fix(movement): invalidate burden on enchantment changes
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13 changed files with 231 additions and 25 deletions
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@ -53,7 +53,11 @@ TS-8 are retired by focused and end-to-end packet tests. #269's
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capture-driven slope-slide residual is also closed and user-accepted:
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`CTransition::validate_transition` now performs retail's non-OK-only
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remembered-plane restore with the preceding `OBJECTINFO::kill_velocity`.
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Campaign P now continues with the unfinished live matrix rows.
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The matrix then exposed #272: burden was invalidated by base Strength but not
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by Strength enchantment add/purge. Runtime movement plus both retained burden
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surfaces now use effective Strength and the canonical enchantment-change edge;
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automated gates pass and the connected buff/death gate was user-accepted on
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2026-07-31. Campaign P then continues with the unfinished live matrix rows.
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---
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@ -400,6 +400,14 @@ root-caused, retail-ported, and user-accepted in the same session:
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and the complete Release suite passes 10,062 tests / 5 skips. The user
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accepted repeated uphill runs while pressing into the stair sides. Evidence:
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`docs/research/2026-07-31-271-stair-side-slide-capture.md`.
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- **#272 complete and user-accepted 2026-07-31** —
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`CACQualities::InqLoad` consumes enchantment-adjusted Strength through
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`InqAttribute`, but Runtime movement and both retained burden displays read
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raw Strength and did not share the enchantment invalidation edge. They now
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consume `GetEffectiveAttribute(Strength)` and
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`Spellbook.EnchantmentsChanged`, so buff, dispel, expiration, and death
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purge recompute the same burden state immediately. Focused and full
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Runtime/App tests pass.
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Matrix rows accepted so far: speed parity, roof slide, downhill bounce,
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flat pop, uphill landing, and #269's slope-stop feel
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