fix(movement): invalidate burden on enchantment changes
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2b9dfec9d7
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13 changed files with 231 additions and 25 deletions
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@ -233,6 +233,74 @@ public sealed class LiveSessionEventRouterTests
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router.Dispose();
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}
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[Fact]
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public void StrengthEnchantmentChange_RecomputesBurdenWithoutBaseAttributeUpdate()
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{
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using var session = NewSession();
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const uint playerGuid = 0x50000001u;
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var objects = new ClientObjectTable();
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var character = new RuntimeCharacterState();
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character.InstallSpellMetadata(SpellTable.LoadFromReader(new StringReader(
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"Spell ID,Name,Flags [Hex]\n42,Strength Test,0x4\n")));
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int movementStatsUpdated = 0;
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var router = new LiveSessionEventRouter(
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session,
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NoOpEntitySink(),
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NoOpEnvironmentSink(),
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new LiveInventorySessionBindings(
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objects,
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PlayerGuid: () => playerGuid,
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OnShortcuts: null,
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OnUseDone: null,
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ItemMana: new ItemManaState(),
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ExternalContainers: new ExternalContainerState()),
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new LiveCharacterSessionBindings(
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new CombatState(),
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character,
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ResolveSkillFormulaBonus: null,
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OnSkillsUpdated: null,
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OnConfirmationRequest: null,
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OnConfirmationDone: null,
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ClientTime: () => 0d,
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OnMovementStatsUpdated: () => movementStatsUpdated++),
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NewSocialBindings());
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router.Attach();
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character.LocalPlayer.OnAttributeUpdate(
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atType: 1u, ranks: 90u, start: 10u, xp: 0u);
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var props = new PropertyBundle();
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props.Ints[(uint)PropertyInt.EncumbranceVal] = 16500;
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objects.UpsertProperties(playerGuid, props);
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Assert.Equal(1.1f, character.MovementSkills.Burden, precision: 4);
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int beforeBuff = movementStatsUpdated;
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character.Spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 42u,
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LayerId: 1u,
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Duration: 60d,
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CasterGuid: playerGuid,
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StatModType: (uint)EnchantmentMath.EnchantmentTypeFlag.Attribute,
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StatModKey: 1u,
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StatModValue: 1.2f,
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Bucket: 1u));
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Assert.Equal(120, character.LocalPlayer.GetEffectiveAttribute(
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LocalPlayerState.AttributeKind.Strength));
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Assert.Equal(16500f / 18000f, character.MovementSkills.Burden, precision: 4);
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Assert.Equal(beforeBuff + 1, movementStatsUpdated);
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int beforePurge = movementStatsUpdated;
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character.Spellbook.OnPurgeAll();
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Assert.Equal(100, character.LocalPlayer.GetEffectiveAttribute(
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LocalPlayerState.AttributeKind.Strength));
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Assert.Equal(1.1f, character.MovementSkills.Burden, precision: 4);
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Assert.Equal(beforePurge + 1, movementStatsUpdated);
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router.Dispose();
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}
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[Fact]
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public void ObjectTablePropertyChange_RecomputesMovementSkillAugmentations()
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{
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