feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser

Full port of holtburger's TurbineChat sidecar wire path:

- TurbineChat.cs: 0xF7DE codec with three payload variants
  (EventSendToRoom S->C, RequestSendToRoomById C->S, Response).
  10-field outer header (size_first/blob_type/dispatch_type/
  target_type/target_id/transport_type/transport_id/cookie/
  size_second + payload).
- UTF-16LE turbine string codec with 1-or-2 byte variable-length
  prefix (high bit on first byte signals 2-byte form). Mirrors
  holtburger's read_turbine_string / write_turbine_string at
  references/holtburger/.../messages/chat/turbine.rs:502-544.
- SetTurbineChatChannels.cs: 0x0295 GameEvent sub-opcode parser
  (10 x u32 channel ids). Wired through GameEventDispatcher in
  WorldSession ctor; routes to GameEventWiring + TurbineChatState.
- ChatChannelInfo.cs (Core): unified record union with Legacy
  (channel id + name) and Turbine (room id + chat type +
  dispatch type + name) variants, plus IsSelfEchoChannel
  predicate (Tells = false, channels = true so optimistic echo
  is suppressed where the server will echo).
- TurbineChatState.cs (Core): Enabled flag + 10 cached room ids
  + NextContextId() cookie counter starting at 1.
- WorldSession adds TurbineChatReceived + TurbineChannelsReceived
  events; SendTurbineChatTo outbound builds RequestSendToRoomById
  + sends through SendGameAction. ProcessDatagram dispatches
  0xF7DE at the top level.
- GameWindow constructs TurbineChatState, subscribes inbound
  EventSendToRoom -> ChatLog.OnChannelBroadcast; extends I.3's
  SendChatCmd handler to route Turbine kinds (General/Trade/Lfg/
  Roleplay/Society/Olthoi) through TurbineChat first, fall back
  to legacy ChatChannel send when state.Enabled == false.

Round-trip golden fixtures from holtburger source verified for
all three payload variants + UTF-16LE strings (short + long
prefix + non-ASCII Cafe + empty) + SetTurbineChatChannels.

26 new tests:
- TurbineChatTests, SetTurbineChatChannelsTests in Core.Net.Tests
- ChatChannelInfoTests, TurbineChatStateTests in Core.Tests

Solution total: 960 green (243 Core.Net + 625 Core + 92 UI).

ACE doesn't run a TurbineChat server, so codec is "ready when
needed" for retail-server-emulating setups. Legacy ChatChannel
fallback continues to work for current ACE-against-acdream play.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-25 19:44:56 +02:00
parent f14296c75f
commit ca968fc766
11 changed files with 1604 additions and 8 deletions

View file

@ -36,7 +36,8 @@ public static class GameEventWiring
CombatState combat,
Spellbook spellbook,
ChatLog chat,
LocalPlayerState? localPlayer = null)
LocalPlayerState? localPlayer = null,
TurbineChatState? turbineChat = null)
{
ArgumentNullException.ThrowIfNull(dispatcher);
ArgumentNullException.ThrowIfNull(items);
@ -66,6 +67,34 @@ public static class GameEventWiring
if (s is not null) chat.OnPopup(s);
});
// ── TurbineChat channel list (0x0295 SetTurbineChatChannels) ─────
// Phase I.6: arrives once at login (and after chat-server reconnect)
// listing the per-session room ids assigned to General / Trade /
// LFG / Roleplay / Society / Olthoi (and the optional Allegiance
// Turbine room). Without this the TurbineChat outbound path stays
// disabled and the chat panel falls back to the legacy ChatChannel
// GameAction. See holtburger client/messages.rs:220-223 for the
// server-message handling pattern.
if (turbineChat is not null)
{
dispatcher.Register(GameEventType.SetTurbineChatChannels, e =>
{
var p = SetTurbineChatChannels.TryParse(e.Payload.Span);
if (p is null) return;
turbineChat.OnChannelsReceived(
allegianceRoom: p.Value.AllegianceRoom,
generalRoom: p.Value.GeneralRoom,
tradeRoom: p.Value.TradeRoom,
lfgRoom: p.Value.LfgRoom,
roleplayRoom: p.Value.RoleplayRoom,
olthoiRoom: p.Value.OlthoiRoom,
societyRoom: p.Value.SocietyRoom,
societyCelestialHandRoom: p.Value.SocietyCelestialHandRoom,
societyEldrytchWebRoom: p.Value.SocietyEldrytchWebRoom,
societyRadiantBloodRoom: p.Value.SocietyRadiantBloodRoom);
});
}
// ── Errors ───────────────────────────────────────────────
// Phase I.5: WeenieError + WeenieErrorWithString parsers existed
// (GameEvents.ParseWeenieError(WithString)) but were never registered.

