#120: CellView containment rejection - the reciprocal ping-pong converges; tripwire firings reproduced + killed
The armed tripwire self-attributed on the re-gate launch (regate-118-119-launch.log): a pure TWO-CELL reciprocal ping-pong, 64 laps each - chain root=0xA9B4015C eye=(109.995,37.158,96.249) cells 0162x64 015Cx64, and root=0xA9B3010F eye=(175.771,-107.310,118.814) cells 0103x64 010Fx64 (A9B3 = the hill cottage the user reports going all-transparent on entry - likely the same mechanism, verify at the next gate). Mechanism: with the eye within PortalSideEpsilon (+-1 cm; the T2 refuted-to-tighten root-lag tolerance - retail's is 0.0002) of a portal plane, the in-plane case counts as interior for BOTH cells, so views lap A->B->A...; each lap re-clips through two near-edge-on apertures whose intersection numerics wobble by more than CellView's 1e-3 dedup grid, so every lap keys as NEW and the in-place growth recurses to the depth-128 failsafe. The prior convergence sweeps could not reproduce because they only load the corner building 0x016F-0x0175 - both firing pairs are outside that set. Issue120ReciprocalPingPongTests loads the full landblock's interior cells and drives the +-epsilon window directly: deterministic firings + 65-polygon CellView piles pre-fix. Fix (the handoff's own predicted class - dedup admitting near-duplicates per lap, NOT a limit tune): CellView.Add rejects a polygon CONTAINED in one already stored (convex edge test, DedupGridNdc slack). A round-trip re-emission is, in exact arithmetic, a SUBSET of the polygon that originated it - containment rejection makes union growth strictly area-increasing, so no new visible area means no propagation. Bonus: back-emission into a full-screen view (the root cell) now always rejects. The corner-flood completeness pins stay green - no real region is dropped. Suites: App 236 (232+4), Core 1419+2skip, UI 420, Net 294. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2 changed files with 263 additions and 0 deletions
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@ -83,6 +83,21 @@ public sealed class CellView
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if (key is null) return false; // degenerate after snap (< 3 distinct vertices)
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if (key is null) return false; // degenerate after snap (< 3 distinct vertices)
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if (!_polygonKeys.Add(key)) return false; // duplicate region (drift / rotation / count tolerant)
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if (!_polygonKeys.Add(key)) return false; // duplicate region (drift / rotation / count tolerant)
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// #120 convergence (2026-06-11): reject a polygon CONTAINED in one already
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// stored. The reciprocal ping-pong (eye within PortalSideEpsilon of a
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// portal plane → BOTH side tests pass → views lap A→B→A…) re-emits, each
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// lap, a region that is — in exact arithmetic — a SUBSET of the polygon
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// that originated it; near-edge-on apertures make the re-clip wobble by
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// more than the 1e-3 key grid, so every lap keyed as "new" and the
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// in-place growth recursed to the depth-128 tripwire (chain dumps:
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// 0xA9B4015C↔0x0162, 0xA9B30103↔0x010F; Issue120ReciprocalPingPongTests
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// reproduces deterministically). Containment rejection makes growth
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// strictly area-increasing — no new visible area, no propagation. The
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// key stays recorded so the exact emission also short-circuits later.
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// Bonus: back-emission into a full-screen view (the root cell) is now
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// always rejected outright.
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if (ContainedInExisting(p)) return false;
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Polygons.Add(p);
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Polygons.Add(p);
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if (p.MinX < MinX) MinX = p.MinX;
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if (p.MinX < MinX) MinX = p.MinX;
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if (p.MinY < MinY) MinY = p.MinY;
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if (p.MinY < MinY) MinY = p.MinY;
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@ -91,6 +106,59 @@ public sealed class CellView
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return true;
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return true;
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}
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}
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// #120: is polygon p entirely inside ONE stored polygon (with DedupGridNdc
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// slack)? Single-polygon containment is sufficient for the ping-pong class —
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// a round-trip re-emission descends from exactly one originator. Stored
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// polygons are convex (Sutherland-Hodgman / full-screen seed outputs); the
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// edge test adapts to either winding via the polygon's signed area.
