phase(N.5) Task 11: translucency partition contract test
Locks in Decision 2 (Opaque + ClipMap → opaque indirect; AlphaBlend + Additive + InvAlpha → transparent indirect). Catches future refactors that drift the partition — silent visual regression otherwise (groups rendered in the wrong pass with the wrong blend state). Adds public static IsOpaquePublic shim on WbDrawDispatcher; the underlying IsOpaque stays private. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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using AcDream.App.Rendering.Wb;
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using AcDream.Core.Meshing;
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using Xunit;
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namespace AcDream.Core.Tests.Rendering.Wb;
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/// <summary>
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/// Locks in the N.5 translucency partition contract (spec Decision 2).
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/// If the partition drifts, the dispatcher's opaque + transparent indirect
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/// passes will silently render the wrong groups in the wrong pass — visible
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/// regression that's hard to spot in code review.
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/// </summary>
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public sealed class WbDrawDispatcherTranslucencyTests
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{
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[Theory]
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[InlineData(TranslucencyKind.Opaque, true)]
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[InlineData(TranslucencyKind.ClipMap, true)]
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[InlineData(TranslucencyKind.AlphaBlend, false)]
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[InlineData(TranslucencyKind.Additive, false)]
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[InlineData(TranslucencyKind.InvAlpha, false)]
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public void IsOpaque_PartitionsByKind(TranslucencyKind kind, bool expected)
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{
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Assert.Equal(expected, WbDrawDispatcher.IsOpaquePublic(kind));
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}
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}
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