View file

@ -0,0 +1,116 @@
using System;
using System.Buffers.Binary;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// <c>SetTurbineChatChannels (0x0295)</c> — GameEvent (0xF7B0 sub-opcode)
/// the server fires once at login (and after a chat-server reconnect)
/// listing the runtime room ids assigned to the global community
/// channels (General, Trade, LFG, Roleplay, Society + sub-societies,
/// Olthoi, plus the optional Allegiance Turbine room).
///
/// <para>
/// Wire layout (10 sequential u32s, payload only — the 0xF7B0 envelope
/// is parsed by <see cref="GameEventEnvelope"/>; this parser consumes
/// the payload slice):
/// <code>
/// u32 allegianceRoom // 0 = None (server-side flag)
/// u32 generalRoom
/// u32 tradeRoom
/// u32 lfgRoom
/// u32 roleplayRoom
/// u32 olthoiRoom
/// u32 societyRoom // 0 = None (player not in a society)
/// u32 societyCelestialHandRoom
/// u32 societyEldrytchWebRoom
/// u32 societyRadiantBloodRoom
/// </code>
/// </para>
///
/// <para>
/// Source: holtburger
/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
/// lines 132-209 (struct + ProtocolUnpack/ProtocolPack).
/// </para>
/// </summary>
public static class SetTurbineChatChannels
{
/// <summary>GameEvent sub-opcode (NOT a top-level GameMessage opcode).</summary>
public const uint EventType = 0x0295u;
/// <summary>Payload size in bytes (10 u32 fields).</summary>
public const int PayloadSize = 40;
/// <summary>
/// Parsed channel ids. Optional fields (<see cref="AllegianceRoom"/>,
/// <see cref="SocietyRoom"/>) carry <c>0u</c> when the server signals
/// "not applicable" — callers should treat 0 as None.
/// </summary>
public readonly record struct Parsed(
uint AllegianceRoom,
uint GeneralRoom,
uint TradeRoom,
uint LfgRoom,
uint RoleplayRoom,
uint OlthoiRoom,
uint SocietyRoom,
uint SocietyCelestialHandRoom,
uint SocietyEldrytchWebRoom,
uint SocietyRadiantBloodRoom);
/// <summary>
/// Parse the payload of a 0xF7B0 envelope whose event type is
/// <see cref="EventType"/>. The slice must contain exactly the 10
/// channel u32s (40 bytes); shorter buffers return null.
/// </summary>
public static Parsed? TryParse(ReadOnlySpan<byte> payload)
{
if (payload.Length < PayloadSize) return null;
uint allegiance = BinaryPrimitives.ReadUInt32LittleEndian(payload[..4]);
uint general = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4, 4));
uint trade = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(8, 4));
uint lfg = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(12, 4));
uint roleplay = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(16, 4));
uint olthoi = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(20, 4));
uint society = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(24, 4));
uint societyCelHan = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(28, 4));
uint societyEldWeb = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(32, 4));
uint societyRadBlo = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(36, 4));
return new Parsed(
AllegianceRoom: allegiance,
GeneralRoom: general,
TradeRoom: trade,
LfgRoom: lfg,
RoleplayRoom: roleplay,
OlthoiRoom: olthoi,
SocietyRoom: society,
SocietyCelestialHandRoom: societyCelHan,
SocietyEldrytchWebRoom: societyEldWeb,
SocietyRadiantBloodRoom: societyRadBlo);
}
/// <summary>
/// Serialize <paramref name="parsed"/> into a 40-byte payload buffer
/// (the 0xF7B0 envelope is the caller's responsibility). Used by
/// fixture round-trip tests.
/// </summary>
public static byte[] Serialize(Parsed parsed)
{
var buf = new byte[PayloadSize];
var span = buf.AsSpan();
BinaryPrimitives.WriteUInt32LittleEndian(span, parsed.AllegianceRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(4, 4), parsed.GeneralRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(8, 4), parsed.TradeRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(12, 4), parsed.LfgRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(16, 4), parsed.RoleplayRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(20, 4), parsed.OlthoiRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(24, 4), parsed.SocietyRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(28, 4), parsed.SocietyCelestialHandRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(32, 4), parsed.SocietyEldrytchWebRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(36, 4), parsed.SocietyRadiantBloodRoom);
return buf;
}
}

