Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -46,6 +46,35 @@ Copy this block when adding a new issue:
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## #148 — Status-bar backpack icon should toggle the inventory window (stateful open/closed)
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**Status:** OPEN
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**Severity:** MEDIUM
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**Filed:** 2026-06-22
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The backpack icon in the status bar / toolbar should be **clickable to open/close the inventory
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window** (toggle), and its art should reflect the inventory's state — a **closed** backpack when the
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inventory is closed, an **open** backpack when it's open. Today the inventory opens via F12 only;
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there's no clickable status-bar affordance and the icon isn't stateful. Wire the click → inventory
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toggle (the window manager / `UiHost` RegisterWindow + the F12 toggle path) and swap the icon sprite
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on the inventory window's visibility change. Investigate the retail status-bar backpack element +
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its open/closed sprites when picked up.
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## #147 — Inventory item-grid scrolling polish
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**Status:** OPEN
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**Severity:** LOW
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**Filed:** 2026-06-22
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The inventory contents-grid scrolling (gutter scrollbar `0x100001C7` bound to `UiItemList.Scroll`,
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whole-row clip via `UiScrollable`) works but needs visual/UX polish — smoothness, thumb behavior,
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wheel step, row-clip edges. Confirm the exact symptoms with the user when picked up. Filed from the
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D.2b inventory visual gate.
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## #146 — D.2b inventory capacity-bar visual polish
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## #146 — D.2b inventory capacity-bar visual polish
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**Status:** OPEN
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**Status:** OPEN
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