fix(movement): invalidate burden on enchantment changes
This commit is contained in:
parent
2b9dfec9d7
commit
d6e8b60303
13 changed files with 231 additions and 25 deletions
|
|
@ -3,6 +3,7 @@ using AcDream.App.UI;
|
|||
using AcDream.App.UI.Layout;
|
||||
using AcDream.Core.Items;
|
||||
using AcDream.Core.Selection;
|
||||
using AcDream.Core.Spells;
|
||||
using Xunit;
|
||||
|
||||
namespace AcDream.App.Tests.UI.Layout;
|
||||
|
|
@ -63,10 +64,12 @@ public class InventoryControllerTests
|
|||
Action? onClose = null,
|
||||
SelectionState? selection = null,
|
||||
StackSplitQuantityState? stackSplitQuantity = null,
|
||||
ItemInteractionController? itemInteraction = null)
|
||||
ItemInteractionController? itemInteraction = null,
|
||||
Func<int?>? strengthProvider = null,
|
||||
Spellbook? burdenSpellbook = null)
|
||||
=> InventoryController.Bind(layout, objects, () => Player,
|
||||
iconIds: (_, _, _, _, _) => 0u,
|
||||
strength: () => strength, datFont: null,
|
||||
strength: strengthProvider ?? (() => strength), datFont: null,
|
||||
ownerName: ownerName is null ? null : () => ownerName,
|
||||
sendUse: uses is null ? null : g => uses.Add(g),
|
||||
sendPutItemInContainer: puts is null ? null : (i, c, p) => puts.Add((i, c, p)),
|
||||
|
|
@ -78,7 +81,8 @@ public class InventoryControllerTests
|
|||
onClose: onClose,
|
||||
selection: selection ?? new SelectionState(),
|
||||
stackSplitQuantity: stackSplitQuantity,
|
||||
itemInteraction: itemInteraction);
|
||||
itemInteraction: itemInteraction,
|
||||
burdenSpellbook: burdenSpellbook);
|
||||
|
||||
private static UiButton MakeButton(uint id)
|
||||
{
|
||||
|
|
@ -238,6 +242,37 @@ public class InventoryControllerTests
|
|||
Assert.Contains("50%", CaptionText(burdenText));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EnchantmentChange_RefreshesBurdenFromEffectiveStrength()
|
||||
{
|
||||
var (layout, _, _, _, meter, burdenText, _, _) = BuildLayout();
|
||||
var objects = new ClientObjectTable();
|
||||
var props = new PropertyBundle();
|
||||
props.Ints[5] = 1600;
|
||||
objects.UpsertProperties(Player, props);
|
||||
int effectiveStrength = 10;
|
||||
var spellbook = new Spellbook();
|
||||
using InventoryController controller = Bind(
|
||||
layout,
|
||||
objects,
|
||||
strengthProvider: () => effectiveStrength,
|
||||
burdenSpellbook: spellbook);
|
||||
|
||||
Assert.Equal(1600f / 1500f / 3f, meter.Fill() ?? -1f, 3);
|
||||
Assert.Contains("106%", CaptionText(burdenText));
|
||||
|
||||
effectiveStrength = 20;
|
||||
spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
|
||||
42u, 1u, 60d, Player, Bucket: 1u));
|
||||
Assert.Equal(1600f / 3000f / 3f, meter.Fill() ?? -1f, 3);
|
||||
Assert.Contains("53%", CaptionText(burdenText));
|
||||
|
||||
effectiveStrength = 10;
|
||||
spellbook.OnPurgeAll();
|
||||
Assert.Equal(1600f / 1500f / 3f, meter.Fill() ?? -1f, 3);
|
||||
Assert.Contains("106%", CaptionText(burdenText));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Captions_render_known_strings()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue