refactor(runtime): own magic and player state
Move the coupled Spellbook and LocalPlayerState into one Runtime-owned character graph, route content, live-session, retained UI, reset, and shutdown through that exact owner, and delete the duplicate desired-component snapshot from inventory state. Preserve synchronous retail update and reset ordering while adding independent-instance and retryable-failure coverage. Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
parent
d362172620
commit
d02a12ceac
16 changed files with 418 additions and 96 deletions
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@ -15,6 +15,7 @@ using AcDream.Core.Physics;
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using AcDream.Core.Rendering;
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using AcDream.Core.Spells;
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using AcDream.Core.Vfx;
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using AcDream.Runtime.Gameplay;
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using DatReaderWriter.DBObjs;
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using Silk.NET.Input;
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using Silk.NET.OpenAL;
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@ -257,7 +258,7 @@ public sealed class ContentEffectsAudioCompositionTests
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ResidencyBudgetOptions.Default,
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new PhysicsDataCache(),
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false,
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new Spellbook(),
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new RuntimeCharacterState(),
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Router,
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Poses,
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new DeferredEntityEffectAdvanceSource(),
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@ -289,7 +290,11 @@ public sealed class ContentEffectsAudioCompositionTests
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throw new InvalidOperationException($"fault at {point}");
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});
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public void Dispose() => Publication.Dispose();
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public void Dispose()
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{
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Publication.Dispose();
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Dependencies.Character.Dispose();
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}
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}
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private sealed class Publication :
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@ -386,7 +391,9 @@ public sealed class ContentEffectsAudioCompositionTests
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return _preparedAssets;
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}
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public MagicCatalog LoadMagicCatalog(IDatReaderWriter dats) => _magic;
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public void InstallSpellMetadata(Spellbook spellBook, MagicCatalog catalog) { }
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public void InstallSpellMetadata(
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RuntimeCharacterState character,
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MagicCatalog catalog) { }
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public int GetSpellCount(MagicCatalog catalog) => 0;
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public IAnimationLoader CreateAnimationLoader(
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IDatReaderWriter dats,
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@ -191,9 +191,8 @@ public sealed class InteractionRetainedUiCompositionTests
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Selection: null!,
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Inventory: null!,
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MagicCatalog: null!,
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Spellbook: null!,
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Character: null!,
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Communication: null!,
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LocalPlayer: null!,
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StackSplitQuantity: null!,
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UiRegistry: null,
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CombatModeCommands: null!,
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@ -0,0 +1,106 @@
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namespace AcDream.App.Tests.Runtime;
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public sealed class RuntimeCharacterOwnershipTests
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{
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[Fact]
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public void ProductionConstructsOnlyTheRuntimeCharacterOwner()
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{
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string source = ReadSource("Rendering", "GameWindow.cs");
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Assert.Contains(
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"_runtimeCharacter = new RuntimeCharacterState();",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new AcDream.Core.Spells.Spellbook",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"new AcDream.Core.Player.LocalPlayerState",
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source,
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StringComparison.Ordinal);
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Assert.Contains(
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"SpellBook =>\n _runtimeCharacter.Spellbook;",
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Normalize(source),
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StringComparison.Ordinal);
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Assert.Contains(
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"LocalPlayer =>\n _runtimeCharacter.LocalPlayer;",
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Normalize(source),
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StringComparison.Ordinal);
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}
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[Fact]
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public void SessionRoutingAndShutdownBorrowTheExactRuntimeOwner()
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{
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string session = ReadSource("Net", "LiveSessionRuntimeFactory.cs");
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string router = ReadRuntimeSource(
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"Session",
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"LiveSessionEventRouter.cs");
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string content = ReadSource(
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"Composition",
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"ContentEffectsAudioComposition.cs");
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string ui = ReadSource(
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"Composition",
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"InteractionRetainedUiComposition.cs");
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string inventory = ReadRuntimeSource(
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"Gameplay",