View file

@ -0,0 +1,491 @@
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// <c>TurbineChat (0xF7DE)</c> — top-level GameMessage for retail's
/// global chat rooms (General / Trade / LFG / Roleplay / Society /
/// Olthoi). Carries three payload variants: server-to-client event,
/// client-to-server request, and server-to-client response (ack).
///
/// <para>
/// Wire layout — 9-u32 header (36 bytes) followed by a length-prefixed
/// payload. Strings inside the payload use a Turbine-specific
/// 1-or-2-byte-prefix UTF-16LE encoding (NOT the CP1252 String16L used
/// elsewhere).
/// </para>
///
/// <para>
/// Source: holtburger
/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
/// lines 211-544 (struct, ProtocolUnpack, ProtocolPack,
/// read/write_turbine_string).
/// </para>
/// </summary>
public static class TurbineChat
{
/// <summary>Top-level GameMessage opcode.</summary>
public const uint Opcode = 0xF7DEu;
/// <summary>
/// ACE's hard-coded request id for SendToRoomById — server rejects any
/// other value (see turbine.rs:5,317-321).
/// </summary>
private const uint SendToRoomByIdResponseId = 2;
/// <summary>
/// ACE's hard-coded method id for SendToRoomById (see turbine.rs:6).
/// </summary>
private const uint SendToRoomByIdMethodId = 2;
/// <summary>Header field count × u32 (= 36 bytes).</summary>
public const int HeaderSize = 36;
// ──────────────────────────────────────────────────────────────
// Enums (raw u32 values lifted from turbine.rs:8-95)
// ──────────────────────────────────────────────────────────────
public enum BlobType : uint
{
Unknown = 0,
EventBinary = 1,
EventXmlRpc = 2,
RequestBinary = 3,
RequestXmlRpc = 4,
ResponseBinary = 5,
ResponseXmlRpc = 6,
}
public enum DispatchType : uint
{
Unknown = 0,
SendToRoomByName = 1,
SendToRoomById = 2,
CreateRoom = 3,
InviteClientToRoomById = 4,
EjectClientFromRoomById = 5,
}
public enum ChatType : uint
{
Undef = 0,
Allegiance = 1,
General = 2,
Trade = 3,
Lfg = 4,
Roleplay = 5,
Society = 6,
SocietyCelHan = 7,
SocietyEldWeb = 8,
SocietyRadBlo = 9,
Olthoi = 10,
}
// ──────────────────────────────────────────────────────────────
// Payload variants (matches turbine.rs:223-250)
// ──────────────────────────────────────────────────────────────
/// <summary>Discriminated union over the three known payload shapes.</summary>
public abstract record Payload
{
/// <summary>S→C: server announces a chat message in a Turbine room.</summary>
public sealed record EventSendToRoom(
uint RoomId,
string SenderName,
string Message,
uint ExtraDataSize,
uint SenderId,
int HResult,
uint ChatType) : Payload;
/// <summary>C→S: client sends a chat message into a Turbine room by id.</summary>
public sealed record RequestSendToRoomById(
uint ContextId,
uint RoomId,
string Message,
uint ExtraDataSize,
uint SenderId,
int HResult,
uint ChatType) : Payload;
/// <summary>S→C ack for a previous client request (cookie echo + result).</summary>
public sealed record Response(
uint ContextId,
uint ResponseId,
uint MethodId,
int HResult) : Payload;
/// <summary>Catch-all for unknown blob_type / dispatch_type pairs.</summary>
public sealed record Unknown(byte[] Bytes) : Payload;
}
/// <summary>Parsed result of <see cref="TryParse"/>.</summary>
public readonly record struct Parsed(
BlobType BlobType,
DispatchType DispatchType,
uint TargetType,
uint TargetId,
uint TransportType,
uint TransportId,
uint Cookie,
Payload Body);
// ──────────────────────────────────────────────────────────────