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private bool ContainedInExisting(in ViewPolygon p)
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{
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const float eps = DedupGridNdc;
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for (int i = 0; i < Polygons.Count; i++)
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{
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var e = Polygons[i];
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// bounding-rect quick reject (with slack)
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if (p.MinX < e.MinX - eps || p.MaxX > e.MaxX + eps
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|| p.MinY < e.MinY - eps || p.MaxY > e.MaxY + eps)
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continue;
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if (ContainsAllVertices(e.Vertices, p.Vertices, eps))
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return true;
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}
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return false;
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}
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private static bool ContainsAllVertices(Vector2[] convex, Vector2[] pts, float eps)
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{
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if (convex.Length < 3) return false;
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// signed area → winding (CCW positive); inside = left of every CCW edge.
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float area2 = 0f;
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for (int i = 0; i < convex.Length; i++)
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{
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var a = convex[i];
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var b = convex[(i + 1) % convex.Length];
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area2 += a.X * b.Y - b.X * a.Y;
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}
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float sign = area2 >= 0f ? 1f : -1f;
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for (int i = 0; i < convex.Length; i++)
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{
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var a = convex[i];
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var b = convex[(i + 1) % convex.Length];
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var ab = b - a;
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float len = ab.Length();
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if (len < 1e-9f) continue; // degenerate edge — no constraint
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foreach (var pt in pts)
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{
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// signed perpendicular distance of pt from edge a→b (positive = inside for CCW)
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float cross = sign * (ab.X * (pt.Y - a.Y) - ab.Y * (pt.X - a.X));
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if (cross < -eps * len)
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return false; // a vertex lies outside this edge by more than eps
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}
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}
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return true;
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}
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// NDC dedup grid. 1e-3 is ~0.5 px at 1080p — finer than the gap between distinct portal openings
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// NDC dedup grid. 1e-3 is ~0.5 px at 1080p — finer than the gap between distinct portal openings
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// (so real regions stay distinct) yet far coarser than the per-round float drift of a re-clipped
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// (so real regions stay distinct) yet far coarser than the per-round float drift of a re-clipped
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// region (so a drifted duplicate snaps onto its predecessor). The finite grid is what bounds growth.
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// region (so a drifted duplicate snaps onto its predecessor). The finite grid is what bounds growth.
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@ -0,0 +1,195 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.Rendering;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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using Xunit;
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using Xunit.Abstractions;
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using DatLandBlockInfo = DatReaderWriter.DBObjs.LandBlockInfo;
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namespace AcDream.App.Tests.Rendering;
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/// <summary>
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/// #120 reproduction (2026-06-11): the armed tripwire self-attributed on the
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/// re-gate launch (regate-118-119-launch.log) — a pure TWO-CELL reciprocal
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/// ping-pong, 64 laps each: `chain root=0xA9B4015C eye=(109.995,37.158,96.249)
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/// cells: 0xA9B40162x64 0xA9B4015Cx64` and `root=0xA9B3010F
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/// eye=(175.771,-107.310,118.814) cells: 0xA9B30103x64 0xA9B3010Fx64`.
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///
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/// Mechanism: with the eye within PortalSideEpsilon (±1 cm — the T2-refuted-
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/// to-tighten root-lag tolerance; retail's is 0.0002) of the portal plane,
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/// the in-plane case counts as interior for BOTH cells, so views flow
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/// A→B→A…; each lap re-clips through two near-edge-on apertures whose
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/// intersection numerics wobble by more than CellView's 1e-3 dedup grid →
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/// every lap keys as a NEW polygon → 128-deep in-place recursion. The prior
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/// convergence sweeps (CornerFloodReplayTests) could not reproduce because
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/// they only load the corner building 0x016F-0x0175 — both firing pairs are
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/// OUTSIDE that set.
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///
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/// The fix class is the handoff's own prediction ("dedup admitting
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/// near-duplicates per lap"): a round-trip re-emission is, in exact math, a
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/// SUBSET of the region that originated it — CellView.Add must reject
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/// contained polygons, which makes union growth strictly area-increasing and
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/// the flood convergent regardless of clip-numerics drift.