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"RuntimeInventoryState.cs");
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string shutdown = ReadSource("Rendering", "GameWindowLifetime.cs");
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Assert.Contains(
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"RuntimeCharacterState Character",
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session,
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StringComparison.Ordinal);
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Assert.Contains(
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"character.Character.Spellbook",
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router,
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StringComparison.Ordinal);
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Assert.Contains(
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"character.Character.LocalPlayer",
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router,
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StringComparison.Ordinal);
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Assert.Contains(
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"_factory.InstallSpellMetadata(_dependencies.Character, magic)",
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content,
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StringComparison.Ordinal);
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Assert.Contains(
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"d.Character.Spellbook",
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ui,
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StringComparison.Ordinal);
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Assert.Contains(
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"d.Character.LocalPlayer",
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ui,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"DesiredComponentState",
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inventory,
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StringComparison.Ordinal);
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Assert.Contains(
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"\"runtime character state\"",
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shutdown,
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StringComparison.Ordinal);
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}
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private static string ReadSource(params string[] relative) =>
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File.ReadAllText(Path.Combine(
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[FindRepositoryRoot(), "src", "AcDream.App", .. relative]));
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private static string ReadRuntimeSource(params string[] relative) =>
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File.ReadAllText(Path.Combine(
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[FindRepositoryRoot(), "src", "AcDream.Runtime", .. relative]));
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private static string Normalize(string source) =>
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source.Replace("\r\n", "\n", StringComparison.Ordinal);
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private static string FindRepositoryRoot()
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{
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var current = new DirectoryInfo(AppContext.BaseDirectory);
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while (current is not null)
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{
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if (File.Exists(Path.Combine(current.FullName, "AcDream.slnx")))
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return current.FullName;
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current = current.Parent;
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}
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throw new DirectoryNotFoundException("AcDream.slnx was not found.");
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}
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}
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@ -27,6 +27,10 @@ public sealed class RuntimeInventoryOwnershipTests
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"new AcDream.Core.Items.ExternalContainerState",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain(
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"DesiredComponentState",
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source,
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StringComparison.Ordinal);
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}
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[Fact]
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@ -50,8 +54,8 @@ public sealed class RuntimeInventoryOwnershipTests
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"_domain.Inventory.Transactions.CompleteUse(error)",
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session,
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StringComparison.Ordinal);
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Assert.Contains(
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"OnDesiredComponents: _domain.Inventory.DesiredComponents.Replace",
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Assert.DoesNotContain(
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"_domain.Inventory.DesiredComponents",
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session,
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StringComparison.Ordinal);
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AssertAppearsInOrder(
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@ -0,0 +1,155 @@
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using AcDream.Core.Spells;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.Runtime.Tests.Gameplay;
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public sealed class RuntimeCharacterStateTests
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{
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[Fact]
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public void OwnsOneCoupledSpellbookAndLocalPlayerGraph()
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{
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SpellTable table = SpellTable.Create(
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[
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new SpellMetadata(
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SpellId: 1u,
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Name: "Test",
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School: "Life",
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Family: 0u,
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IconId: 0u,
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SpellWords: "",
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Duration: 60f,
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ManaCost: 0,
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IsDebuff: false,
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IsFellowship: false,
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Description: "",
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SortKey: 0,
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Difficulty: 0,
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Flags: 0u,
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Generation: 1,
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IsFastWindup: false,