// Parse — body INCLUDES the leading 0xF7DE opcode word.
// ──────────────────────────────────────────────────────────────
/// <summary>
/// Parse a TurbineChat GameMessage body. <paramref name="body"/>
/// must include the leading <see cref="Opcode"/> u32. Returns null
/// for any structural error (truncation, unknown blob_type, ACE
/// id-mismatch in RequestSendToRoomById, malformed UTF-16 string).
/// </summary>
public static Parsed? TryParse(byte[] body)
{
if (body is null || body.Length < 4 + HeaderSize) return null;
uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body);
if (opcode != Opcode) return null;
try
{
int pos = 4;
uint sizeFirst = ReadU32(body, ref pos); // covers header+payload+4
uint blobTypeRaw = ReadU32(body, ref pos);
uint dispatchTypeRaw = ReadU32(body, ref pos);
uint targetType = ReadU32(body, ref pos);
uint targetId = ReadU32(body, ref pos);
uint transportType = ReadU32(body, ref pos);
uint transportId = ReadU32(body, ref pos);
uint cookie = ReadU32(body, ref pos);
uint sizeSecond = ReadU32(body, ref pos); // = 8 + payload.len
// sizeSecond - 8 = expected payload bytes per turbine.rs:373
if (sizeSecond < 8) return null;
int expectedPayload = checked((int)(sizeSecond - 8));
if (body.Length - pos < expectedPayload) return null;
// Validate blob_type / dispatch_type discriminants — Rust's
// from_repr would return None for unknown values; we mirror
// by treating those as "Unknown payload bytes" rather than
// hard-rejecting (be permissive on unrecognised servers).
if (!IsKnownBlobType(blobTypeRaw)) return null;
if (!IsKnownDispatchType(dispatchTypeRaw)) return null;
BlobType blobType = (BlobType)blobTypeRaw;
DispatchType dispatchType = (DispatchType)dispatchTypeRaw;
int payloadStart = pos;
Payload payload;
switch ((blobType, dispatchType))
{
case (BlobType.EventBinary, DispatchType.SendToRoomByName):
{
uint channelId = ReadU32(body, ref pos);
string senderName = ReadTurbineString(body, ref pos);
string message = ReadTurbineString(body, ref pos);
if (body.Length - pos < 16) return null;
uint extraDataSize = ReadU32(body, ref pos);
uint senderId = ReadU32(body, ref pos);
int hresult = (int)ReadU32(body, ref pos);
uint chatTypeRaw = ReadU32(body, ref pos);
payload = new Payload.EventSendToRoom(
RoomId: channelId,
SenderName: senderName,
Message: message,
ExtraDataSize: extraDataSize,
SenderId: senderId,
HResult: hresult,
ChatType: chatTypeRaw);
break;
}
case (BlobType.RequestBinary, DispatchType.SendToRoomById):
{
if (body.Length - pos < 16) return null;
uint contextId = ReadU32(body, ref pos);
uint responseId = ReadU32(body, ref pos);
uint methodId = ReadU32(body, ref pos);
uint roomId = ReadU32(body, ref pos);
// ACE rejects unless the inner request and method ids
// are the canonical SendToRoomById pair.
if (responseId != SendToRoomByIdResponseId
|| methodId != SendToRoomByIdMethodId)
return null;
string message = ReadTurbineString(body, ref pos);
if (body.Length - pos < 16) return null;
uint extraDataSize = ReadU32(body, ref pos);
uint senderId = ReadU32(body, ref pos);
int hresult = (int)ReadU32(body, ref pos);
uint chatTypeRaw = ReadU32(body, ref pos);
payload = new Payload.RequestSendToRoomById(
ContextId: contextId,
RoomId: roomId,
Message: message,
ExtraDataSize: extraDataSize,
SenderId: senderId,
HResult: hresult,
ChatType: chatTypeRaw);
break;
}
case (BlobType.ResponseBinary, _):
{
if (body.Length - pos < 16) return null;
