diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 10377769..b4ba10c8 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -46,6 +46,35 @@ Copy this block when adding a new issue: --- +## #148 — Status-bar backpack icon should toggle the inventory window (stateful open/closed) + +**Status:** OPEN +**Severity:** MEDIUM +**Filed:** 2026-06-22 + +The backpack icon in the status bar / toolbar should be **clickable to open/close the inventory +window** (toggle), and its art should reflect the inventory's state — a **closed** backpack when the +inventory is closed, an **open** backpack when it's open. Today the inventory opens via F12 only; +there's no clickable status-bar affordance and the icon isn't stateful. Wire the click → inventory +toggle (the window manager / `UiHost` RegisterWindow + the F12 toggle path) and swap the icon sprite +on the inventory window's visibility change. Investigate the retail status-bar backpack element + +its open/closed sprites when picked up. + +--- + +## #147 — Inventory item-grid scrolling polish + +**Status:** OPEN +**Severity:** LOW +**Filed:** 2026-06-22 + +The inventory contents-grid scrolling (gutter scrollbar `0x100001C7` bound to `UiItemList.Scroll`, +whole-row clip via `UiScrollable`) works but needs visual/UX polish — smoothness, thumb behavior, +wheel step, row-clip edges. Confirm the exact symptoms with the user when picked up. Filed from the +D.2b inventory visual gate. + +--- + ## #146 — D.2b inventory capacity-bar visual polish **Status:** OPEN