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IsOffensive: false,
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IsUntargeted: false,
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Speed: 0f,
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CasterEffect: 0u,
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TargetEffect: 0u,
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TargetMask: 0u,
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SpellType: 0)
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]);
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using var state = new RuntimeCharacterState(table);
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state.LocalPlayer.OnAttributeUpdate(
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atType: 2u,
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ranks: 90u,
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start: 10u,
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xp: 0u);
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state.LocalPlayer.OnVitalUpdate(
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vitalId: 7u,
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ranks: 50u,
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start: 50u,
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xp: 0u,
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current: 150u);
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state.Spellbook.OnEnchantmentAdded(new ActiveEnchantmentRecord(
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SpellId: 1u,
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LayerId: 1u,
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Duration: 60f,
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CasterGuid: 2u,
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Bucket: 2u,
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StatModType: 0u,
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StatModKey: EnchantmentMath.StatKey.MaxHealth,
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StatModValue: 25f));
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state.Spellbook.SetDesiredComponent(0x68000001u, 12u);
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Assert.Equal(175u, state.LocalPlayer.GetMaxApprox(
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AcDream.Core.Player.LocalPlayerState.VitalKind.Health));
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Assert.Equal(12u, state.Spellbook.DesiredComponents[0x68000001u]);
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}
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[Fact]
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public void InstallsImmutableMetadataOnceOnTheCanonicalSpellbook()
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{
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using var state = new RuntimeCharacterState();
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SpellTable table = SpellTable.Create(Array.Empty<SpellMetadata>());
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state.InstallSpellMetadata(table);
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state.InstallSpellMetadata(table);
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Assert.Same(table, state.Spellbook.Metadata);
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Assert.Throws<InvalidOperationException>(
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() => state.InstallSpellMetadata(SpellTable.Empty));
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}
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[Fact]
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public void ResetMethodsPreserveTheOtherHalfOfTheLifetimeGroup()
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{
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using var state = new RuntimeCharacterState();
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state.Spellbook.OnSpellLearned(7u);
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state.LocalPlayer.OnVitalUpdate(7u, 1u, 9u, 0u, 10u);
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state.ResetSpellbook();
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Assert.False(state.Spellbook.Knows(7u));
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Assert.NotNull(state.LocalPlayer.Get(
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AcDream.Core.Player.LocalPlayerState.VitalKind.Health));
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state.Spellbook.OnSpellLearned(8u);
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state.ResetLocalPlayer();
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Assert.True(state.Spellbook.Knows(8u));
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Assert.Null(state.LocalPlayer.Get(
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AcDream.Core.Player.LocalPlayerState.VitalKind.Health));
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}
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[Fact]
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public void IndependentRuntimeInstancesNeverShareCharacterState()
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{
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using var first = new RuntimeCharacterState();
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using var second = new RuntimeCharacterState();
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first.Spellbook.OnSpellLearned(7u);
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first.LocalPlayer.OnVitalUpdate(7u, 1u, 9u, 0u, 10u);
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Assert.False(second.Spellbook.Knows(7u));
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Assert.Null(second.LocalPlayer.Get(
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AcDream.Core.Player.LocalPlayerState.VitalKind.Health));
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}
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[Fact]
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public void DisposalRetriesObserverFailuresAndClearsBothOwners()
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{
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var state = new RuntimeCharacterState();
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state.Spellbook.OnSpellLearned(7u);
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state.LocalPlayer.OnVitalUpdate(7u, 1u, 9u, 0u, 10u);
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bool failSpellbook = true;
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bool failCharacter = true;
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state.Spellbook.SpellbookChanged += () =>
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{
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if (failSpellbook)
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{
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failSpellbook = false;
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throw new InvalidOperationException("spellbook");
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}
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};
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state.LocalPlayer.CharacterChanged += () =>
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{
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if (failCharacter)
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{
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failCharacter = false;
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throw new InvalidOperationException("character");
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}
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};