uint contextId = ReadU32(body, ref pos);
uint responseId = ReadU32(body, ref pos);
uint methodId = ReadU32(body, ref pos);
int hresult = (int)ReadU32(body, ref pos);
payload = new Payload.Response(
ContextId: contextId,
ResponseId: responseId,
MethodId: methodId,
HResult: hresult);
break;
}
default:
{
// Unknown blob/dispatch combination — capture the
// payload bytes verbatim so callers can route or
// log without hard-rejecting the message.
int remaining = expectedPayload;
if (body.Length - pos < remaining) return null;
var bytes = new byte[remaining];
Array.Copy(body, pos, bytes, 0, remaining);
pos += remaining;
payload = new Payload.Unknown(bytes);
break;
}
}
// Skip any trailing padding the server tacked on (per
// turbine.rs:372-376 — consumed may be less than expected).
int consumed = pos - payloadStart;
if (consumed < expectedPayload)
{
int slack = expectedPayload - consumed;
if (body.Length - pos < slack) return null;
pos += slack;
}
// size_first should equal 40 + payload.len; sanity-check but
// don't reject if the server padded oddly.
_ = sizeFirst;
return new Parsed(
BlobType: blobType,
DispatchType: dispatchType,
TargetType: targetType,
TargetId: targetId,
TransportType: transportType,
TransportId: transportId,
Cookie: cookie,
Body: payload);
}
catch
{
return null;
}
}
// ──────────────────────────────────────────────────────────────
// Build — produces the full GameMessage body (with the opcode).
// ──────────────────────────────────────────────────────────────
/// <summary>
/// Build a TurbineChat GameMessage body. The returned bytes include
/// the leading <see cref="Opcode"/> u32, so they can be sent
/// directly through <c>WorldSession.SendGameMessage</c>.
///
/// <para>
/// Sizes (<c>size_first</c>, <c>size_second</c>) are computed from
/// <paramref name="payload"/>; callers should not pre-size them.
/// </para>
/// </summary>
public static byte[] Build(
BlobType blobType,
DispatchType dispatchType,
uint targetType,
uint targetId,
uint transportType,
uint transportId,
uint cookie,
Payload payload)
{
ArgumentNullException.ThrowIfNull(payload);
// Step 1: serialise the payload to its own buffer so we know its size.
var payloadBuf = new List<byte>(64);
WritePayload(payloadBuf, payload);
uint payloadLen = (uint)payloadBuf.Count;
// ACE: first_size = 40 + payload.len; second_size = 8 + payload.len.
// (per turbine.rs:447-449 — covers the span plus an additional 4 bytes.)
uint sizeFirst = 40u + payloadLen;
uint sizeSecond = 8u + payloadLen;
// Step 2: assemble the framed GameMessage: opcode (4) + header (36) + payload.
var buf = new byte[4 + HeaderSize + payloadBuf.Count];
var span = buf.AsSpan();
int pos = 0;
WriteU32(span, ref pos, Opcode);
WriteU32(span, ref pos, sizeFirst);
WriteU32(span, ref pos, (uint)blobType);
WriteU32(span, ref pos, (uint)dispatchType);
WriteU32(span, ref pos, targetType);
WriteU32(span, ref pos, targetId);
WriteU32(span, ref pos, transportType);
WriteU32(span, ref pos, transportId);
WriteU32(span, ref pos, cookie);
WriteU32(span, ref pos, sizeSecond);
for (int i = 0; i < payloadBuf.Count; i++)
buf[pos + i] = payloadBuf[i];
return buf;
}
private static void WritePayload(List<byte> buf, Payload payload)
{
switch (payload)
{
case Payload.EventSendToRoom e:
AppendU32(buf, e.RoomId);
WriteTurbineString(buf, e.SenderName);
WriteTurbineString(buf, e.Message);
AppendU32(buf, e.ExtraDataSize);
AppendU32(buf, e.SenderId);
AppendU32(buf, unchecked((uint)e.HResult));