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/// </summary>
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public class Issue120ReciprocalPingPongTests
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{
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private readonly ITestOutputHelper _out;
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public Issue120ReciprocalPingPongTests(ITestOutputHelper output) => _out = output;
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private static Dictionary<uint, LoadedCell> LoadAllInteriorCells(DatCollection dats, uint landblock)
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{
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var lbi = dats.Get<DatLandBlockInfo>(landblock | 0xFFFEu);
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Assert.NotNull(lbi);
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var cells = new Dictionary<uint, LoadedCell>();
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for (uint low = 0x0100u; low < 0x0100u + lbi!.NumCells; low++)
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{
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uint id = landblock | low;
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try { cells[id] = CornerFloodReplayTests.LoadCell(dats, id); }
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catch (InvalidOperationException) { /* sparse cell ids — skip */ }
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}
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return cells;
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}
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private static Matrix4x4 ViewProjFor(Vector3 eye, Vector3 lookAt)
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{
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var view = Matrix4x4.CreateLookAt(eye, lookAt, Vector3.UnitZ);
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var proj = Matrix4x4.CreatePerspectiveFieldOfView(1.2f, 1280f / 720f, 0.1f, 5000f);
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return view * proj;
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}
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public static readonly TheoryData<uint, uint, uint, float, float, float> CapturedSites = new()
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{
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// landblock, cellA (root at firing), cellB, eye x, y, z — straight from the chain dumps
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{ 0xA9B40000u, 0x015Cu, 0x0162u, 109.995f, 37.158f, 96.249f },
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{ 0xA9B30000u, 0x010Fu, 0x0103u, 175.771f, -107.310f, 118.814f },
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};
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/// <summary>
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/// The captured firing sites, swept over orientations (the dump has no view
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/// matrix) and over both cells as root. Invariants: the tripwire stays 0
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/// AND no CellView accumulates a pathological polygon pile (the duplicate
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/// build-up is the defect even below the depth-128 failsafe).
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/// </summary>
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[Theory]
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[MemberData(nameof(CapturedSites))]
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public void CapturedPingPongSites_Converge(uint landblock, uint lowA, uint lowB, float ex, float ey, float ez)
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{
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var datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var cells = LoadAllInteriorCells(dats, landblock);
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Func<uint, LoadedCell?> lookup = id => cells.TryGetValue(id, out var c) ? c : null;
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Assert.True(cells.ContainsKey(landblock | lowA), $"cell 0x{landblock | lowA:X8} not loaded");
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Assert.True(cells.ContainsKey(landblock | lowB), $"cell 0x{landblock | lowB:X8} not loaded");
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var eye = new Vector3(ex, ey, ez);
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var roots = new[] { cells[landblock | lowA], cells[landblock | lowB] };
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PortalVisibilityBuilder.ConvergenceTripwireCount = 0;
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var failures = new List<string>();
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int builds = 0, maxPolys = 0;
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foreach (var root in roots)
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{
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for (int yaw = 0; yaw < 8; yaw++)
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{
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float a = yaw * MathF.PI / 4f;
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foreach (float pitch in new[] { -0.4f, 0f, 0.4f })
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{
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var dir = Vector3.Normalize(new Vector3(MathF.Cos(a), MathF.Sin(a), pitch));
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int before = PortalVisibilityBuilder.ConvergenceTripwireCount;
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var frame = PortalVisibilityBuilder.Build(root, eye, lookup, ViewProjFor(eye, eye + dir * 3f));
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builds++;
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int after = PortalVisibilityBuilder.ConvergenceTripwireCount;
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int polys = frame.CellViews.Count == 0 ? 0 : frame.CellViews.Values.Max(v => v.Polygons.Count);
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if (polys > maxPolys) maxPolys = polys;
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if (after != before || polys > 32)
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failures.Add(FormattableString.Invariant(
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$"root=0x{root.CellId:X8} yaw={yaw} pitch={pitch} tripwire={after - before} maxCellPolys={polys}"));
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}
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}
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}
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_out.WriteLine($"builds={builds} maxCellPolys={maxPolys} failures={failures.Count}");
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foreach (var f in failures) _out.WriteLine($" {f}");
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Assert.True(failures.Count == 0,
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$"{failures.Count}/{builds} builds broke convergence at the captured #120 site (see output)");
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}
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/// <summary>
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/// The geometric trigger, driven directly: eye swept through the
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/// both-sides-pass window (±PortalSideEpsilon = ±1 cm) of the reciprocal
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/// portal plane between the two captured cells, looking across and along
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/// the aperture. Same convergence invariants.
