
objects, player,
playerGuid: () => PlayerGuid,
resolveUiString: key =>
{
capturedKey = key;
return key; // echo — the test asserts on the KEY, not invented English
});
var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
objects.AddOrUpdate(obj);
objects.UpdateIntProperty(PlayerGuid, 134u, rawStatus);
CharacterSheet sheet = provider.BuildSheet();
Assert.Equal(expectedKey, capturedKey);
Assert.Equal(expectedKey, sheet.PkStatus);
}
/// <summary>CT4 contract: "no invented English; if a key fails to
/// resolve, show nothing" — a null resolver (no live DAT session, e.g.
/// the Studio path) must not synthesize any PK text.</summary>
[Fact]
public void BuildSheet_PkStatus_NoResolver_LeavesPkStatusNull()
{
var objects = new ClientObjectTable();
var player = new LocalPlayerState();
var provider = new CharacterSheetProvider(objects, player, playerGuid: () => PlayerGuid);
var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
objects.AddOrUpdate(obj);
objects.UpdateIntProperty(PlayerGuid, 134u, 0x4); // PK
Assert.Null(provider.BuildSheet().PkStatus);
}
/// <summary>CT4 contract item 4: Level is null (not 0) when retail
/// InqInt(0x19) is absent, distinguishing "no property yet" from a
/// genuinely-present value.</summary>
[Fact]
public void BuildSheet_Level_NullWhenPropertyAbsent_PresentOtherwise()
{
var objects = new ClientObjectTable();
var player = new LocalPlayerState();
var provider = new CharacterSheetProvider(objects, player, playerGuid: () => PlayerGuid);
var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
obj.Properties.Ints[0x18u] = 1; // some OTHER property present so HasLiveData() is true
objects.AddOrUpdate(obj);
Assert.Null(provider.BuildSheet().Level);
obj.Properties.Ints[0x19u] = 42;
objects.AddOrUpdate(obj);
Assert.Equal(42, provider.BuildSheet().Level);
}
/// <summary>
/// CT4 item 2: the heritage line's appended title comes from CT2's
/// <see cref="RuntimeCharacterTitleState.DisplayTitleId"/> resolved
/// through the DAT id-&gt;string chain — <see cref="CharacterSheet.Title"/>
/// tracks whatever the resolver returns for the CURRENT display id.
/// </summary>
[Fact]
public void BuildSheet_Title_ResolvesDisplayTitleIdThroughResolver()
{
var objects = new ClientObjectTable();
var player = new LocalPlayerState();
var titles = new RuntimeCharacterTitleState();
var provider = new CharacterSheetProvider(
objects, player,
playerGuid: () => PlayerGuid,
titles: titles,
resolveDisplayTitle: id => id == 13u ? "War Mage" : null);
var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
obj.Properties.Ints[0x19u] = 1; // some property present so HasLiveData() is true
objects.AddOrUpdate(obj);
Assert.Null(provider.BuildSheet().Title); // no display title seeded yet
titles.ReplaceTable(13u, new uint[] { 13u });
Assert.Equal("War Mage", provider.BuildSheet().Title);
}
/// <summary>
/// CT4 contract: the heritage line MUST refresh live on both
/// <see cref="RuntimeCharacterTitleState.TableReplaced"/> (0x0029) and
/// <see cref="RuntimeCharacterTitleState.DisplayTitleChanged"/> (the
/// display half of 0x002B) — both must fire the sheet-changed
/// notification <see cref="CharacterSheetProvider.SubscribeChanged"/>
/// exposes, and both must stop firing after disposal.
/// </summary>
[Fact]
public void SubscribeChanged_FiresOnTitlesTableReplacedAndDisplayTitleChanged_AndUnsubscribesOnDispose()
{
var objects = new ClientObjectTable();
var player = new LocalPlayerState();
var titles = new RuntimeCharacterTitleState();
var provider = new CharacterSheetProvider(
objects, player, playerGuid: () => PlayerGuid, titles: titles);
int changed = 0;
IDisposable subscription = provider.SubscribeChanged(() => changed++);
titles.ReplaceTable(1u, new uint[] { 1u }); // TableReplaced (+ DisplayTitleChanged, id 0->1)
Assert.True(changed >= 1);
int afterFirst = changed;
titles.ApplyUpdateTitle(2u, setAsDisplay: true); // UpdateTitle → DisplayTitleChanged (1->2)
Assert.True(changed > afterFirst);
subscription.Dispose();
int afterDispose = changed;
titles.ReplaceTable(3u, new uint[] { 3u });
Assert.Equal(afterDispose, changed);
}
/// <summary>CT4 item 5: retail PropertyInt64 6 (AvailableLuminance) / 7
/// (MaximumLuminance) flow into the sheet exactly like TotalXp/
/// UnassignedXp — the same generic, non-whitelisted Int64 property
/// path.</summary>
[Fact]
public void BuildSheet_Luminance_ReadsInt64Properties6And7()
{
var objects = new ClientObjectTable();
var player = new LocalPlayerState();
var provider = new CharacterSheetProvider(objects, player, playerGuid: () => PlayerGuid);
var obj = new ClientObject { ObjectId = PlayerGuid, Name = "Testy" };
obj.Properties.Int64s[6u] = 1_500_000L;
obj.Properties.Int64s[7u] = 25_000_000L;
objects.AddOrUpdate(obj);
var sheet = provider.BuildSheet();
Assert.Equal(1_500_000L, sheet.AvailableLuminance);
Assert.Equal(25_000_000L, sheet.MaximumLuminance);
}
}