AppendU32(buf, e.ChatType);
break;
case Payload.RequestSendToRoomById r:
AppendU32(buf, r.ContextId);
AppendU32(buf, SendToRoomByIdResponseId);
AppendU32(buf, SendToRoomByIdMethodId);
AppendU32(buf, r.RoomId);
WriteTurbineString(buf, r.Message);
AppendU32(buf, r.ExtraDataSize);
AppendU32(buf, r.SenderId);
AppendU32(buf, unchecked((uint)r.HResult));
AppendU32(buf, r.ChatType);
break;
case Payload.Response resp:
AppendU32(buf, resp.ContextId);
AppendU32(buf, resp.ResponseId);
AppendU32(buf, resp.MethodId);
AppendU32(buf, unchecked((uint)resp.HResult));
break;
case Payload.Unknown u:
buf.AddRange(u.Bytes);
break;
}
}
// ──────────────────────────────────────────────────────────────
// UTF-16LE turbine string codec (turbine.rs:502-544)
// ──────────────────────────────────────────────────────────────
/// <summary>
/// Read a Turbine UTF-16LE string with the 1-or-2-byte length
/// prefix. The length is in UTF-16 code units (NOT bytes); when
/// the high bit of the first byte is set the prefix is two bytes
/// (high 7 bits of byte 0 + all 8 bits of byte 1).
/// </summary>
public static string ReadTurbineString(byte[] data, ref int pos)
{
if (data.Length - pos < 1) throw new FormatException("turbine str: truncated len");
int chars = data[pos];
pos += 1;
if ((chars & 0x80) != 0)
{
if (data.Length - pos < 1) throw new FormatException("turbine str: truncated len2");
chars = ((chars & 0x7F) << 8) | data[pos];
pos += 1;
}
long bytesLen = (long)chars * 2L;
if (bytesLen > int.MaxValue || data.Length - pos < bytesLen)
throw new FormatException("turbine str: truncated body");
// String.from_utf16 in Rust validates surrogate pairs; .NET's
// Encoding.Unicode.GetString matches that semantics.
string s = Encoding.Unicode.GetString(data, pos, (int)bytesLen);
pos += (int)bytesLen;
return s;
}
/// <summary>
/// Write a Turbine UTF-16LE string. Strings shorter than 0x80 code
/// units use a 1-byte prefix; longer strings use a 2-byte prefix
/// with the high bit of byte 0 set as the discriminator.
/// </summary>
public static void WriteTurbineString(List<byte> buf, string s)
{
ArgumentNullException.ThrowIfNull(buf);
ArgumentNullException.ThrowIfNull(s);
// UTF-16 code-unit count (NOT char count for surrogate pairs).
// s.Length on a .NET string is exactly the UTF-16 code-unit count.
int chars = s.Length;
if (chars >= 0x8000)
throw new ArgumentException(
"turbine string exceeds 2-byte length prefix range (max 0x7FFF code units)",
nameof(s));
if (chars < 0x80)
{
buf.Add((byte)chars);
}
else
{
buf.Add((byte)(0x80 | ((chars >> 8) & 0x7F)));
buf.Add((byte)(chars & 0xFF));
}
byte[] utf16 = Encoding.Unicode.GetBytes(s);
buf.AddRange(utf16);
}
// ──────────────────────────────────────────────────────────────
// Helpers
// ──────────────────────────────────────────────────────────────
private static uint ReadU32(byte[] data, ref int pos)
{
uint v = BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(pos, 4));
pos += 4;
return v;
}
private static void WriteU32(Span<byte> buf, ref int pos, uint value)
{
BinaryPrimitives.WriteUInt32LittleEndian(buf.Slice(pos, 4), value);
pos += 4;
}
private static void AppendU32(List<byte> buf, uint value)
{
Span<byte> tmp = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(tmp, value);
buf.Add(tmp[0]);
buf.Add(tmp[1]);
buf.Add(tmp[2]);
buf.Add(tmp[3]);
}
private static bool IsKnownBlobType(uint v) => v <= 6;
private static bool IsKnownDispatchType(uint v) => v <= 5;
}

