Locks in Decision 2 (Opaque + ClipMap → opaque indirect; AlphaBlend + Additive + InvAlpha → transparent indirect). Catches future refactors that drift the partition — silent visual regression otherwise (groups rendered in the wrong pass with the wrong blend state). Adds public static IsOpaquePublic shim on WbDrawDispatcher; the underlying IsOpaque stays private. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
25 lines
922 B
C#
25 lines
922 B
C#
using AcDream.App.Rendering.Wb;
|
|
using AcDream.Core.Meshing;
|
|
using Xunit;
|
|
|
|
namespace AcDream.Core.Tests.Rendering.Wb;
|
|
|
|
/// <summary>
|
|
/// Locks in the N.5 translucency partition contract (spec Decision 2).
|
|
/// If the partition drifts, the dispatcher's opaque + transparent indirect
|
|
/// passes will silently render the wrong groups in the wrong pass — visible
|
|
/// regression that's hard to spot in code review.
|
|
/// </summary>
|
|
public sealed class WbDrawDispatcherTranslucencyTests
|
|
{
|
|
[Theory]
|
|
[InlineData(TranslucencyKind.Opaque, true)]
|
|
[InlineData(TranslucencyKind.ClipMap, true)]
|
|
[InlineData(TranslucencyKind.AlphaBlend, false)]
|
|
[InlineData(TranslucencyKind.Additive, false)]
|
|
[InlineData(TranslucencyKind.InvAlpha, false)]
|
|
public void IsOpaque_PartitionsByKind(TranslucencyKind kind, bool expected)
|
|
{
|
|
Assert.Equal(expected, WbDrawDispatcher.IsOpaquePublic(kind));
|
|
}
|
|
}
|