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AggregateException error = Assert.Throws<AggregateException>(
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state.Dispose);
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Assert.Equal(2, error.InnerExceptions.Count);
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Assert.False(state.IsDisposed);
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Assert.False(state.Spellbook.Knows(7u));
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Assert.Null(state.LocalPlayer.Get(
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AcDream.Core.Player.LocalPlayerState.VitalKind.Health));
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state.Dispose();
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state.Dispose();
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Assert.True(state.IsDisposed);
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}
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}
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@ -13,22 +13,17 @@ public sealed class RuntimeInventoryStateTests
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using var inventory = new RuntimeInventoryState(entities);
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IReadOnlyList<ShortcutEntry> shortcuts =
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[new ShortcutEntry(2, 0x50000001u, 0u)];
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IReadOnlyList<(uint Id, uint Amount)> components =
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[(0x68000001u, 12u)];
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inventory.ExternalContainers.RequestOpen(0x70000001u);
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inventory.ExternalContainers.ApplyViewContents(0x70000001u);
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inventory.ItemMana.OnQueryItemManaResponse(0x50000001u, 0.75f, true);
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inventory.Shortcuts.Replace(shortcuts);
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inventory.DesiredComponents.Replace(components);
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Assert.Same(entities.Objects, inventory.Objects);
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Assert.Equal(0x70000001u, inventory.ExternalContainers.CurrentContainerId);
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Assert.Equal(0.75f, inventory.ItemMana.GetManaPercent(0x50000001u));
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Assert.Same(shortcuts, inventory.Shortcuts.Items);
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Assert.Same(components, inventory.DesiredComponents.Items);
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Assert.Equal(1, inventory.Shortcuts.Revision);
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Assert.Equal(1, inventory.DesiredComponents.Revision);
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}
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[Fact]
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@ -40,7 +35,6 @@ public sealed class RuntimeInventoryStateTests
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inventory.ExternalContainers.ApplyViewContents(0x70000001u);
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inventory.ItemMana.OnQueryItemManaResponse(0x50000001u, 0.75f, true);
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inventory.Shortcuts.Replace([new ShortcutEntry(1, 2u, 3u)]);
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inventory.DesiredComponents.Replace([(4u, 5u)]);
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inventory.Transactions.IncrementBusyCount();
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inventory.ResetExternalContainer();
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@ -56,7 +50,6 @@ public sealed class RuntimeInventoryStateTests
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Assert.Equal(0, inventory.Transactions.BusyCount);
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Assert.False(inventory.ItemMana.HasMana(0x50000001u));
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Assert.Empty(inventory.Shortcuts.Items);
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Assert.Empty(inventory.DesiredComponents.Items);
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}
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[Fact]
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@ -86,7 +79,6 @@ public sealed class RuntimeInventoryStateTests
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inventory.ExternalContainers.ApplyViewContents(0x70000001u);
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inventory.ItemMana.OnQueryItemManaResponse(0x50000001u, 0.5f, true);
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inventory.Shortcuts.Replace([new ShortcutEntry(1, 2u, 3u)]);
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inventory.DesiredComponents.Replace([(4u, 5u)]);
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inventory.Dispose();
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inventory.Dispose();
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@ -96,7 +88,6 @@ public sealed class RuntimeInventoryStateTests
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Assert.Equal(0u, inventory.ExternalContainers.CurrentContainerId);
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Assert.False(inventory.ItemMana.HasMana(0x50000001u));
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Assert.Empty(inventory.Shortcuts.Items);
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Assert.Empty(inventory.DesiredComponents.Items);
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}
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[Fact]
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@ -8,6 +8,7 @@ using AcDream.Core.Player;
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using AcDream.Core.Social;
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using AcDream.Core.Spells;
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using AcDream.Runtime.Session;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.Runtime.Tests.Session;
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@ -227,18 +228,16 @@ public sealed class LiveSessionEventRouterTests
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private static LiveInventorySessionBindings NewInventoryBindings() => new(
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new ClientObjectTable(),
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new LocalPlayerState(),
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PlayerGuid: () => 0x50000001u,
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OnShortcuts: null,
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OnUseDone: null,
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ItemMana: new ItemManaState(),
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OnDesiredComponents: null,
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ExternalContainers: new ExternalContainerState());
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private static LiveCharacterSessionBindings NewCharacterBindings(
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CombatState? combat = null) => new(
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combat ?? new CombatState(),
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new Spellbook(),
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new RuntimeCharacterState(),
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ResolveSkillFormulaBonus: null,
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OnSkillsUpdated: null,
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OnConfirmationRequest: null,
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