View file

@ -141,6 +141,24 @@ public sealed class WorldSession : IDisposable
/// </summary>
public event Action<PlayerKilled.Parsed>? PlayerKilledReceived;
/// <summary>
/// Phase I.6: fires when a <c>TurbineChat (0xF7DE)</c> top-level
/// GameMessage is received. Carries the unified
/// <see cref="TurbineChat.Parsed"/> envelope (header + payload
/// variant). Subscribers typically switch on the payload variant
/// and route <c>EventSendToRoom</c> into <c>ChatLog.OnChannelBroadcast</c>.
/// </summary>
public event Action<TurbineChat.Parsed>? TurbineChatReceived;
/// <summary>
/// Phase I.6: fires when a <c>SetTurbineChatChannels (0x0295)</c>
/// GameEvent (sub-opcode of 0xF7B0) is received — listing the
/// runtime room ids assigned to General / Trade / LFG / Roleplay /
/// Society / Olthoi (and the optional Allegiance Turbine room).
/// Subscribers typically feed <c>TurbineChatState.OnChannelsReceived</c>.
/// </summary>
public event Action<SetTurbineChatChannels.Parsed>? TurbineChannelsReceived;
/// <summary>
/// Issue #5: fires when a <c>PrivateUpdateVital (0x02E7)</c> arrives
/// — full per-vital snapshot (ranks / start / xp / current).
@ -315,6 +333,17 @@ public sealed class WorldSession : IDisposable
_loginEndpoint = serverLogin;
_connectEndpoint = new IPEndPoint(serverLogin.Address, serverLogin.Port + 1);
_net = new NetClient(serverLogin);
// Phase I.6: SetTurbineChatChannels (0x0295) is a GameEvent
// sub-opcode of 0xF7B0, not a top-level opcode. Route it through
// the dispatcher and surface a typed event so downstream wiring
// (GameEventWiring → TurbineChatState) doesn't need to know the
// GameEvent envelope encoding.
GameEvents.Register(GameEventType.SetTurbineChatChannels, e =>
{
var parsed = SetTurbineChatChannels.TryParse(e.Payload.Span);
if (parsed is not null) TurbineChannelsReceived?.Invoke(parsed.Value);
});
}
/// <summary>
@ -680,13 +709,17 @@ public sealed class WorldSession : IDisposable
if (parsed is not null)
PlayerKilledReceived?.Invoke(parsed.Value);
}
else if (op == 0x0295u)
else if (op == TurbineChat.Opcode)
{
// Phase I.5 stub: 0x0295 SetTurbineChatChannels lands the
// global chat channel list (Trade, LFG, etc). I.6 will
// land the parser here. For now we silently absorb the
// packet so it doesn't show up in ACDREAM_DUMP_OPCODES.
// TODO(I.6): parse + route to ChatLog.OnSetTurbineChatChannels.
// Phase I.6: 0xF7DE TurbineChat — global community chat
// (General / Trade / LFG / Roleplay / Society / Olthoi).
// Three payload variants live inside the same opcode;
// dispatch to subscribers by raising a typed event.
// SetTurbineChatChannels (0x0295) is NOT here — it's a
// sub-opcode of the 0xF7B0 GameEvent envelope and rides
// the dispatcher path (registered in the ctor).
var parsed = TurbineChat.TryParse(body);
if (parsed is not null) TurbineChatReceived?.Invoke(parsed.Value);
}
else if (op == PrivateUpdateVital.FullOpcode)
{
@ -851,6 +884,60 @@ public sealed class WorldSession : IDisposable
SendGameAction(body);
}
/// <summary>
/// Phase I.6: send a TurbineChat <c>RequestSendToRoomById</c> to a
/// global community room (General / Trade / LFG / Roleplay /
/// Society / Olthoi). Unlike <see cref="SendChannel"/> this is a
/// top-level GameMessage (0xF7DE), not a 0xF7B1 GameAction — so it
/// rides <see cref="SendGameAction"/>'s capture seam (test-friendly)
/// but skips the GameAction sequence counter.
///
/// <para>
/// <paramref name="cookie"/> must come from the parent's
/// <c>TurbineChatState.NextContextId()</c> — WorldSession does not
/// own that state because it lives at the GameWindow / chat-runtime
/// level. <paramref name="senderGuid"/> is the local player's guid
/// (the server uses it to attribute messages on the chat-server side).
/// </para>
/// </summary>
public void SendTurbineChatTo(
uint roomId,
uint chatType,
uint dispatchType,
uint senderGuid,
string text,
uint cookie)
{
ArgumentNullException.ThrowIfNull(text);
// Holtburger always sets target_type=1, target_id=0, transport_type=0,
// transport_id=0 for outbound RequestSendToRoomById (commands.rs:288-291)
// — those fields are populated by ACE on inbound events but are
// semantically empty for client-issued requests.
_ = dispatchType; // outbound is always RequestSendToRoomById; see comment
var payload = new TurbineChat.Payload.RequestSendToRoomById(
ContextId: cookie,
RoomId: roomId,
Message: text,
ExtraDataSize: 0x0Cu, // ACE-side magic per holtburger commands.rs:297
SenderId: senderGuid,
HResult: 0,
ChatType: chatType);
byte[] body = TurbineChat.Build(
blobType: TurbineChat.BlobType.RequestBinary,
dispatchType: TurbineChat.DispatchType.SendToRoomById,
targetType: 1u,
targetId: 0u,
transportType: 0u,
transportId: 0u,
cookie: 0u, // outer header cookie is 0; inner context_id is the user-visible cookie
payload: payload);
SendGameAction(body);
}
private void SendGameMessage(byte[] gameMessageBody)
{
var fragment = GameMessageFragment.BuildSingleFragment(