refactor(input): extract the gameplay frame
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0bc9fda9de
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24 changed files with 2433 additions and 559 deletions
209
tests/AcDream.App.Tests/Combat/CombatAttackTargetSourceTests.cs
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209
tests/AcDream.App.Tests/Combat/CombatAttackTargetSourceTests.cs
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using System.Numerics;
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using AcDream.App.Combat;
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using AcDream.App.Input;
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using AcDream.App.Rendering;
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using AcDream.App.Streaming;
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using AcDream.App.World;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.Selection;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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namespace AcDream.App.Tests.Combat;
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public sealed class CombatAttackTargetSourceTests
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{
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private const uint Player = 0x5000_0001u;
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[Fact]
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public void ExplicitSelectedHostileIsAcceptedWithoutAutoTarget()
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{
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var harness = new Harness();
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const uint target = 0x7000_0001u;
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harness.Add(target, new Vector3(2f, 0f, 0f), attackable: true);
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harness.Selection.Select(target, SelectionChangeSource.Keyboard);
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Assert.Equal(
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target,
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harness.Targets.GetSelectedOrClosestCombatTarget(autoTarget: false));
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}
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[Fact]
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public void AutoTargetUsesNearestEligibleLiveHostile()
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{
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var harness = new Harness();
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const uint valid = 0x7000_0010u;
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harness.Add(valid, new Vector3(8f, 0f, 0f), attackable: true);
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harness.Add(0x7000_0011u, new Vector3(2f, 0f, 0f), attackable: false);
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WorldEntity dead = harness.Add(
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0x7000_0012u,
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new Vector3(3f, 0f, 0f),
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attackable: true);
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harness.Runtime.SetAnimationRuntime(
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dead.ServerGuid,
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new Animation(dead, MotionCommand.Dead));
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WorldEntity hidden = harness.Add(
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0x7000_0013u,
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new Vector3(4f, 0f, 0f),
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attackable: true);
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Assert.True(harness.Runtime.TryApplyState(
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new SetState.Parsed(
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hidden.ServerGuid,
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(uint)(PhysicsStateFlags.ReportCollisions | PhysicsStateFlags.Hidden),
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InstanceSequence: 1,
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StateSequence: 2),
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out _));
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WorldEntity pending = harness.Add(
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0x7000_0014u,
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new Vector3(5f, 0f, 0f),
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attackable: true);
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Assert.True(harness.Runtime.WithdrawLiveEntityProjection(pending.ServerGuid));
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uint? selected = harness.Targets.GetSelectedOrClosestCombatTarget(
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autoTarget: true);
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Assert.Equal(valid, selected);
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Assert.Equal(valid, harness.Selection.SelectedObjectId);
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}
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[Fact]
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public void MissingAutoTargetClearsAnInvalidSelection()
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{
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var harness = new Harness();
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const uint nonHostile = 0x7000_0020u;
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harness.Add(nonHostile, Vector3.UnitX, attackable: false);
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harness.Selection.Select(nonHostile, SelectionChangeSource.Keyboard);
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Assert.Null(harness.Targets.GetSelectedOrClosestCombatTarget(autoTarget: true));
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Assert.Null(harness.Selection.SelectedObjectId);
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}
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private sealed class Harness
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{
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public ClientObjectTable Objects { get; } = new();
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public SelectionState Selection { get; } = new();
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public LiveEntityRuntime Runtime { get; }
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public CombatAttackTargetSource Targets { get; }
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public Harness()
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{
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var spatial = new GpuWorldState();
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spatial.AddLandblock(new LoadedLandblock(
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0x0101_FFFFu,
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new LandBlock(),
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Array.Empty<WorldEntity>()));
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Runtime = new LiveEntityRuntime(spatial, new Resources());
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var identity = new LocalPlayerIdentityState { ServerGuid = Player };
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Targets = new CombatAttackTargetSource(
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Selection,
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Runtime,
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Objects,
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identity);
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Add(Player, Vector3.Zero, attackable: false, isPlayer: true);
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}
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public WorldEntity Add(
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uint guid,
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Vector3 position,
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bool attackable,
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bool isPlayer = false)
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{
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Runtime.RegisterLiveEntity(Spawn(guid));
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WorldEntity entity = Runtime.MaterializeLiveEntity(
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guid,
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0x0101_0001u,
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id => new WorldEntity
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{
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Id = id,
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ServerGuid = guid,
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SourceGfxObjOrSetupId = 0x0200_0001u,
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Position = position,
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Rotation = Quaternion.Identity,
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Scale = 1f,
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MeshRefs = [],
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})!;
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uint flags = attackable ? SelectedObjectHealthPolicy.BfAttackable : 0u;
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if (isPlayer)
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flags |= SelectedObjectHealthPolicy.BfPlayer;
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Objects.AddOrUpdate(new ClientObject
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{
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ObjectId = guid,
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Name = $"Object {guid:X8}",
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Type = ItemType.Creature,
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PublicWeenieBitfield = flags,
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});
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return entity;
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}
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}
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private sealed record Animation(WorldEntity Entity, uint CurrentMotion)
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: ILiveEntityAnimationRuntime;
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private sealed class Resources : ILiveEntityResourceLifecycle
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{
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public void Register(WorldEntity entity)
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{
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}
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public void Unregister(WorldEntity entity)
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{
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}
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}
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private static WorldSession.EntitySpawn Spawn(uint guid)
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{
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var position = new CreateObject.ServerPosition(
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0x0101_0001u,
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10f,
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10f,
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5f,
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1f,
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0f,
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0f,
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0f);
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var physics = new PhysicsSpawnData(
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RawState: (uint)PhysicsStateFlags.ReportCollisions,
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Position: position,
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Movement: null,
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AnimationFrame: null,
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SetupTableId: 0x0200_0001u,
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MotionTableId: 0x0900_0001u,
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SoundTableId: null,
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PhysicsScriptTableId: null,
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Parent: null,
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Children: null,
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Scale: null,
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Friction: null,
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Elasticity: null,
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Translucency: null,
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Velocity: null,
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Acceleration: null,
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AngularVelocity: null,
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DefaultScriptType: null,
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DefaultScriptIntensity: null,
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Timestamps: new PhysicsTimestamps(1, 1, 1, 1, 0, 1, 0, 1, 1));
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return new WorldSession.EntitySpawn(
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guid,
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position,
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0x0200_0001u,
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[],
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[],
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[],
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null,
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null,
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"fixture",
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null,
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null,
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0x0900_0001u,
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PhysicsState: (uint)PhysicsStateFlags.ReportCollisions,
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InstanceSequence: 1,
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MovementSequence: 1,
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ServerControlSequence: 1,
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PositionSequence: 1,
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Physics: physics);
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}
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}
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