docs(physics): close stat-chain live gate
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2 changed files with 6 additions and 3 deletions
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@ -217,7 +217,7 @@ Capture and decode:
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## #268 — Character panel: vitae color, buff coloring, and augmentation bonuses
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**Status:** IMPLEMENTED 2026-07-31 — closure pends the user visual/live gate.
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**Status:** DONE — 2026-07-31 (implementation + user visual/live gate).
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**Severity:** MEDIUM (presentation parity)
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**Component:** retained UI / character window
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@ -240,6 +240,8 @@ the authored LayoutDesc 0x2100002E / FooterTitle 0x1000024E palette index 3
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(#7FFFFF), while positive/negative buff fragments use palette indices 1/2
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(#00FF00/#FF0000). Attributes, secondary attributes, and skills share those
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exact colors. AP-127 and TS-8 are retired by the same stat-chain package.
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The user confirmed the live buff values, footer coloring, and immediate skill
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row refresh after the final retained-UI invalidation correction.
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---
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@ -372,14 +372,15 @@ root-caused, retail-ported, and user-accepted in the same session:
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user-accepted ("almost pass with merits"). Investigation + byte-decode
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record: `docs/research/2026-07-30-landing-bounce-family.md`.
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- **#267 shipped** (vitae/buff panel values; attributes vitae-immune).
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**#268 implemented 2026-07-31; live visual gate pending**: the complete
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**#268 closed 2026-07-31**: the complete
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augmentation chain is shared by panel and Runtime movement; AP-127 is
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retired. Attributes, secondary attributes, and skills use retail's
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vitae-excluded green/red comparison. The selected-skill footer now renders
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per-fragment colors through the shared retained text primitive, using the
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authored 0x1B palette exactly: #7FFFFF vitae, #00FF00 buff, #FF0000
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debuff. TS-8 is also retired: a real live 0x02C2 payload carries its full
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StatMod through dispatch and changes the effective skill immediately.
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StatMod through dispatch and changes the effective skill immediately. The
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user accepted the live colors, values, footer, and immediate row refresh.
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- **#269 closed 2026-07-31** — the live 2,184-quantum trace proved the
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landing reflect and friction math were correct. ACDream omitted retail's
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`OBJECTINFO::kill_velocity` before restoring a remembered contact plane
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