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/// </summary>
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[Theory]
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[MemberData(nameof(CapturedSites))]
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public void PortalPlaneWindow_BothSidesPass_Converges(uint landblock, uint lowA, uint lowB, float ex, float ey, float ez)
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{
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_ = ex; _ = ey; _ = ez; // geometric variant derives its own eyes
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var datDir = CornerFloodReplayTests.ResolveDatDir();
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if (datDir is null) { _out.WriteLine("SKIP: dats unavailable"); return; }
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using var dats = new DatCollection(datDir, DatAccessType.Read);
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var cells = LoadAllInteriorCells(dats, landblock);
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Func<uint, LoadedCell?> lookup = id => cells.TryGetValue(id, out var c) ? c : null;
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var cellA = cells[landblock | lowA];
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uint cellBId = landblock | lowB;
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// the portal from A to B (the ping-pong pair)
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int portalIdx = -1;
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for (int i = 0; i < cellA.Portals.Count; i++)
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if (cellA.Portals[i].OtherCellId == (ushort)lowB) { portalIdx = i; break; }
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Assert.True(portalIdx >= 0, $"no portal 0x{lowA:X4}->0x{lowB:X4}");
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var poly = cellA.PortalPolygons[portalIdx];
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Assert.True(poly is { Length: >= 3 }, "portal polygon degenerate");
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var centroidLocal = Vector3.Zero;
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foreach (var v in poly!) centroidLocal += v;
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centroidLocal /= poly.Length;
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var centroidWorld = Vector3.Transform(centroidLocal, cellA.WorldTransform);
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var plane = cellA.ClipPlanes[portalIdx];
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var normalWorld = Vector3.Normalize(Vector3.TransformNormal(plane.Normal, cellA.WorldTransform));
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PortalVisibilityBuilder.ConvergenceTripwireCount = 0;
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var failures = new List<string>();
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int builds = 0, maxPolys = 0;
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foreach (float off in new[] { -0.009f, -0.004f, 0f, 0.004f, 0.009f })
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{
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var eye = centroidWorld + normalWorld * off;
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foreach (var root in new[] { cellA, cells[cellBId] })
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{
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for (int yaw = 0; yaw < 8; yaw++)
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{
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float a = yaw * MathF.PI / 4f;
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var dir = Vector3.Normalize(new Vector3(MathF.Cos(a), MathF.Sin(a), 0.1f));
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int before = PortalVisibilityBuilder.ConvergenceTripwireCount;
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var frame = PortalVisibilityBuilder.Build(root, eye, lookup, ViewProjFor(eye, eye + dir * 3f));
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builds++;
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int after = PortalVisibilityBuilder.ConvergenceTripwireCount;
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int polys = frame.CellViews.Count == 0 ? 0 : frame.CellViews.Values.Max(v => v.Polygons.Count);
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if (polys > maxPolys) maxPolys = polys;
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if (after != before || polys > 32)
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failures.Add(FormattableString.Invariant(
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$"off={off:F3} root=0x{root.CellId:X8} yaw={yaw} tripwire={after - before} maxCellPolys={polys}"));
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}
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}
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}
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_out.WriteLine($"builds={builds} maxCellPolys={maxPolys} failures={failures.Count}");
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foreach (var f in failures) _out.WriteLine($" {f}");
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Assert.True(failures.Count == 0,
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$"{failures.Count}/{builds} builds broke convergence in the ±ε portal-plane window (see output)");
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}
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}
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