fix(movement): invalidate burden on enchantment changes
This commit is contained in:
parent
2b9dfec9d7
commit
d6e8b60303
13 changed files with 231 additions and 25 deletions
|
|
@ -122,6 +122,7 @@ public sealed record InventoryRuntimeBindings(
|
|||
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> ResolveDragIcon,
|
||||
Func<int?> Strength,
|
||||
Spellbook Spellbook,
|
||||
Action<uint>? SendUse,
|
||||
Action<uint, uint, int>? SendPutItemInContainer,
|
||||
Action<uint, uint, uint, uint>? SendStackableSplitToContainer,
|
||||
|
|
@ -1816,7 +1817,8 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
notifyMergeAttempt, b.ItemInteraction,
|
||||
() => CloseWindow(WindowNames.Inventory),
|
||||
StackSplitQuantity,
|
||||
b.ResolveDragIcon);
|
||||
b.ResolveDragIcon,
|
||||
b.Spellbook);
|
||||
InventoryPanelController = inventory;
|
||||
PaperdollController paperdoll = PaperdollController.Bind(
|
||||
layout, b.Objects, b.PlayerGuid, b.ResolveIcon, b.Selection, b.ItemInteraction,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue